13,656 Commits over 2,741 Days - 0.21cph!
Don't change the order of skins when selecting a skin, only when changing item
Added client.sortSkinsRecentlyUsed to control sorting functionality, defaults to true
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Export jackhammer model mesh for workshop
Fix bandage and syringes not playing third person animations when used on other players
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Move growable entity budgeted update into an ObjectWorkQueue
Use an ObjectWorkQueue to manage flame turret updates
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Fix team dock index not being set properly, fixes not being able to kick players from team
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Fix double shotgun grip mesh appearing and causing z fighting if the shotgun has no skin applied (only applied to viewmodels, worldmodels will still have issue)
Fix mace not being throwable if player presses throw key while the VM is in idle (transition was too long, was skipping events)
Map clusters (sleeping bags/vending machines) ignore Y difference when clustering
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Fix skin picker snapping to the left any time a refresh is called (only resets to the left if the blueprint changes or a skin is selected)
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Revert SetFlag change, just compare oldflags and newflags
Only send one network update a frame on MotorRowboat (could still happen 2-3 times with last change)
SetFlag now returns whether the flag was actually set
Don't send network update in FixedUpdate on MotorRowboats if no flags were actually set (should save a bunch of network updates a frame)