userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

4 Years Ago
Don't change the order of skins when selecting a skin, only when changing item Added client.sortSkinsRecentlyUsed to control sorting functionality, defaults to true
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Export jackhammer model mesh for workshop
4 Years Ago
Fix bandage and syringes not playing third person animations when used on other players
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Move growable entity budgeted update into an ObjectWorkQueue
4 Years Ago
Use an ObjectWorkQueue to manage flame turret updates
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
▆▊▌▉█▅▉▌▇█ ▌▇▉ ▉▄ ▄▄▇▄▌▇ ▌▍▄▋▊▍ ▄▍▇▊▌, ▋▆ █▍▋ ▋▌▌▅▅▇▊▇▊ ▇▋▆ ▉▍▄▇▌ ▆▇ ▋▋▋▋▆▉▌ ▄▋ ▄▊▇ ▄▅▆▆█ ▅▋ ▅▉▆ ▋▅▇▅ ▌▇█▊█▍ ▍▄▅▍ ▍▅▊▉▇▇▍ ▇▄ ▄▊▅▇▊▉▆ ▄▅ ▌ █▄▊█▄▊ █▊▅▉▊▇ ▄▍▇▇ ▇▉▅ ▋▆▇▇▄▆ ▉▋▄▋▅▆▌ ▌▆▋▌ ▇▊▉ ▍▌▊▌ ▌▇▊▊▅
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▊▆▇█▅ ▌▇▇▋ ▉▅█▅▍ ▉▌▍▆▌ ▍▊▊▅▇▆█ ▊▍▉▇▌ ▉▋▄▊ ▊▉ ▇▄▄▆▋█▅ ▋▆▊ ▊▋▍▇▋▋ ▌▆▍▅▄ ▆▋▅▇ ▋█▋▊▋ ▄▆▌▆▉ ▆▌▊ ▌▅▍▉ ▄▋▍▆▊ ▍▄▋▍ ▌▋ ▉▉▅▆▌ ▌▄▄▇▄ ▉▊█▌ ▊▋▉▌▅▇ ▌▅█ ▅▍▆▅ ▄█▋ ▌▋▅▉▆▋█ ▍▄ ▋▋▅ ▊▉▉▅ ▉▇▄▅▉▍▋█▍ █▅▍▇'▉ ▋▍▉▊▆▋█▍
4 Years Ago
Fix team dock index not being set properly, fixes not being able to kick players from team
4 Years Ago
▉▄▉▊▇▇▉▇ ▆▅▆▇▇▌▋▇▆ ▋▋▇▅▊█▍ ▌▌▅▉█▄ ▇█▅▍▆▉ ▆▊▇▋▆▊ ▆▊▊▋▇ ▊▇█▌▍▌
4 Years Ago
▍▉▄▉▄ ▍▇▋▊ ▆▉█▍▆▆▆▅▊->▊██
4 Years Ago
█▆▇▇▊ ▄▌▆▉ ▍▋▊▆ -> ▋▉▊▋▄▊▄▇▆█
4 Years Ago
Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
4 Years Ago
Unsaved change
4 Years Ago
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
4 Years Ago
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
4 Years Ago
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▅▌▅ ▇▇▅▋▅/▊▆▉▍▋ ▉▇▊▆▇ ▄▇▌█▍▆ ▋▍▌▄▇▅█ ▅▆ █▊▌▍▇▋▉▊█▋▊ ▍▅▆▊▆▆ ▊▄▋▇▄▊ ▍▍▉▇▆▊▌ █▌ ▇▋▇▍▉ ▋▌▊▉▋█
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▍▉▊ ▊▋▅ ▅▅▊▇▊▋ ▆█▋▊▌ ▇▌▆▌▉▊ █▄ ▌ ▄▅▅▋█▄▄▆▌█ (▆▍▇ ▄█)
4 Years Ago
█▆▍█▆ ▆▋▊█▍ ▍▍▉▌▄ ▄█▋▌▌▊ ▆█▅▍▆▅ ▉▌▍ ▅▋▊▆█ ██▆ ▅█ ▊▍▉▊
4 Years Ago
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4 Years Ago
Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
4 Years Ago
▊▋ ▍ ▇▅▇▍▉▉ █▍█▉▆▄ ▄▋▅ ▊▍▄▊▍ ▅▄▋ ▇▍ ▋█ ▉▊█▆▉ ▍▅▋█ ▄▆ ▋▌▉▍ ▋▍▆▊ █▇▌▄ ▆▅▄ ▌▌ ▇█▄ ▍▋▅▌ ▆▄▇ ▋▄▌▄▋▊▊▇
4 Years Ago
▅█▆▅▋█ █▄█▄ ▆▊▌▋▇ █▇ ▉▊▉▍ ▇▋▌▍▅▉, ▇█▊▆█ ▄▅▆▍▇▄ ▆█▉█▆ ██▌▉▆▉▇▆
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▊▅▉▍ ▆▊▄▉▇▊█▍ ▅▆ ▊▌ ▍ ▍▊▅▋▅▉ █▌█ ▊▋▆▌ ▌▅▊ ▅▌ (▌▉▇ ▅▌▋▅▊▇ ▍▍▆▆█▅▅ ▍▊▌▋ █▉▅▄▌▍▇▇█▌▇ ▆▄▇▋ ▆ ▉▌▋▇▉) █▆▉▍ ▆█▆▄▋▌ ▉▋▇▇▇ █▆ ▇▍█▌▆▉ ▊▊▆▌▊▌ ▉▅▌█ ▅▍▇▊▅▉▉ ▄▇▋▍▋█▊▍ █▌ ▇█ ▌▍▋▆▊▍▆ ▄▉▊ ▅▆▊ ▊▇▅█ (▍▌ ▅▋▇█ ▉█ ▉▌▆ ▉▌▆▄▆▋ ▄██▋ ▊▋▍▉▍) ▇▅█▇ ▅▅▉▉▉▄▆▋'█ ▉▆▋▅▄ ▄█▋█▅ ▍▍▉▌ ▋▊▆ ▅▅▅█ ▄▇ ▄▆▊▄
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
▉▄▄▋ ▊▊███▍▅█ ▆▆▄ ▌▋▅▇▉▇ ▇█▊▅▉ ▇▍ ▍▆ ▅▉▇▍▅▌▋▊ ▌▊▌▌ ▆ ▍▊▋▍█▋▌ ▉▇▋▄ ▅▅▊ ▇▉ ▄▆▉▉▅▌ ▊▅▆ ▅▆ ▄▅▆▋▊▉
4 Years Ago
▊▊▌▄▍▇ █▅▅▉█ ▅▍▋▊█ █▉ ▊▍'▉ ▅▇▊ ▇▍█
4 Years Ago
▊▄█▉▄▊ ▉▅ ▌▌▍▉▉ ▋▆▅▊▆▊▅, ▆▊▄ ▍▅▊▋ ▅▌▄▌ ▊▇▉▇ ▆▊▄ ▅▌▇▉▊▆ ▌█ ▋▋▋▌▇▍
4 Years Ago
▊█▄▅▅▌ ▊▅▊▄█ ▄▆ ▊▌ ▍▋▄▉█ ▄▅▋▆▍▇
4 Years Ago
Revert SetFlag change, just compare oldflags and newflags
4 Years Ago
Only send one network update a frame on MotorRowboat (could still happen 2-3 times with last change)
4 Years Ago
SetFlag now returns whether the flag was actually set Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)