13,612 Commits over 2,741 Days - 0.21cph!
Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
Fixed electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position)
Fixed liquid containers being able to treat themselves as a gravity source
Sprinklers no longer decay while in use
Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
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Tweaked handle points of Fluid Switch
Tweaked placement of fluid splitter mesh
Adjusted IO handle positions accordingly
Fixed water catcher water input being marked as electric
Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated)
Fixed autofill not processing gravity restrictions in some cases
Enable autofill on barrels
Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
Fixed death marker not updating position
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Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
Check IO ent of a wire exists
Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
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Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
Fixed not being able to store salt water in water barrels (was an unintended regression)
Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
Cull sprinkler animator completely
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Fix UI info on the power sockets on the fluid switch displaying the incoming water as power
Remove art on server for composter
Add grass displacement volume
Added grass displacement to planter boxes
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Fixed water requirement displaying as power in the IO entity information panel
Fix divide by zero exception
Fixed tap collider on water barrel not lining up with tap
Fixed bota bag being held in third person with an offset