userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
4 Years Ago
Ensure BaseEntity exists on BoomBox when changing flags
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
4 Years Ago
Player null check in RecorderTool
4 Years Ago
Added LaserBeam.debugcollisions to print out if the lasers are hitting something Moved the laser origin point slightly further out from the laser light collision box
4 Years Ago
Some profiles
4 Years Ago
List disco floor large tiles variant as a unique item in vending machines
4 Years Ago
Added initial support for modifying and deleting keyframes
4 Years Ago
Info accessors in MovieMakerUtility will now work if no demo is loaded
4 Years Ago
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
4 Years Ago
Fixed bots not being able to dance because they haven't purchased the dlc
4 Years Ago
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Add Sonis Beats radio station
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Extra client side ownership check when playing gestures via convar
4 Years Ago
Manually cherry pick gib scrubbing fix
4 Years Ago
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Enforce DLC license check
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
4 Years Ago
Unsaved material change
4 Years Ago
Fixed sound light gibs appearing lit
4 Years Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
4 Years Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
4 Years Ago
Disable pooling on Laser Light (might be related to missing laser beams)
4 Years Ago
Merge from main
4 Years Ago
Use RendererLod instead of LodRenderer on laser light
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
More tweaks to connected speaker logic, more efficient spacing of audio sources when lots of connected speakers are chained together Limit 10 playing connected speakers per boom box
4 Years Ago
Only attempt to unlock the laser achievement once per session
4 Years Ago
Reduced the maximum number of connected speakers that can be in a chain (was 30, now 15) Connected speakers that are too close to each other will no longer play audio Fixed NRE in prior megaphone change
4 Years Ago
Player mouth will now move while using megaphone and microphone stand
4 Years Ago
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Compile fix
4 Years Ago
Another attempt to fix boom box not turning off when player disconnects
4 Years Ago
Viewpoint no longer rotates while dancing Viewpoint positional changes are 50% dampened Use legs mesh (with arms) while dancing instead of full body mesh, works nicely with alt looking
4 Years Ago
Fixed cargo ship speaker using RendererLod rather than LodGroup and disappearing after the cargo ship starts moving
4 Years Ago
Fix dance floor achievement incorrectly requiring more than one player
4 Years Ago
Lower boom box decay rate (portable and deployed)
4 Years Ago
Fixed microphone stand not being set as default blueprint and not unlocking with dlc
4 Years Ago
Wrap some exceptions in MicrophoneStandIOEntity
4 Years Ago
Merge from voiceprops/dlc (achievements)
4 Years Ago
Compile fix Another attempt fixing looping gestures not ending