userJarryd Campicancel

12,804 Commits over 2,315 Days - 0.23cph!

6 Years Ago
Hooked up the attached car reference on the PlayerRepelTrigger
6 Years Ago
Added support for vehicle seating modules to apply damage protection to their passengers Added CarPassenger and CarPassengerArmoured protection properties with 50%/100% stab protection respectively (solves getting stabbed by cactus while driving)
6 Years Ago
Added tracking for time spent driving in life stats Added a stat for time driving on the expanded stats in the death screen
6 Years Ago
Fixed update when offscreen not being enabled for modular car seats
6 Years Ago
Change render queue of heat shimmer particle material to Transparent-3000 (was AlphaTest-2450) to prevent conflicting with censorship pixelate material
6 Years Ago
Assign the driver as the Initiator on the front and rear HurtTrigger on cars so deaths are appropriately assigned on the death screen
6 Years Ago
Added new components to hemp and campfire Schedule quality update when BaseOven is toggled Take ECS data into account when calculating temperature
6 Years Ago
Initial import of temperature sensor, source and calculation system
6 Years Ago
Compile fix
6 Years Ago
Don't show engine component stat if that component doesn't affect a stat Replace yes/no test with just a standard + label
6 Years Ago
Replace animation curve with a remap
6 Years Ago
Merge from main
6 Years Ago
Fixed incorrect power consumption display on water pump and powered water purifier in builds
6 Years Ago
WIP entities package import
6 Years Ago
Replaced the prevent building trigger on the car lift with a box volume sized to prevent building on top of it
6 Years Ago
Revert back to original fix for item stacking problem
6 Years Ago
Revert item splitting changes, introduced some regressions
6 Years Ago
Tweaked last fix to remove doubling up of stack size check
6 Years Ago
Fixed overflow items being discarded in a move if the max stack size of the container is less than the max stack size of the item
6 Years Ago
Removed some unused Animator components from car chassis Fixed axle aim transforms getting twisted when a car is flipped
6 Years Ago
Added a DisableMeshCullingForPlayers bool to BaseMountable, enabled it on the modular cars
6 Years Ago
Fixed player.mount command not working on modular vehicles
6 Years Ago
Added an optional Up axis check to the TriggerPlayerForce volume so players aren't repelled away while standing on a vehicle while it's flipped
6 Years Ago
Cherry pick 50665
6 Years Ago
Trees are now affected by hurt volumes on cars, supports running into trees to destroy them
6 Years Ago
Moved vehicle pushing logic to BaseVehicle Kept specific push logic between cars/boats in overrides to preserve custom logic Added vehicle push logic to the minicopter
6 Years Ago
Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
6 Years Ago
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6 Years Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
6 Years Ago
Added voiceprops inventory config
6 Years Ago
Update guide mesh
6 Years Ago
Merge from main
6 Years Ago
Fixed TriggerPlayerForce not working on players Fixed TriggerPlayerForce applying to noclip players
6 Years Ago
Reverted headlight angle change and increased light angle by 10 degrees
6 Years Ago
Tilt headlights directional light/volumes down by 5 degrees
6 Years Ago
Moved deploy volume on car lift slightly up so it can be placed on foundation again
6 Years Ago
Gibs now assign physics material correctly
6 Years Ago
Added a button to auto size all gibs to a box collider
6 Years Ago
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
6 Years Ago
Added impact effect when colliding with AI in a car
6 Years Ago
TriggerPlayerForce can now push away AI (will only work if navmesh is enabled on the server)
6 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
6 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
6 Years Ago
Add support for sphere and capsule colliders including auto size methods Add support to spawn gibs in scene for testing
6 Years Ago
Merge from main
6 Years Ago
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
6 Years Ago
Added another inside socket check to the modular car lift to reduce overhang
6 Years Ago
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close Strip the push volume on client
6 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
6 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients