userJarryd Campicancel

13,116 Commits over 2,376 Days - 0.23cph!

5 Years Ago
Compile fixes
5 Years Ago
Fixed some lod/culling issues on the cables
5 Years Ago
Elevator will now adjust the lift position if a piece of the elevator shaft is removed that causes the lift position to become invalid
5 Years Ago
Fixed incorrect parenting on oversized button colliders
5 Years Ago
Update neighbouring elevator states when an elevator piece is killed/picked up Fixed some neighbour detection edge cases Fixed elevator IO name not displaying
5 Years Ago
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
5 Years Ago
Fixed loot barrel gibs not using the correct material
5 Years Ago
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5 Years Ago
Fix kayaks not decaying at the intended rate
5 Years Ago
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5 Years Ago
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5 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
5 Years Ago
Protobuf typo fix
5 Years Ago
Icon and description typo fixes
5 Years Ago
Unsaved
5 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
5 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
5 Years Ago
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5 Years Ago
Exception fixes
5 Years Ago
Update guide mesh
5 Years Ago
Better rotation socket mod check
5 Years Ago
Kill parenting volume if elevator is destroyed
5 Years Ago
Spawn a separate entity to parent players for smooth movement
5 Years Ago
Add up/down button support and call to floor support
5 Years Ago
Ensure blocks are the same rotation, some conditional model stuff
5 Years Ago
Prefab and item setup, WIP code
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
5 Years Ago
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5 Years Ago
Fix search placeholder label appearing when opening the crafting menu even if text is in the search bar
5 Years Ago
Fix not being able to place water items (boogie board/kayak/etc) on water if the ocean level has been changed
5 Years Ago
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5 Years Ago
Some more logs for audio issue, output files for external inspection
5 Years Ago
Better capsule auto sizing Assigned gibs for: Rechargeable batteries Fridge Hitch and Trough Furnace Fireplace Dropbox Locker Mailbox Mixing Table Modular car lift
5 Years Ago
Adjusted a bunch of audio falloff ranges
5 Years Ago
Add some logs to debug sample rate issues in build
5 Years Ago
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5 Years Ago
Merge from gib_pool
5 Years Ago
Fix gibbable editor displaying a mesh when no meshes have overrides
5 Years Ago
Merge from main
5 Years Ago
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Redo player prefab changes
5 Years Ago
Protobuf definitions, codegen, manifest
5 Years Ago
Merge from main