userJarryd Campicancel

12,922 Commits over 2,619 Days - 0.21cph!

6 Years Ago
Some more category organisation Increase chess table luxury level
6 Years Ago
Fixed some save game issues
6 Years Ago
Fixed passengers not using t-shirt stands
6 Years Ago
Fixed incorrect behaviour when alt tabbing while placing a wall WIP undo functionality Fixed exception when clicking on fire/water leak notifications Notifications can now replace previous notifications of a specific type Paint Undo support Some cleanup
6 Years Ago
Exposed Music, World and UI volume sliders, relayed out settings screen Tweaked tooltip display on resource hovers Bloom, time controls and more Screenshot camera stuff
6 Years Ago
Fix static batching conflicting with prop move Side of screen HUD elements now move in when they are obscured by other UI Disable some logs Scrolling financial panel, disabled some debug stuff
6 Years Ago
Moved lots of props into a static batching system, sped up resource calculations
6 Years Ago
Can rotate ceiling lights Might have fixed misaligned resource connections Lowered radio/jukebox audio ranges, fixed some audio proximity issues Fixed ship entrance possibly being auto sold if player can't meet loan repayments Categories now have a singular string Premium cabins will now accept all types of sofas, not just sofa 01 Fix typo in main menu Fixed external windows not counting towards a rooms window requirement Tweaked crowd sfx falloff range Fixed resource nodes being in wrong rotation on load Console system now saves last 5 commands, expose buttons to trigger them without typing Fixed weird sorting issue in decor category
6 Years Ago
Removed some logs
6 Years Ago
Lowered helium tank price, increased weight gain Lowered economy contract passenger counts Temporarily disable route modifiers sytem, levelling up a route now awards cash Fix coffee station missing an inactive root Some logic to stop passengers favouriting some specific props Helium tank now only takes up 2x2
6 Years Ago
Wall fix
6 Years Ago
Unsaved NRE fix Potentially fixed a job loading issue
6 Years Ago
Some signs for the food carts Signs glow, toggle on/off based on power state
6 Years Ago
Halved lights required for lighting contract Action chains now have prioritry, high prio chains will be run more often New vendor cart prop, replaced bar with a much smaller prop Update wine bar to new design WIP refresh of the passenger stats display Udpate coffee stand to new design, fixed grid offset
6 Years Ago
Reworked distance light calculations to use exposed fields in game config
6 Years Ago
Fixed a contract appearing too early
6 Years Ago
Randomise rooms that are being populated, fixed a staff load issue Fixed luxury popup blocking clicks Looking out a window now restores a small amount of entertainment Slightly increased time between ship destinations
6 Years Ago
Resized some beds
6 Years Ago
Wall fix Potentially fixed a rubbish job issue Fixed luxury popups staying on forever Fixed shine effects not running in unscaled time Entrance fix Look at target before repairing Fix some issues where epeople would use items in rooms that aren't theirs
6 Years Ago
Some help animation
6 Years Ago
WIP new entrance model Fixes, hooked up paint surfaces Reenabled controls help during entity placement Props can now override their control prompts More help for room placement and paint modes
6 Years Ago
Job fix
6 Years Ago
Codegen Wall tweaks What's New assets
6 Years Ago
Premium luxury stuff in room inspector Fixes
6 Years Ago
Load game fixes
6 Years Ago
Lowered luxury requirements Rooms now take wall mounted props and surface paints into luxury considerations Recategorized some props Toilets no longer decay over time, only when used Modified Hud popup depth Action Chains cna now optionally check if all of the tagets are reachable
6 Years Ago
WIP popup system for communicating luxury changes More luxury stuff
6 Years Ago
Fix some wall issues when deleting a prop Fix not being able to delete exterior windows
6 Years Ago
A few lod groups Added a start cash option to the game config Prop placment remembers your rotation when switching between props Added a little bit of lerp to prop placement
6 Years Ago
NRE fix
6 Years Ago
More toggle stuff
6 Years Ago
Might have fixed some collision issues on load Fixed curved world messing with LODS
6 Years Ago
Lowered need decay rates Props cna now sustain needs (not help them, but stop them from decaying) Marked all chairs as sustaining fatigue
6 Years Ago
Fix rooms staying visible after loading a game Fixed passengers sometimes not using some props NRE fix
6 Years Ago
Lowered the price of heaps of paints Lowered intensity of some lights, fixed ceiling lights affecting navmesh
6 Years Ago
Reduced radius of bin pick up Generator is now free during power tutorial stage Double jukebox/radio need replenish rate Fix passengers only ever acting on hunger need Fix units reattaching to smartobjects on load Fixed paint contract not updating after painting floors
6 Years Ago
Fix build error
6 Years Ago
Fix units getting stuck in dance ai routine, some new AI debug tools Fixed passengers disembarking via the baggage area
6 Years Ago
Some new music tracks, can skip to next track with "next_track" console command Fixed staff not unloading baggage Bunk beds now enforce some space to their side Fix some areas inside the baggage stack being walkable Fixed/simplified some rounding logic when dragging out walls
6 Years Ago
Eyebrow controls, clothing lods Update citizen assets Citizen clothing setup WIP More fixes, LOD stuff Clothing items can now specify what skin sections to disable Delete some old saved scenes
6 Years Ago
Abstract item offsets into a standalone asset Some blendshape controllers for citizen stuff
6 Years Ago
Fixed several baggage issues
6 Years Ago
Lowered ceiling lights and fire sprinklers for new ceiling height Fixed an endless loop Fixed navigation around doors
6 Years Ago
Updated more shaders to work in world space Fix doors and windows being affected by fire Units now look at targets when doing some actions
6 Years Ago
Fixed some prop scales, adjusted bunk bed offset Unsaved
6 Years Ago
Fix some legacy staff data Fix some bad data on floors preventing serialisation
6 Years Ago
Fix blog link, add to pause menu Fix not being able to place pot plants Fix incorrect position for missing power/water icons Tweaked dof settings
6 Years Ago
Don't allow ship to disembark until there are passengers to embark
6 Years Ago
Blog link in main menu
6 Years Ago
Passengers will now look out windows