12,984 Commits over 2,831 Days - 0.19cph!
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Remove "Recorded:" prefix
Store and display demo recorded time in demo hud
Show filename and timescale on demo HUD text
Added demo.togglehud command for input binding
Added support for switching demos on the same map without reloading the map (still wip, there's a few errors)
Fix demos not being able to jump to time 0 after a demo is finished (IsPaused was left on)
Added debug.debugcamera_list to list out all saved debug camera positions into the console
Add demo.hud, displays a timestamp during demo playback in the top left of the screen
Add an optional speed parameter for cinematic_play command
Don't invoke push liquid logic if no liquid is available
Rename some stuff for clarity
Sprinklers no longer have inbuilt storage
Remove water if no water is remaining
Allow splitter to be placed on any surface, not just walls
Mark barrel as a root entity to ensure drain calculations are updated as circuit is updated
Merge from life_stats_fixes
Don't track melee accuracy on weapon hits
Fixed stack overflow in drain calculation
Tiled hose texture for connected hoses
Hose world model hookup and outline
Update hose world model with proper mesh
Merge from life_stats_fixes
Fixed stats not refreshing correctly between deaths
Fixed animal hits not counting as hits for life stats
Add another frame of delay when rebuilding life stats layout
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Cache liquid drain amount and deduct via invoke
Fix teleport2owneditem throwing an exception if no targets were found
WIP better passthrough calculations
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Updated palm tree marker data with new system where possible
Presort tree markers by rotation
Move through marker locations in a linear order to eliminate snapping around the tree
Add a new marker data generation system that uses multiple arcs of raycasts to find positions rather than relying on visual mesh vert points (some trees don't have great topolgy to generate good results)
Clean up some duplicate marker datas