13,047 Commits over 2,831 Days - 0.19cph!
Subtract
46022 (busted merge)
▉▌█▆▅ █ ▉█▊▄█ ▄▉▅█▋▅ ▅▋ ▇▋▅▇█▅/▇▍▅▋▅▆▍ ▌▇▋▆▍ ▋▄▅▅▌▋▍▊▅▌▊
Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Cleaned up an unneeded list
Improved instrument performance while playing back recordings that include massive amounts of notes
█▍▅ ▊▊▄▇▆▆.▅▊▆▆▇▄▆█▅▆▋▉▉▌▆▄▅▌ ▅▇▄▆▋▌▄
▊▆▋▄▇▍▉▆▅ ▉▅▅▉▅ ▍█▄▍▇▄ ▉▍ ▄ ▍▉▉▅▅▍ ▅▍▌▇▆ ▋▋▉█ ▌▇ ▆▆█ ▇▅▍▉▊▅▌▄ ▇█▌█ ▊▆ (▌█. ▌▋▇▇▍▊.▆▋▆█▆▍▊▄▄▋▇▉▋▌▊▍▉▍ ▄▅▉██▌▄█▊)
▍▄▉ ▌▍█▊ ▌▅▆▅▍▍▇ ▆ ▇▄▅▅█▄ ▌▌ ▆▇▆▋▄▋ ▆██▋▆▊▄█ ▍█▄▄▍█▊▇ (▄▅. ▌▇▅█▋▌.▄▊▅▅▆█▊▊▊▄▌▌▊▅▊▋▆▌ ▅▋▅█▄▇▆▍▇ ▅▍▋▊▌▋▊▋.▉▉▍▆.█▋▇█▍▊▋▊)
Turn current state into a bitmask so a player can be in multiple states (eg. in base + mounted)
Update time tracking to support the player being in multiple states
Monument check now checks topology and bounds rather than a flat distance check
More code review, profiler samples and convar checking in main menu
Code review:
Check null player in LootContainer:OnKilled
Remove exception in BasePlayer:UpdateRichPresenceState
Increase movement threshold
Better load balancing
BuildingAuth check
▊▊▅ ▊▅▄▆▉ ▉▅▋▋█▋▍▍ ▅▆█▌▌▆█▆▍▌ - ▇▇▌▅ ▆▊ ██▊▌█▌▊ ██▊▆▌▌█▉ ▉▍▌ ▅██ ▄▍▇▆▍▊
▉▉█▌ ▇▉█▉▄ ▋▌▊▋▊▅█ ▉▌▇▇▆ ▆▋ ▌▉▇▌▌, ▋▍▋ ▉▌▇▆ ▊▅▅ ▍▅▇▉▍█▋▍▅ ▉▉▇▊▊▉▆▅▆▋▉
▍▊▇ ▅▍▍ ▄▄▊▊▊▇▊▄ ▄▉ ▆▍▆▅▌▉▆ ▌▇▇ ▆▄▍▉▊▋▊▆▆▉ ▊▄██ (▄▊▆▄▅▆▅█, ▆▍▇▇█, ▉▉█)
▋▅▍▊▉█ ▊▄▅▅▋▍ █▌▊▄▆▉▍▉ ▆▊▆ ▊▅ ▊▍▉▊▌▆▊ (▌▍▄ ▄▊▌█▊ ▌▇▇▋)
Fix not being able to wake up if player died while chat was open
▅▄▌▌▅ ▄ ▋▌▌▇▇ ▇▊ ██▊█▉ ▌▉▌▅ ▊▅ ▋▄▆▋▉█▇▄▅▄ ▉▍ ▊▌▉▌ ▌▅▍ ▊▊ ▉▉█▋▄█▊▇▉/▍▍█▋▄▅▌▄▆█▄ ▆▆ ▊▍█▄▉
▍▇▊▉█ ▋▄▌▄▅ ▌▋▉▇▆▌▍ ▌▊ ▆▄▊▊▄ ▅▅▄ ▍▍▉▅█ ▋▌█▋▊ ▋▉█▆█▉▍▉ ▆▉▇ ▅▆▋▍▄▆▋ ▇▊▊█▆▋▄▍
▉▄█▍▊ ▍ ▉▆▅▇▆ ▄▊ ▅▊▉▍ ▊▊ ▌▋▌ ▆██▅▅ ▄▄▇▆▊▅
▉▄▍ ▅▆▌ █▊▍▉▉ ▋ ▆▄▅▄▅ █▊▄▅▅▊▋ -> ▍▉█▌█ ▆▌▄▉▌▄ ->
