userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

4 Years Ago
Cleanup
4 Years Ago
Remove topFloor bool from save data, use a flag instead Fixed a couple of cleanup issues
4 Years Ago
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4 Years Ago
Fixed protection type on elevator so it can take damage
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge from SecretLabChair
4 Years Ago
Merge from spacesuit
4 Years Ago
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4 Years Ago
Merge from voiceprops
4 Years Ago
Prevent building layer fix
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Compile fixes
4 Years Ago
Fixed some lod/culling issues on the cables
4 Years Ago
Elevator will now adjust the lift position if a piece of the elevator shaft is removed that causes the lift position to become invalid
4 Years Ago
Fixed incorrect parenting on oversized button colliders
4 Years Ago
Update neighbouring elevator states when an elevator piece is killed/picked up Fixed some neighbour detection edge cases Fixed elevator IO name not displaying
4 Years Ago
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
4 Years Ago
Fixed loot barrel gibs not using the correct material
4 Years Ago
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4 Years Ago
Fix kayaks not decaying at the intended rate
4 Years Ago
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4 Years Ago
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4 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
4 Years Ago
Protobuf typo fix
4 Years Ago
Icon and description typo fixes
4 Years Ago
Unsaved
4 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
4 Years Ago
Merge from voiceprops
4 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
4 Years Ago
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4 Years Ago
Exception fixes
4 Years Ago
Update guide mesh
4 Years Ago
Better rotation socket mod check
4 Years Ago
Kill parenting volume if elevator is destroyed
4 Years Ago
Spawn a separate entity to parent players for smooth movement
4 Years Ago
Add up/down button support and call to floor support
4 Years Ago
Ensure blocks are the same rotation, some conditional model stuff
4 Years Ago
Prefab and item setup, WIP code
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops
4 Years Ago
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4 Years Ago
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
4 Years Ago
Merge from voiceprops
4 Years Ago
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