userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Cleanup
4 Years Ago
Merge from elevator_block
4 Years Ago
Update icon
4 Years Ago
Fixed top section gibs appearing for every piece of the elevator
4 Years Ago
Updated ground watch layer to include deployed
4 Years Ago
Disable update loop on elevator when it's not actively moving
4 Years Ago
Animate lift buttons
4 Years Ago
Better LOD values for elevator buttons
4 Years Ago
Fixed lift cable not animating Added ground watch components to elevator
4 Years Ago
Remove unused parent entity
4 Years Ago
Hopefully fixed thrown explosives getting parented to disabled parents on the client
4 Years Ago
Remove some unused logic
4 Years Ago
Expanded bullet penetration bounds on shaft sides
4 Years Ago
Doubled crush damage
4 Years Ago
Merge from elevator_block
4 Years Ago
Updated IO socket positions to match new model
4 Years Ago
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4 Years Ago
Merge from elevator_block
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed need for button collider check
4 Years Ago
Merge from elevator_block
4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
Changed layer of lift entity to deployed
4 Years Ago
Better accuracy when picking which button to highlight when raising/lowering elevator
4 Years Ago
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor Remove built in menu option to call an elevator (mesh will need updating)
4 Years Ago
Merge from main
4 Years Ago
Enabled pickup on the powered water purifier
4 Years Ago
Clamp admin time to 0-24 (if it's above 0)
4 Years Ago
Fixed saved flag on lift entity
4 Years Ago
Assigned gibs
4 Years Ago
Cleanup
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
4 Years Ago
Fix NRE when shooting elevator call button
4 Years Ago
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4 Years Ago
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4 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
4 Years Ago
Merge from elevator_block
4 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
4 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
4 Years Ago
Merge from elevator_block
4 Years Ago
Elevator interact icons
4 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
4 Years Ago
Merge from elevator_block
4 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)