userJarryd Campicancel

13,116 Commits over 2,376 Days - 0.23cph!

5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
Update icon
5 Years Ago
Fixed top section gibs appearing for every piece of the elevator
5 Years Ago
Updated ground watch layer to include deployed
5 Years Ago
Disable update loop on elevator when it's not actively moving
5 Years Ago
Animate lift buttons
5 Years Ago
Better LOD values for elevator buttons
5 Years Ago
Fixed lift cable not animating Added ground watch components to elevator
5 Years Ago
Remove unused parent entity
5 Years Ago
Hopefully fixed thrown explosives getting parented to disabled parents on the client
5 Years Ago
Remove some unused logic
5 Years Ago
Expanded bullet penetration bounds on shaft sides
5 Years Ago
Doubled crush damage
5 Years Ago
Updated IO socket positions to match new model
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Removed need for button collider check
5 Years Ago
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5 Years Ago
Changed layer of lift entity to deployed
5 Years Ago
Better accuracy when picking which button to highlight when raising/lowering elevator
5 Years Ago
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor Remove built in menu option to call an elevator (mesh will need updating)
5 Years Ago
Merge from main
5 Years Ago
Enabled pickup on the powered water purifier
5 Years Ago
Clamp admin time to 0-24 (if it's above 0)
5 Years Ago
Fixed saved flag on lift entity
5 Years Ago
Assigned gibs
5 Years Ago
Cleanup
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
5 Years Ago
Fix NRE when shooting elevator call button
5 Years Ago
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5 Years Ago
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5 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
5 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
5 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
5 Years Ago
Elevator interact icons
5 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
5 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
5 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
5 Years Ago
Fixed gib warning on loot barrels
5 Years Ago
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5 Years Ago
Removed some debug tools
5 Years Ago
Even more volume tweaks
5 Years Ago
More prevent building volume tweaks
5 Years Ago
Elevators can now only be built up to 6 floors high
5 Years Ago
Deploy volume tweaks
5 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers