userJarryd Campicancel

13,138 Commits over 2,407 Days - 0.23cph!

5 Years Ago
Lift mesh is now marked as wood so it uses correct hit effects
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix editor scene error when selecting an IOEntity with a null output array
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Cleanup
5 Years Ago
Remove topFloor bool from save data, use a flag instead Fixed a couple of cleanup issues
5 Years Ago
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5 Years Ago
Fixed protection type on elevator so it can take damage
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from SecretLabChair
5 Years Ago
Merge from spacesuit
5 Years Ago
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5 Years Ago
Prevent building layer fix
5 Years Ago
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5 Years Ago
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5 Years Ago
Compile fixes
5 Years Ago
Fixed some lod/culling issues on the cables
5 Years Ago
Elevator will now adjust the lift position if a piece of the elevator shaft is removed that causes the lift position to become invalid
5 Years Ago
Fixed incorrect parenting on oversized button colliders
5 Years Ago
Update neighbouring elevator states when an elevator piece is killed/picked up Fixed some neighbour detection edge cases Fixed elevator IO name not displaying
5 Years Ago
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
5 Years Ago
Fixed loot barrel gibs not using the correct material
5 Years Ago
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5 Years Ago
Fix kayaks not decaying at the intended rate
5 Years Ago
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5 Years Ago
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5 Years Ago
Boom box now requires power in slot 0 to work, slot 1 is now used to toggle on/off
5 Years Ago
Protobuf typo fix
5 Years Ago
Icon and description typo fixes
5 Years Ago
Unsaved
5 Years Ago
Added an IOEntity child to the elevator to handle powered state Fixed some save/load issues
5 Years Ago
Can now be deployed on floor/foundation as well as floor frames Moved prefab position back to above pivot Update collider positions and other components based on new prefab position
5 Years Ago
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5 Years Ago
Exception fixes
5 Years Ago
Update guide mesh
5 Years Ago
Better rotation socket mod check
5 Years Ago
Kill parenting volume if elevator is destroyed
5 Years Ago
Spawn a separate entity to parent players for smooth movement
5 Years Ago
Add up/down button support and call to floor support
5 Years Ago
Ensure blocks are the same rotation, some conditional model stuff
5 Years Ago
Prefab and item setup, WIP code
5 Years Ago
Merge from main
5 Years Ago
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