11,842 Commits over 2,466 Days - 0.20cph!
Update gib overrides on skull trophies
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Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset
Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
Merge from camera_recording
Merge from demo_toggle_nvg
Fix NRE when a player changes clothing in a demo
Fixed not being able to record multiple camera animations in a single demo session
startRecordingCamera will now fail if a name isn't provided
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Show a warning in the skin inspector if a skin has a duplicate ID and display the next available ID
Show a button to fix prefab and viewmodel names on Skinnable asset
Merge from demo_toggle_nvg
Fix NVG being turned off whenever a player changes clothing during demo playback
Ignore phone and midi client folders in plastic
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Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
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Add delete and backspace key support for code lock UI
Fixed skull spike skins not being applied when picking up with hammer
Fixed death screen respawn button spacing when connecting to a server while dead
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Fix phone booths NRE when answering
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Plants increase water quality when raining (standalone and in planter)
Applied IO line curve calculation fix from main (fixes broken monument lines and massive editor performance drain)
Fixed phone booth collider getting stripped on server
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Potential NRE fix in PlayerVoiceRecorder
Fixed pickup/put down sfx not working in builds
Adjusted phonebooth road offset (was 1.2, now 1.5) to move further away from roadsigns