userJarryd Campicancel

12,100 Commits over 2,527 Days - 0.20cph!

6 Years Ago
Potential telephone NRE fix when player dies mid-call
6 Years Ago
Merge from main
6 Years Ago
Merge from lefthanded_vms
6 Years Ago
Add graphics.vm_horizontal_flip convar to flip viewmodels horizontally (for left handed players)
6 Years Ago
Tweaked text spacing on the curved skull trophies, should make longer names more visible
6 Years Ago
Merge from vending_search_improvements
6 Years Ago
Fixed using incorrect match percentage when comparing shortname and translated name matches
6 Years Ago
Remove log, add a minor bonus if a text match is found in the description
6 Years Ago
Improved search filtering when adding sell orders to vending machines Filter text now prioritises name matches over descriptions and measures how accurate the match was when ordering results
6 Years Ago
Merge from voiceprops
6 Years Ago
Fixed being able to stack telephones on top of each other
6 Years Ago
Merge from voiceprops
6 Years Ago
Added a passthrough socket to the phone that passes through power if the phone is ringing or in an active call
6 Years Ago
Better styling for disabled state on phone dialler next/previous page and save contact buttons
6 Years Ago
Tweaked local offset of telephone vm so it's not off-screen
6 Years Ago
More player ownership checks
6 Years Ago
Readded missing PlayerModifiers component to player prefab, fixes teas not working (must have been lost in a merge)
6 Years Ago
unsaved comment (no actual changes)
6 Years Ago
Fixed multiple vm warning log when interacting with a phone
6 Years Ago
Fixed dialler UI opening in an incorrect state
6 Years Ago
Apply client-side check to make sure player doesn't get too far away from telephone while in use
6 Years Ago
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
6 Years Ago
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments) Move line gizmo rendering to OnDrawGizmosSelected for better performance
6 Years Ago
Potential NRE fix in AnswerPhone
6 Years Ago
Fixed valid placement angle and added missing GroundWatch to telephone
6 Years Ago
Merge from voiceprops
6 Years Ago
Fixed not being able to research items with redirects When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
6 Years Ago
Ensure text exists before applying curve modifier
6 Years Ago
Lowered shader lod level of the lit text shader used on skull trophies (300 -> 100)
6 Years Ago
Changed skull text face colour and moved it out slightly on the default trophy
6 Years Ago
Admintime now works in the editor (only checks at intervals so it's a bit less responsive than when in pure client mode)
6 Years Ago
Revert SpawnHandler change
6 Years Ago
Tweaked positioning of label on default trophy and table trophy
6 Years Ago
Changed skull trophy text material to a lit version so it responds to light
6 Years Ago
Fixed merge issues
6 Years Ago
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
6 Years Ago
Added demo.togglenvg
6 Years Ago
Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
6 Years Ago
Manifest and protocol update
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Save the animation out if stopping mid-demo while using the PlayAndRecordCamera command Fail gracefully if the animation file can't be found when using PlayWithRecordedCamera
6 Years Ago
Fix NRE in when disabling MainCamera
6 Years Ago
Fixed curved text typo
6 Years Ago
Slightly darkened trophy text
6 Years Ago
Fixed being able to stack skull trophies
6 Years Ago
Fixed skull trophy not loading properly on client
6 Years Ago
Horses will now continue to eat if their health is below 100% (they used to stop if their stamina was 100%) Capitalised "Examine" in the horse entity menu
6 Years Ago
Being killed by an auto turret will now display "Auto Turret" instead of an empty field in the player box on the death screen
6 Years Ago
Added a slight (0.25s) delay before we start checking for blockages on doors, fixes an animation issue when reverting a door open/close immediately after the player triggers a door open/close