13,527 Commits over 2,710 Days - 0.21cph!
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Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
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Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Hooked up SiftRaft_NoPaddle mount pose
Lowered kayak colliders for better foot placement
Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
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Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
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Speculative NRE fixes for Gibs
Marge from canoe (craftable kayak + paddle fixes)
Adjust various components to new model
Removed overrides from gibs
Item tweaks
Added support for the kayak to modify the mount pose while not holding a paddle
Adjusted mount positions
Realigned kayak model to line up with model import
Removed inWater checks, they're not needed since we're placing on water
Don't display paddle on back while holstered
Fixed orientation of paddle when thrown
Remove unused animator params on paddle vm
Lowered max yaw on kayak (was 90, now 70)
Kayak icon and deploy volume setup
Fixed not saving deleted connections during an autosave
Auto save dialogue graph when making a new connection or deleting a connection
WIP setup for deployable kayak
Added 2 dismount points on the kayak so the player doesn't dismount into the water by default
Update dialogue graph style sheet to remove pixel warnings
Added token/english labels to choice ports
Added an error message if a dialogue node has no shortname when saving (but still save)
Hooked up axis parameters
Merge from heli_global_toggle