userJarryd Campicancel

12,334 Commits over 2,223 Days - 0.23cph!

3 Years Ago
Fixed spray sfx looping incorrectly when spray can breaks mid spray
3 Years Ago
Sprays that detect a sudden detection change will now break the line and start a new line This looks a lot better than attempting to make the turn with the limited geometry we're using This still only counts as one spray entity Remove point culling features, no longer needed
3 Years Ago
Merge from spraycan_merge2
3 Years Ago
Change name of freehand item
3 Years Ago
Disable default blueprint on spray inserts (for initial testing)
3 Years Ago
Disable point culling, still needs some work
3 Years Ago
Merge from main
3 Years Ago
Fixed icon rendering Added frog boot spray
3 Years Ago
Cull free spray vert points that overlap each other
3 Years Ago
Fix colliders not being properly reassigned on server load
3 Years Ago
Better freehand spray icon
3 Years Ago
Fix server compile
3 Years Ago
Fix MaxSpraysPerPlayer not properly applying to free hand sprays Better item descriptions
3 Years Ago
Add global.MaxSpraysPerPlayer convar
3 Years Ago
Track timestamp and player responsible for every spray Restructure spray save data, remove some unused fields Add global.ClearAllSprays convar
3 Years Ago
Add server convar global.deleteallsprays
3 Years Ago
Adjust free hand spray item icon
3 Years Ago
Fix premade decals getting incorrectly destroyed while spawning, fixes save/load issues
3 Years Ago
Sprays are now decay entities and last three hours Exposed via global.SprayDuration/global.SprayOutOfAuthMultiplier convars
3 Years Ago
Fix not being able to use stored water on a spray when sprayed on terrain
3 Years Ago
Increased spray duration to 6 hours (temp, will convert to decay soon) Re-enabled rain check invoke
3 Years Ago
Added a free hand spray attachment, must be inserted into the spray can to allow free painting
3 Years Ago
Fixed zipline building blocks not properly calculating on multiple hops Fixed some inconsistencies between client and server building block generation
3 Years Ago
Potential improvement for layout fps drop when item pickup notice is on-screen (eg. after hitting a tree) Remove RustLayout and replace with a simple spacing component that doesn't implement the layout interfaces and runs in an update
3 Years Ago
Fixed placeholder New text on blueprint buttons
3 Years Ago
Add support for the player to transition directly to another parenting trigger instead of briefly unparenting entirely (allowTransitionToOtherParentingVolume on TriggerParent) Should provide more reliable behaviour when moving between parenting volumes at high speeds Only enabled on above ground train cars
3 Years Ago
Fixed some alignment issues on answering machine UI
3 Years Ago
Fixed input field not using an empty string by default
3 Years Ago
Replace Color.Parse with a span based version Removes most of the garbage, still leaves a little bit that could be removed with a .net update
3 Years Ago
Consolidate type parsing into one method Cache fonts rather than loading them from the file system every time a text label is created Fixed button listeners not being properly cleared when pooling
3 Years Ago
Fix needskeyboard and FadeOut params not working with pooling
3 Years Ago
Add support for pooling Since UI components are assembled programmatically at runtime this generates a hash for each instance to reuse later Reduces allocations by 75%, increases speed by 95% and should work without any input required by plugin developers
3 Years Ago
Merge from main
3 Years Ago
Better fix, just remove the inside group checks
3 Years Ago
Fixed some edge cases where a spray could be stuck as busy
3 Years Ago
Run accurate mesh snapping on regular MeshRenderer components and on objects on the Default layer
3 Years Ago
Codegen
3 Years Ago
Merge from main
3 Years Ago
Radio update
3 Years Ago
Remove limbo group solution in last commit, caused issues when switching while a player was mounted UpdateNetworkGroup now recognizes if an entity is in the global broadcast group and updates it to use it's local group
3 Years Ago
Merge from main
3 Years Ago
Fix shot parenting applying incorrect offsets when parented to the root of a player
3 Years Ago
Fix convars getting triggered while a text input has focus in the demo shot UI
3 Years Ago
Fix coupling light in cabin auto playing when camera enters range
3 Years Ago
Fix global broadcast changes at runtime (hab/helicopters) not taking effect because the entity has not moved (UpdateGroups returns false so nothing happens)
3 Years Ago
Add support for demo shots to serialize parented shots Stores the current parent entity and optionally the bone that the camera is attached to Fixes out of sync camera movement in shot playback when a shot is recorded while parented to a moving entity
3 Years Ago
Fixed performance drop when looking at a deployed boom box in a crowded base
3 Years Ago
Rerun train car gib setup
3 Years Ago
Merge from abovegroundtrain_dismount_fix
3 Years Ago
Fix player tick interpolator being set to a world space position when dismounting a mountable while parented to another entity