userJarryd Campicancel

13,721 Commits over 2,741 Days - 0.21cph!

4 Years Ago
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
More LOD tweaks
4 Years Ago
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4 Years Ago
Cleanup
4 Years Ago
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4 Years Ago
Require hammer to pickup beach towel
4 Years Ago
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4 Years Ago
Increased interaction radius on elevator lift buttons
4 Years Ago
Add unity recorder and director package
4 Years Ago
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4 Years Ago
Update elevator shaft IO socket position, update use distance on lift
4 Years Ago
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
4 Years Ago
Fixed being able place some wall mounted entities on the walls of the elevator
4 Years Ago
Fix engine stats not appearing when inspecting an engine on a car
4 Years Ago
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4 Years Ago
Merge from pushbuttonburst
4 Years Ago
Return passthrough even if unpowered (behaviour is unchanged)
4 Years Ago
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4 Years Ago
Merge from elevator_block
4 Years Ago
Fix server compile error
4 Years Ago
Merge from main
4 Years Ago
Fixed non-normal textures not being able to export from the workshop UI
4 Years Ago
Added an editor button to update the read only socket name if it needs updating
4 Years Ago
Sort displayed cameras alphabetically
4 Years Ago
Show a list of cameras in the Editor Window with a toggle and solo option
4 Years Ago
Added a trigger to the bottom of the lift that repositions ragdolls on top of the lift if it detects a ragdoll beneath it
4 Years Ago
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
4 Years Ago
The hurt volume on the bottom of the elevator lift will now also hurt AI's (including horses) Increased damage dealt by the hurt volume
4 Years Ago
Merge from main
4 Years Ago
Add another prevent building volume to block deployable placement on elevator floor (but not block upgrades)
4 Years Ago
Don't set the block that called for an elevator as busy (no longer needed now that we don't have built in buttons)
4 Years Ago
Merge from elevator_block
4 Years Ago
NRE fix
4 Years Ago
Merge from elevator_block
4 Years Ago
The Push Button will now send a small burst of electricity when pressed, even if it has no input
4 Years Ago
Merge from main
4 Years Ago
Some cinematic commands for managing multiple cameras: debug.listcameras lists every camera debug.setdisplay modifies the target display of a given camera debug.solocam enables the given camera and turns off all others (except the gameplay camera)
4 Years Ago
Added a screenshake when the elevator arrives at a floor
4 Years Ago
Horses now parent to elevators Added an extra PreventMovement volume that activates when the lift is idle to assist them getting on/off at floors (stepping over the small gap)
4 Years Ago
Increased elevator health (250 -> 600)
4 Years Ago
Disable the bottom prevent building volume on the bottom floor of the elevator to ensure the foundation/floor can be upgraded