userJarryd Campicancel

13,105 Commits over 2,831 Days - 0.19cph!

4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder Added AudioInterceptComponent.debugChannels to print out audio info
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Laser beam NRE fix
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Make laser beam update a work queue and clamp its allowed time
4 Years Ago
▇▌▅▅▊ ▋▋▊▊▋ ▌▅▌▅ ▋▉ ▌█▄▍▇▉▍ █▉▋ ▇▌ ▍█▉▄▊▆█▅▆ █▍ █▆▌▌▆▆█▆▌▇ ▊▅▊▊▍▉ (▋▌▊▊ ▌▇▌▊▅ ▅▌█▉▋▉▇▇ ▉▉ ▋█▊▋▅▄▉█▉ ▇▇ ▍▇▋▊)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
█▅▅▊▊ ▋▌▉▊▍▇▌▇ ▇▋▉▄ ▊▍█ ▍▋▆█ ▉▄▍▅▌▆ ▋█▉ ▆██▄▆▅ ▋▉▋▄ ▋▅▆▊▆█▇ █▉▉▋▉▊▍▊ ▄▉▋▋▊ ▇▅▍▇
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added a voice props volume slider (affects boom boxes and recorded cassettes)
4 Years Ago
Ensure BaseEntity exists on BoomBox when changing flags
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
4 Years Ago
Player null check in RecorderTool
4 Years Ago
Added LaserBeam.debugcollisions to print out if the lasers are hitting something Moved the laser origin point slightly further out from the laser light collision box
4 Years Ago
Some profiles
4 Years Ago
List disco floor large tiles variant as a unique item in vending machines
4 Years Ago
Added initial support for modifying and deleting keyframes
4 Years Ago
Info accessors in MovieMakerUtility will now work if no demo is loaded
4 Years Ago
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
4 Years Ago
Fixed bots not being able to dance because they haven't purchased the dlc
4 Years Ago
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Add Sonis Beats radio station
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Extra client side ownership check when playing gestures via convar
4 Years Ago
Manually cherry pick gib scrubbing fix
4 Years Ago
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Enforce DLC license check
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
4 Years Ago
Unsaved material change
4 Years Ago
Fixed sound light gibs appearing lit
4 Years Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
4 Years Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
4 Years Ago
Disable pooling on Laser Light (might be related to missing laser beams)
4 Years Ago
Merge from main
4 Years Ago
Use RendererLod instead of LodRenderer on laser light
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
More tweaks to connected speaker logic, more efficient spacing of audio sources when lots of connected speakers are chained together Limit 10 playing connected speakers per boom box
4 Years Ago
Only attempt to unlock the laser achievement once per session
4 Years Ago
Reduced the maximum number of connected speakers that can be in a chain (was 30, now 15) Connected speakers that are too close to each other will no longer play audio Fixed NRE in prior megaphone change
4 Years Ago
Player mouth will now move while using megaphone and microphone stand
4 Years Ago
Fix dances disabling screen overlays (diving goggles, plate helmet, etc)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Compile fix