userJarryd Campicancel

12,738 Commits over 2,315 Days - 0.23cph!

4 Years Ago
Fixed NRE when killing a shark with a torpedo
4 Years Ago
Experimenting with a way to update UI in place instead of having to recreate objects
4 Years Ago
Reapply changes from main
4 Years Ago
Update from repository (merge pull request 22, 28 and 30, add NeedsKeyboard support)
4 Years Ago
Radio updates
4 Years Ago
debugcamera_lock will no longer stop debugcamera_autoload from working
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Client compile fix Sleeper nametags will now ignore ESPCanvas.OverrideMaxDisplayDistance (the nametag will display when at close range as usual)
4 Years Ago
Fixed grenade launcher shells not appearing correctly in death screen
4 Years Ago
Added support for scientists to show an icon on the death screen, added a temporary icon
4 Years Ago
Fixed static floor spikes Fixed cases where an entity would display as the attacker and weapon (landmine, flame turret)
4 Years Ago
Better display (localized/icon) when killed by compound turrets, grenades (beancan, f1, etc)
4 Years Ago
Being killed by a deployed entity will now show the icon for that entity in most cases (auto turret, spikes, external walls, campfires, etc)
4 Years Ago
Added the ability for the death screen to show translated NPC names and icons
4 Years Ago
Add ESPCanvas.ColourCodeTeams, will make nametags of all players on team ID 1 appear as green, team ID 2 will appear as red
4 Years Ago
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
4 Years Ago
Merge from powerline_zipline
4 Years Ago
Subtract 69918, doesn't fully resolve issues
4 Years Ago
Merge from debugcam_lock
4 Years Ago
Add ESPCanvas.ShowHealth which adds the player's health to their nametag
4 Years Ago
Add ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.DisableOcclusionChecks convars
4 Years Ago
Add a new entity at the end of each zipline that renders the last half of the zipline (this will resolve the zipline disappearing when arriving at the end of a very long zipline) Disable this behaviour in demos for backwards compatibility reasons
4 Years Ago
Improved player rotation when travelling on a zipline that goes via another powerline
4 Years Ago
Add an analytic for using ziplines
4 Years Ago
Add a tip to explain holding forward to accelerate
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Fix being able to get on the zipline when facing the wrong direction
4 Years Ago
Compile fix
4 Years Ago
Fix missing MaxVelocity on client preventing zipline audio from working
4 Years Ago
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
4 Years Ago
Potential (untested) proc gen improvements -make the first powerline in a sequence a platform -don't spawn any platforms if the sequence is less than 3 positions long
4 Years Ago
Merge from powerline_zipline
4 Years Ago
Handlebar icon
4 Years Ago
Merge from main
4 Years Ago
Merge from powerline_zipline
4 Years Ago
Merge from official_server_analytics
4 Years Ago
Track player deaths in monuments separately along with other info (weapon/npc/etc)
4 Years Ago
Compile fix Added events for freeing underwater crates, using held entities
4 Years Ago
Merge from main
4 Years Ago
Move zipline movement from FixedUpdate to Update, make movement less jerky
4 Years Ago
Add better colliders to crouch planks on platforms
4 Years Ago
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
4 Years Ago
Merge from main
4 Years Ago
S2P launch site and excavator
4 Years Ago
Merge from monument_lighting_upgrade
4 Years Ago
Protobuf
4 Years Ago
Merge from powerline_zipline
4 Years Ago
S2P arctic research base