userJarryd Campicancel

12,706 Commits over 2,315 Days - 0.23cph!

6 Years Ago
Switch to WebClient
6 Years Ago
Fix pose exceptions when copy+pasting
6 Years Ago
Increase buffer size
6 Years Ago
Trying out shoutcast support
6 Years Ago
Reworked the particle system scrubber to attach to systems so they can be modified after deselecting them and supports editing multiple systems at the same time
6 Years Ago
▄▌▌ █▇▍█▌█▊▅ ▋▊▌▌▊▉▌▅▅ ▄▇▌ ▌▋▆▌▉▋▆▆ ▇▋▅▌▌ ▊ ▋▄▅█ ▅▉ ▊▌▇▄ ▌▄▅▇ ▄▊▋▄▊▄▍▊ ▅▄▍▄ ▆▇▌ ▍▉▍▄▍▋ ▋▍▋ ▍▌▅▍█
6 Years Ago
Update SendAdditionalData on FluidSwitch to accurately display inputs for electrical input
6 Years Ago
Powered water pump now shows correct amount of water output when holding a hose
6 Years Ago
Expose power consumption on water purifier
6 Years Ago
Water jug now hold 5000ml instead of 4000ml (in line with water purifier)
6 Years Ago
Enable saving on water purifier output storage (required now that the storage has IO connections)
6 Years Ago
Reapply fix to allow viewing map while in demo (was stomped in merge) Fixed map fade in/out getting stuck while a demo is paused (wrong timescale) Don't run map interface input while playing demo Updated compass to work while playing a demo
6 Years Ago
Merge from main
6 Years Ago
Unsaved
6 Years Ago
Cleanup
6 Years Ago
Update preloaded content
6 Years Ago
Attempting to modify BaseMountable to allow a mountable entity that doesn't move the player, probably a bad idea but saving it here anyway
6 Years Ago
Merge from main
6 Years Ago
Remove some DDraw
6 Years Ago
Adjust sprinkler height offset based on angle of sprinkler - full offset when mounted on a ceiling, no offset when mounted on the floor, 50% offset when mounted on a wall
6 Years Ago
Merge vehicles/IO
6 Years Ago
Renamed wantsSplash interface method to WantsSplash
6 Years Ago
Added Vis.Entities method that overlaps in a Capsule rather than a sphere, takes a start position, end position and a radius Updated the sprinkler to use new capsule overlap rather than a sphere to better catch objects at the same height as well as hitting planters when mounted on a high ceiling Fixed sprinkler not applying sprinkler height convar correctly when not mounted on a ceiling Sprinklers can now defuse bean can grenades (about 90% effective, if a grenade randomly gets a super short fuse they might explode before the sprinkler ticks)
6 Years Ago
Fixed a case where water wouldn't drain from liquid container (regression introduced on this branch)
6 Years Ago
Doubled tick rate of sprinkler and halved output per tick - total amount of water distributed should be the same Lowered water to extinguish of most fireballs to make it extinguishable by sprinklers
6 Years Ago
Update fluid combiner icon
6 Years Ago
Corpses will now update their skin to match the players even if the player has had their skin updated via client.shuffleplayerseed
6 Years Ago
Renamed Water Desalinater to Powered Water Purifier Remove ability for guide mesh to be rotated/positioned on the prefab (will update art assets instead)
6 Years Ago
player.fillwater command now fills the maximum amount of water a container can take instead of just 999, also skips containers with no lid (bucket)
6 Years Ago
Fixed IO regression causing sprinklers to not run when connected directly to a Water Barrel
6 Years Ago
Fixed possible exception in ScientistNPC OnKilled
6 Years Ago
Add new TriggerWetness class to affect player wetness in a trigger Added a TriggerWetness volume to sprinklers
6 Years Ago
Unsaved changes
6 Years Ago
Added support for deployable guide meshes to display with a local rotation and position offset Flipped the fluid combiner so it places in the opposite orientation from the splitter
6 Years Ago
New fluid combiner material
6 Years Ago
Fix compile errors
6 Years Ago
Merge from farming2
6 Years Ago
Merge from watercatchersupdated
6 Years Ago
Hooked up new animator states
6 Years Ago
Update preloaded content with 30s/20s/10s clips
6 Years Ago
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs Various cleanup
6 Years Ago
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load Updated debugcamera_list to list any found camera state files as well
6 Years Ago
Added an audio component and updated the flags for the Fluid Switch Audio plays when fluid switch is powered and turned on
6 Years Ago
▄▄▅▆▄▆▊▄ ▆▅▊▉ ▄▋▊▅ ▄▆ ▄▉▋▍█▄▄▇ █▆▉ ▄▊▌ █▍▄▉▆▌▊
6 Years Ago
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
6 Years Ago
Removed the old preloaded id from the cassette protobuf Added cassette.WriteAudioToCurrentCassette to load arbitrary files for testing Added cassette.CorruptFile command to make some busted files for testing
6 Years Ago
█▍▋▌▉ ▆▇▍▇ ▊▉▇▉
6 Years Ago
▍▊▄▊▄ █▍█ ▆▆▌ ▉▍▋▉▉▇▄ ▄▆ ▄▄▅ ▉▌▇▊▍█▆▊▊▄▅▉ ▇▋▄▅█▍▍ ▊▍▆▆: "█▋▇▉ ▄▅█▍ ▅▌█▉▋▊ ▋▍▄▄▉" ▅█▋ "▆▆▋▆▌▊ ▆▅█▆▆▊▍ ▌▊▌▅ ▉▅ ▅▍▋▌▆▇ ▉▊▄▍▉▇▄▌▋" ▉▅▌▋ ▇▌▋▄ █▆▆▅▋▌ ▇▅▌▄▄ ▇▋█▇▉ ▍▇▍ ▆▅▌▌▆, ▋▆▇▉▄▇▅▆▇▍▇▊ ▍▅ ▌▌▋▋▋▆▄█ ▍▄ ▋▆▌ ▄▍█▌▉█▄▇ █▉▋▄█▍ ▋▍▋ ▅▊▉▋█▅▉█ ▅▉▅ ▆▆▆▋▋ ▉▅▇▍▅▋ ▆▍▌▇▆▍▊▆▇▇▉▅▍ ▄▋ ▄▉▌ ▍██▌▌ ▄▆▆▍▇▍ ▋█▄▊██▉ ▌▅▌▉ ▋▌ ▅▌▋▄▇▊ ▄█▉█▍▊▇▇▅ ▌▅ ▄▍▇ ▇▉▌▉ ▉▉ ▊▅▅ ▇▄█▋▉▊▍▇ ▅▍▇▆ █▆▍▄▍▅ ▄█▄▄▋▉ ▇▉ ▊▍▅▉ ▌▄▌ ▆▆██▍▋ ▋▅▉▍ ▄▊ ▅▌▇ ▍█▉█▉▋ ▄▇▆▌▇▄ ▄▄▅▉ ▅▆ █▅▄ █▊▍▇ ▇▆ ▉▄▋▍▆▋
6 Years Ago
▇▇▇█▊▉▉ ▍▅▍ ▄▋▆▆▌ ▍▍ █▄▌▍▌▍▅▋▋ ▋▇▅█▇▇▊ ▅▆ ▇▍█▄▌▆▊▄▌, ▋▇▅'▋ ▆█▍▋ ▋▋▍ ▉▇▅ ▊▌▋▅ ▋▊▉ ▋▄▄▄
6 Years Ago
Water desalinator will now bypass gravity on outgoing fresh water while powered Standardised output flow rates on desalinator and water pump