13,600 Commits over 2,710 Days - 0.21cph!
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First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays
Saves to an .anim file so it can be integrated with editor workflows
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Remove workbench rotate option
Increase brightness of map view on death screen
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Made a custom fuse loot panel for fuse boxes (will need S2P to take effect)
Set loot panel title when looting horse corpses
Hooked up title field on large wood box loot panel so the entity name gets updated dynamically (will need some testing)
Add PrefabInformation component to large wood box so it can update the loot panel
Fixed combat knife not showing skins in third person
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Fixed map markers visually "popping" frequently by only updating the relevant UI marker when the marker receives a network update (instead of updating every UI marker)
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
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Require hammer to pickup beach towel
Increased interaction radius on elevator lift buttons
Add unity recorder and director package
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Update elevator shaft IO socket position, update use distance on lift
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
Fixed being able place some wall mounted entities on the walls of the elevator