13,656 Commits over 2,741 Days - 0.21cph!
Merge from voiceprops/dlc
Added a voice props volume slider (affects boom boxes and recorded cassettes)
Ensure BaseEntity exists on BoomBox when changing flags
Merge from voiceprops/dlc
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
Player null check in RecorderTool
Added LaserBeam.debugcollisions to print out if the lasers are hitting something
Moved the laser origin point slightly further out from the laser light collision box
List disco floor large tiles variant as a unique item in vending machines
Added initial support for modifying and deleting keyframes
Info accessors in MovieMakerUtility will now work if no demo is loaded
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
Fixed bots not being able to dance because they haven't purchased the dlc
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
Merge from voiceprops/dlc
Add Sonis Beats radio station
Merge from voiceprops/dlc
Extra client side ownership check when playing gestures via convar
Manually cherry pick gib scrubbing fix
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
Merge from voiceprops/dlc
Enforce DLC license check
Merge from voiceprops/dlc
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
Fixed sound light gibs appearing lit
Fixed incorrect protection properties on connected speaker, sound light and laser light
Fixed connected speaker always showing health bar
Manifest
Improved consistency when connecting and disconnecting connected speakers at the end of a chain
Disable pooling on Laser Light (might be related to missing laser beams)
Use RendererLod instead of LodRenderer on laser light
Merge from voiceprops/dlc
More tweaks to connected speaker logic, more efficient spacing of audio sources when lots of connected speakers are chained together
Limit 10 playing connected speakers per boom box
Only attempt to unlock the laser achievement once per session
Reduced the maximum number of connected speakers that can be in a chain (was 30, now 15)
Connected speakers that are too close to each other will no longer play audio
Fixed NRE in prior megaphone change
Player mouth will now move while using megaphone and microphone stand
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
Merge from voiceprops/dlc
Another attempt to fix boom box not turning off when player disconnects
Viewpoint no longer rotates while dancing
Viewpoint positional changes are 50% dampened
Use legs mesh (with arms) while dancing instead of full body mesh, works nicely with alt looking
Fixed cargo ship speaker using RendererLod rather than LodGroup and disappearing after the cargo ship starts moving
Fix dance floor achievement incorrectly requiring more than one player
Lower boom box decay rate (portable and deployed)
Fixed microphone stand not being set as default blueprint and not unlocking with dlc
Wrap some exceptions in MicrophoneStandIOEntity
Merge from voiceprops/dlc (achievements)
Compile fix
Another attempt fixing looping gestures not ending