13,600 Commits over 2,710 Days - 0.21cph!
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
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Some more logs for audio issue, output files for external inspection
Better capsule auto sizing
Assigned gibs for:
Rechargeable batteries
Fridge
Hitch and Trough
Furnace
Fireplace
Dropbox
Locker
Mailbox
Mixing Table
Modular car lift
Adjusted a bunch of audio falloff ranges
Add some logs to debug sample rate issues in build
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Fix gibbable editor displaying a mesh when no meshes have overrides
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Redo player prefab changes
Protobuf definitions, codegen, manifest
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Fixed gib scale on RF Broadcaster
Merge from main -> gib_pool/deployables
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Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fix not being able to see remote/demo kayak paddling animations (includes a new RPC, might require a protocol bump)
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Hooked up SiftRaft_NoPaddle mount pose