userJarryd Campicancel

12,959 Commits over 2,619 Days - 0.21cph!

5 Years Ago
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5 Years Ago
Placeholder piano samples Reworked piano as a mountable prop
5 Years Ago
Hooked up new Tuba instrument
5 Years Ago
Added a new KeySequence class that stores a list of notes to play on a loop when the player left clicks
5 Years Ago
Hooked up trumpet notes Don't send rpc's if a note is null
5 Years Ago
Fix every achievement in a tutorial checklist visually unlocking when any achievement is unlocked
5 Years Ago
Added console commands for playing notes eg. "instruments.playnote c#"
5 Years Ago
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5 Years Ago
Fix note hold logic
5 Years Ago
Added RPCs on InstrumentTool to manage the key controller First pass on a static, mountable instrument
5 Years Ago
Rework keys input again Add dedicated keybinds for sharps (but leaving them unbound by default) Add/hook up sharp notes for guitar
5 Years Ago
Line points are now stored as Vector4's, store line slack amount in w value Slack is now calculated per line point Increased line detail/tesselation Added some line slack to the airfield lines Added gizmo handles to adjust line slack
5 Years Ago
WIP line drooping
5 Years Ago
Expose instrument bindings in options
5 Years Ago
Guitar and trumpet note samples and hookup
5 Years Ago
Unsaved changes
5 Years Ago
WIP key controller
5 Years Ago
Show an actual line renderer when setting up line points
5 Years Ago
All entity output lines are in local space Fixed snapping not respecting local space Wiring tool converts points to local space
5 Years Ago
New key bindings
5 Years Ago
Enable line renderer on pre-placed lines regardless of LOD state
5 Years Ago
Fix some errors when snapping while there are no points Lines built with tool are now saved and loaded in local space (added an extra local space bool to data) Line tool will automatically flag a line as local space, manually updated the existing airfield lines
5 Years Ago
Snap points to Rust.Layers.Solid, adding a point sets the snap index to the new point
5 Years Ago
Merge from main
5 Years Ago
Merge IOEntity connection tool
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Better undo and redo support, support new prefab workflow, can raycast snap the last moved point by holding V
5 Years Ago
First pass on a tool to connect IOEntity outputs in the editor
5 Years Ago
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition Fixes issue 10075
5 Years Ago
Fix item icon remaining on screen after dragging from an external inventory Fix for issue: 10078
5 Years Ago
Hold note instruments now work properly with primary and secondary fires
5 Years Ago
Added support for assigning an array of notes to an instrument rather than one note pitch shifted
5 Years Ago
Fixed incorrect itemid on cowbell
5 Years Ago
Trying out some new types of playable instrument Includes: Cowbell, Tenor Drums, Trombone and Violin
5 Years Ago
Unlock premium cabins on start in second scenario
5 Years Ago
Can modify event times Fixed events ending incorrectly and breaking passengers Show time remaining on entertainer contract Exposed contract generation parameters
5 Years Ago
Typo fixes Better formatting on leaderboard entries Tweaked end of month notification
5 Years Ago
Notification for departing entertainers Some name and description substitution tools
5 Years Ago
5 Years Ago
Better contrast on new game company name input field Add some regex filtering for better company name filtering Don't allow saves that are the same name as another save file Fixed being able to rebuild floors and build past maximum floor level Merge branch 'master' into Entertainment Show required entertainment in purchaseable details Theater preview thumbnail New large theatre
5 Years Ago
Instance doors Better contrast on new game company name input field Add some regex filtering for better company name filtering Don't allow saves that are the same name as another save file Fixed being able to rebuild floors and build past maximum floor level
5 Years Ago
Support filtering entertainer selector by room capabilities Show 6 entertainers in the store Added support for events to spawn an event visual + stage props Events can start early if everyone invited has arrived Category runtime prefab refactor Pipe description into tooltips, filled in descriptions.
5 Years Ago
WIP shop UI for buying entertainers Tab abstraction and navigation in shop view
5 Years Ago
Instance doors Bolierplate entertainer generation Show venue entertainer in room inspector Can equip entertainers from room inspector Entertainer tooltip First pass on passengers participating in events Process admission fees and satisfaction changes Codegen
5 Years Ago
Update burst and mathematics Updated preview thumbnails for ships
5 Years Ago
First pass on an exterior ship transit room Removed ramp from ship transit room Hooked up exterior transit points on bigger ships Preview thumbnails Track when a passenger can't reach a location for future use
5 Years Ago
Fixed being able to build props on the walkways between ships Fixed some props not showing correct build materials during placement Remove old gpu animator system
5 Years Ago
Fixed eyedropper cursor getting stuck Fixed being able to delete exterior archways Fixed a heap of issues with standalone wall placement Fixed a way to make illegal ship connections
5 Years Ago
Space out component data access in passenger updates Space out navigation speed updates (doesn't have to happen every frame)