userJarryd Campicancel

13,040 Commits over 2,376 Days - 0.23cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
6 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
6 Years Ago
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6 Years Ago
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6 Years Ago
Apply a minimum size of 0.05 on each axis so that box colliders don't become extremely narrow
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Prepool 50 gibs Ensure Physics sync happens even during an exception Get disabled components in children Don't assign physics mesh to renderer
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Trying out specific gib prefabs for box/sphere/capsule/mesh
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fix NRE for missing vehicle push boxes
6 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
6 Years Ago
Remove the extra loop to find the appropriate mesh override at runtime, instead make an override for every mesh if an override file has been created
6 Years Ago
Pause auto transform syncing while generating gibs Add overrides for twig foundation and floor Fixed not being able to make a new override on child entities of a prefab Manifest
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
Merge from gib_pool/scriptableobjects
6 Years Ago
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6 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
6 Years Ago
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6 Years Ago
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6 Years Ago
Twig wall override
6 Years Ago
Try converting gib override list into a scriptable object instead
6 Years Ago
WIP converting Gibbable to a PrefabAttribute
6 Years Ago
Apply physics mesh