userJarryd Campicancel

12,100 Commits over 2,527 Days - 0.20cph!

6 Years Ago
Better format demo.playernames and add column for steam id
6 Years Ago
Better debug.debugcamera_list display and zoom formatting
6 Years Ago
Made DemoHUD a standalone prefab (for future iteration) DemoHUD automatically hides if the menu or developer tools are open
6 Years Ago
Add demo.playernames to print all players in the currently playing demo
6 Years Ago
Merge from main
6 Years Ago
Better lods, remove art from server
6 Years Ago
Fluid splitter model hookup + icon +gibs
6 Years Ago
Sprinkler model hookup + gibs + icon
6 Years Ago
Show a better error when attempting to play the same demo that is already playing
6 Years Ago
Merge from cinematic_tools
6 Years Ago
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
6 Years Ago
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
6 Years Ago
Fix CLIENT compile
6 Years Ago
Merge from sprinklers
6 Years Ago
Remove "Recorded:" prefix
6 Years Ago
Store and display demo recorded time in demo hud
6 Years Ago
Show filename and timescale on demo HUD text
6 Years Ago
Hose icon
6 Years Ago
Merge from main
6 Years Ago
Client compile fix
6 Years Ago
Added demo.togglehud command for input binding
6 Years Ago
Added support for switching demos on the same map without reloading the map (still wip, there's a few errors)
6 Years Ago
Fix demos not being able to jump to time 0 after a demo is finished (IsPaused was left on)
6 Years Ago
Added debug.debugcamera_list to list out all saved debug camera positions into the console
6 Years Ago
Add demo.hud, displays a timestamp during demo playback in the top left of the screen
6 Years Ago
Add an optional speed parameter for cinematic_play command
6 Years Ago
Don't invoke push liquid logic if no liquid is available
6 Years Ago
Rename some stuff for clarity Sprinklers no longer have inbuilt storage
6 Years Ago
Remove water if no water is remaining Allow splitter to be placed on any surface, not just walls
6 Years Ago
Mark barrel as a root entity to ensure drain calculations are updated as circuit is updated
6 Years Ago
Merge from life_stats_fixes
6 Years Ago
Don't track melee accuracy on weapon hits
6 Years Ago
Fixed stack overflow in drain calculation
6 Years Ago
Tiled hose texture for connected hoses
6 Years Ago
Hose world model hookup and outline
6 Years Ago
Update hose world model with proper mesh
6 Years Ago
Merge from life_stats_fixes
6 Years Ago
Fixed stats not refreshing correctly between deaths
6 Years Ago
Fixed animal hits not counting as hits for life stats Add another frame of delay when rebuilding life stats layout
6 Years Ago
Cache liquid drain amount and deduct via invoke
6 Years Ago
Fix teleport2owneditem throwing an exception if no targets were found
6 Years Ago
Merge from main
6 Years Ago
WIP better passthrough calculations
6 Years Ago
Merge from main
6 Years Ago
Merge from tree_game
6 Years Ago
Tweaked oak_c
6 Years Ago
Remove a log
6 Years Ago
Updated palm tree marker data with new system where possible
6 Years Ago
Presort tree markers by rotation Move through marker locations in a linear order to eliminate snapping around the tree
6 Years Ago
CLIENT compile fix