13,162 Commits over 2,407 Days - 0.23cph!
Remove a null check in DestroyGib that doesn't seem to be needed anymore
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Remove scriptable objects and associated systems
Update overrides
Got PrefabAttribute gibbables working on modular vehicles
Updated ConstructionSkin to spawn gibs
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Speculative fix for NRE in TriggerBase
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Replace NaN and infinity checks with combined isNanOrInfinity
Use a pooled list in TriggerBase.RemoveInvalidEntities
Change recentDrivers list to a queue
Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car
Add a clientside ForceUpdateTriggers when mounting/dismounting
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Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
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Prepool 50 gibs
Ensure Physics sync happens even during an exception
Get disabled components in children
Don't assign physics mesh to renderer
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