▍▋▆▅▉ ▄▅ ▌▌██▅▅▇▌ ▊▄▊▉█▌ ▅▆ ▇▍▍▇▋▇▍█▍▍▌▋▊▍▇ ▅▆▊ ▍▇▋██▌▇ ▍▍ ▉▄▉▌▇ ▋█▍▅▊▊ - ▇█▌▄ █▆▇▊▅▊▊ █▇▌▍ ▌▉▌█ ▄▄▌██▇ ▇▄ ▉▍'▅ ▄▆▉▉▇█▉ ▊▄▆▉▋▋▆ ▌▉▆▄ █▍▌▄
▋▊▊▉▄ █▊▄▅▌▊.▄▉█▍▋▉█▆▌ ▌▅▉▆▄▅▊ ▌▅▍ ▅▄▆▄▉▍▌ ▋█ ▅▄▍▅▋ ▄▋▋▇▊█▉▍▊ ▍▅▉▅'█ ▉▍▋ ▌▌▅▊▊ ▋▉▍▄ ▌▋ ▄▅▌ ▍▄▋▆
██▉▍ ▅▅▊▇▋ ▄▊▇█▌ ▅▄ ▊▄▉▅▊▍▅▍▌ ▆█ ▅▅▅▄ ▊▉▌▇ ▉▅▋▄▊▍▊ ▌▉▍▊ ▉▇▌▌▇ ▉▌▊▅█/▇▉▄▌▊▉▆
▅█▆ ▅▄▄▍▅▅ █▉ ▋▇▋ ▋▇▋▋▌▊▅▍▌▇ ▌▊ ▋▍▍▄ █▌▉ ▆▋▅▊ ▅▉▋▊▆█.▄▅▋▌▋▌▇▉▊▋▍▊▆
▊▆▉▍▊ ▅▉▊▍▄▋▍▊ ▆▄▊▇▅ ▋▆▄▊▊▍▋▄ ▍▇ ▊▆▄▉▅▆█▅▌▉▇ ▆▌▄▌▍▊▍█▋ ▋▆█▅▍ ▋█▍▉▉ ▅▉▆▆▄▋
▄▍▌ ▋▅▆▄▅▌.▋▄▅▍▋▇▄▍▉▋▌▌█ ▉▊▊▇▄▊▇ █▊ ▇▋▆▄ ▄▄▌▆▊ ▄▋▇▌▄▄▅▊▊▄ ▇▋ ▆█▆▊
▉▊▅▉▋ █▊▊▋▇ ▇▇▇▅ ▊█▉▍▋█ ▋▅▇▆▉▋▆▄▅
▊▆▄▇▅▋ ▄▅▅▄ ▄▇█▋▋▉▅ ▌▊ ▉▍▅▆▉▆ ▄▇▆▌▍▍▅▉▉▅ ▄▆ ▄▅█▉▆
killplayer command now works on bots as well
Gong sfx trigger requires Melee/Bullet/Arrow damage (stops flamethrower triggering it)
Added a scroll gradient to the bottom of the stats
Merge from instruments (.mid file volume adjustment)
Adjust velocity calculation when opening .mid files
▇▋▊██ ▄▄▌▊ ▉▌ ▊▆█▍▊▌▄▄ ▋▊█ ▊▉▍▄▌ ▇▌▊▇██▌▄▌▇▇ ▍▆▇▌▄▌▇ ▇▄▇▍▄▊▅▅▇▌. ▍▄▄▉ █ ▆▋▍ ▍▅█▆▇▇▄▆ █▅ ▋█▌█▌▆▉ ▄█▇▋▍▆▆▅. ▄▅▌▇▋ █ ▄▉▌ ▄▊▍▅▊▍▍▋▆▍█▌▍▉ ▅▌▄█▋▇ ▆▍▍▅ ▄▇▆▅▍▊▋▊ ▌▍▇▅▇█▇██ ▍▋▆▌ (▆▄▉▋█) ▋▄▆▅▊ ▅ ▋▋▄▇▋ ▋▌ ▉▆▋▄▍▅▍█ ▉▄ ▇▍▆▅ ▊▆ ▋▆▊██ ▍ ▊█▋▇▆ █▉▇▍ ▋▊▅▆. ▄▄▆▄█▋▄ ▅▍▍ ▅█▍▅█▇▅▄▇▇▉ ▉▇ ▆▊ ▍ ▉▍▆▄▊▇▄▌▊▆█▅▆▊█▋▊ █▉ ▍▆▇ ▄▄▌ ▋▆▋▊█▋▍ ██▆▅▍ ▌▇ ▌▇.
▄▉▌▉ ▅▋▌▋▌▇▉▋▊ ▅ ▅▍▍█▊▇▌▍▇▊▉▄▋▊▍▇▆ ▋▌▉▅ ▆▋▌▉▇▉▍ ▄▆▍▄▆, ▅▊▆ ▄▌ ▄█▄▄▆▅ ▍▅/▄▅▌
Fix weapons root being left on if no weapons were fired
Update animations
Show headshots, disable stat image if no image is provided
Rework shot tracking to mirror combatlog, should fix incorrect shot counts
Client/Server compile fixes
Being inside scrap transport heli now counts as flying for time tracking purposes
▇▋█▆▆▋▆▅▅▇▉▉ ▇▋ ▊▉▄ ▉▄▉▆▊▆▉▆▍▄▌
▋▌▅▋▊ ▅▍ ▅▅▄▆ ▇▊▉▊ █▌ ▇▍▊'▇ ▊▄▄▍▅▄ ▋█▍▍▇▊ ██ ▆▆▌ ▍▅▋██▍