11,842 Commits over 2,466 Days - 0.20cph!
Add some logs to debug sample rate issues in build
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Fix gibbable editor displaying a mesh when no meshes have overrides
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Redo player prefab changes
Protobuf definitions, codegen, manifest
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Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
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Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Hooked up SiftRaft_NoPaddle mount pose
Lowered kayak colliders for better foot placement
Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
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Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
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Speculative NRE fixes for Gibs