13,600 Commits over 2,710 Days - 0.21cph!
Abstract the map into two classes: MapInterface and MapView
MapView handles displaying map, updating markers, etc
MapInterface handles input logic like adding markers
Need to do this in order to use map on other UI panels
Abstract the map into two classes: MapInterface and MapView
MapView handles displaying map, updating markers, etc
MapInterface handles input logic like adding markers
Need to do this in order to use map on other UI panels
Replace previous death marker when dying
Replace previous death marker when dying
Moved piano mount pos and dismount positions to fix not being able to interact
Moved piano mount pos and dismount positions to fix not being able to interact
WIP sleeping bags on map
Don't process RMB clicks if player drags on map
WIP sleeping bags on map
Don't process RMB clicks if player drags on map
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Better player getter on static instrument
Better player getter on static instrument
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Hooked up bass guitar material
Hooked up bass guitar material
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
Better tooltip on death marker
Better tooltip on death marker
Better map to world calculation (still not perfect)
Better map to world calculation (still not perfect)
Remove map notes by right clicking them
RPC cleanup/formatting
Remove map notes by right clicking them
RPC cleanup/formatting
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass
Hooked up piano model
Fixed IK hand target gizmos not appearing
Hooked up piano model
Fixed IK hand target gizmos not appearing
Client/Server compile fixes
Mountables can now optionally suppress the hand animation layer
Hand rotation IK is now checked and assigned separately from position (so IK can affect position and not rotation)
Mountables can now apply an animation override while in use
Mountables can now override their spine look at weight when using a non-default animator override (see GetSpineLookAtWeight)
Hooked up new drum kit and piano sitting animations via overrides