userJarryd Campicancel

13,194 Commits over 2,407 Days - 0.23cph!

5 Years Ago
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor Remove built in menu option to call an elevator (mesh will need updating)
5 Years Ago
Merge from main
5 Years Ago
Enabled pickup on the powered water purifier
5 Years Ago
Clamp admin time to 0-24 (if it's above 0)
5 Years Ago
Fixed saved flag on lift entity
5 Years Ago
Assigned gibs
5 Years Ago
Cleanup
5 Years Ago
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5 Years Ago
Fixed thrown weapons disappearing when thrown at some areas of the elevator
5 Years Ago
Fix NRE when shooting elevator call button
5 Years Ago
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5 Years Ago
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5 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
5 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
5 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
5 Years Ago
Elevator interact icons
5 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
5 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
5 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
5 Years Ago
Fixed gib warning on loot barrels
5 Years Ago
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5 Years Ago
Removed some debug tools
5 Years Ago
Even more volume tweaks
5 Years Ago
More prevent building volume tweaks
5 Years Ago
Elevators can now only be built up to 6 floors high
5 Years Ago
Deploy volume tweaks
5 Years Ago
Save lift entity between reboots, don't parent it to the lift bone Added a client only, distance gated update to manage the cable renderers Remove MoveLift RPC (not needed anymore) Consolidate cleanup calls Update parenting volume layers
5 Years Ago
Delete hi res materials folder
5 Years Ago
Unsaved
5 Years Ago
Transfer any damage applied to the elevator lift to the elevator parent
5 Years Ago
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Update protobuf definition numbers for easier merges
5 Years Ago
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5 Years Ago
Tweaked call button colliders
5 Years Ago
Strip some colliders on the server Better EntityMenu conditions
5 Years Ago
Converted call elevator functionality to use EntityLinkBroadcast Added a new EntityLinkBroadcast method that only traverses a specific type of socket
5 Years Ago
Lots of cleanup and code removal now that sockets are being used
5 Years Ago
Removed SocketMod_ElevatorRotation (no longer needed)
5 Years Ago
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5 Years Ago
Reworked elevator connections to use construction sockets instead of bounds overlaps
5 Years Ago
Fixed a case where elevators wouldn't notify neighbours if they were killed via a kill command
5 Years Ago
Elevator now inherits from StabilityEntity instead of AnimatedBuildingBlock
5 Years Ago
Tweaked prevent building volumes to prevent being able to build a floor at half height through an elevator
5 Years Ago
Convert the lift section of the elevator into it's own entity