userJarryd Campicancel

12,663 Commits over 2,315 Days - 0.23cph!

6 Years Ago
Don't show third person handset while in first person now that we have a viewmodel Adjust wire position when using player is in first person
6 Years Ago
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
6 Years Ago
Compile fix
6 Years Ago
Code review changes: Converted various on/playing bools to a flag to fix issues when going in/out of range Fixed voice range replicated var not marked as static (woops) Cassette max storage amount is now stored in megabytes, not bytes
6 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
6 Years Ago
Nest some if statements
6 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
6 Years Ago
Fix water purifier not showing power consumption in inventory
6 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
6 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
6 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
6 Years Ago
Scale offset viewmodel based on fov
6 Years Ago
Code review: clamp wetness value so it can't go above 1
6 Years Ago
Merge from main
6 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
6 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
6 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
6 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
6 Years Ago
Fixed invokes happening after benchmark ends
6 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
6 Years Ago
Remove some more allocations Update GibPrefab
6 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
6 Years Ago
Trying out pooling gibs
6 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
6 Years Ago
Updated water pump io slots
6 Years Ago
Radio wip
6 Years Ago
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
6 Years Ago
Updated plumber default inventory config with new items
6 Years Ago
Fixed incorrect source item on water pump
6 Years Ago
Water pump icon, adjust IO socket locations, set up animator
6 Years Ago
Merge from farming2/pump
6 Years Ago
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
6 Years Ago
Destroy powered water purifier if ground is missing
6 Years Ago
Fixed being able to connect a water purifier to itself Fixed powered water purifier not loading child entity properly Update manifest
6 Years Ago
Fixed pickup/repair on combiner and purifier Standardised prefab names for water pump and fluid combiner
6 Years Ago
Comments
6 Years Ago
Mark WaterPump as a gravity source
6 Years Ago
Fixed pickup/repair items on water pump Increase water storage on pump from 500 -> 2000
6 Years Ago
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt
6 Years Ago
Set Reserved4 to true if input 3 is enabled on combiner Revert construction changes that are no longer needed Various cleanup
6 Years Ago
Reapplied sprinkler prefab changes that were stomped in merge
6 Years Ago
Merge from main
6 Years Ago
Merge from farming2/pump
6 Years Ago
Fixed overhang not being fixed when on left of screen
6 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
6 Years Ago
Fixed Model component not setup properly
6 Years Ago
VM support
6 Years Ago
Cleanup, better settings icon
6 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
6 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame