14,503 Commits over 2,831 Days - 0.21cph!
No longer show health bar on new voice props entities if health is full
Wearables that are marked to hide in Eyes view will no longer hide if the player dances while the debug camera is active
Missing codegen to fix defaults
Fixed microphone stand world model (use burlap sack)
Merge from voiceprops/dlc/radiolist
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Merge from voiceprops/dlc
Added the large disco floor variant as a skin
Repair bench will reskin an entire stack of items instead of reducing the stack to 1 (redirect issue)
Moved colour gradients from DiscoFloor component to DiscoFloorColourLookup component
Full collection achievement implementation
Save BoomBox.BacktrackLength server convar
Audio entities will now use the connected audio entity of any other audio entity they encounter when backtracking, should reduce hops and allow further chains of audio entities
Boom box decay while playing music now respects Decay.scale convar
Fixed power input slot name on disco ball
Add player.stopgesture_radius to cancel gestures on all players in the given radius
Can no longer record onto a cassette while it's playing
Fixed not being able to edit radio settings on held boom box while building blocked
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Disco ball is now an IO entity and requires power to light up and spin
Fixed thrown cassette recorders not being deleted by entity.deleteby command
Merge from voiceprops/dlc
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Can no longer gesture while on a ladder
Refactored laser light to use property blocks where possible
Colour new flare renderer on laser light
Can no longer throw cassette recorder while it's recording
Updated disco floor gradient names
First batch of achievements
Movement input, jumping and ducking will now cancel a looping gesture
Fixed sound light ambient light re-enabling incorrectly (LOD issue)
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Can now insert cassettes into mailboxes
Added UI to explain how to finish recording a voicemail early
Fixed voices not always recording in voicemail
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call
Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory)
Fixed voicemail messages continuing to play if deleted while playing
Fixed missing text in some languages on cassette recording UI
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab)
Added a second light slot and added secondary light colours to each colour profile
Merge from voiceprops/dlc
Removed a bunch of unnecessary components from the static connected speaker (cargo ship)
Adjusted dismount positions of cargo ship pa
Fixed gibs not spawning properly in demos after repeated loops/scrubbing
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