userJarryd Campicancel

12,752 Commits over 2,315 Days - 0.23cph!

6 Years Ago
Merge from farming2
6 Years Ago
Resize input water collider on powered water purifier Removed duplicated client-side mesh collider that wasn't needed
6 Years Ago
Compile fix
6 Years Ago
Modified TriggerVehiclePush to work better with modular vehicles (using the vehicle centre rather than module centre, push cars in an axis direction rather than just away) Added TriggerVehiclePush volume to the garage door that gets activated while the door is closing, to hopefully push cars away from getting crushed/stuck in the door
6 Years Ago
Use LightsAreOn accessor instead of checking flag directly Switch headlights/brakelights logic to a mask instead of a bool to reduce extra iterations
6 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
6 Years Ago
Merge from farming2
6 Years Ago
Fixed water pump also incorrectly switching to on when water is inserted even if no power is connected
6 Years Ago
Merge from main
6 Years Ago
Fixed powered water purifier sometimes turning on when receiving water even if it wasn't powered
6 Years Ago
Merge from farming2
6 Years Ago
Merge from cinematic_tools
6 Years Ago
Saved camera debug positions are now in the /camsaves directory rather than the root of the project/build
6 Years Ago
Fixed water purifiers not correctly clamping the input amount Fixes incorrect conversion values when feeding in water to a purifier
6 Years Ago
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
6 Years Ago
Add player.gotosleep command for testing
6 Years Ago
Add support for TriggerHurtNotChild volumes on cars to damage AI Added an AI damage multiplier to adjust the damage specifically for AI collisions
6 Years Ago
Strip client root on water purifier
6 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
6 Years Ago
Merge from main
6 Years Ago
Merge from farming2
6 Years Ago
Hooked up powered material for powered water purifier
6 Years Ago
Read/Write campfire purifier gibs
6 Years Ago
Revert campfire water purifier to old model/material for skins compatibility
6 Years Ago
Fixed sprinkler applying wetness to players above it when placed on a ceiling
6 Years Ago
More save/load/demo fixes
6 Years Ago
Fixed save/load issue
6 Years Ago
Fixed some issues when loading demos
6 Years Ago
Unsaved
6 Years Ago
Code review: Move currentPlayer to a shared entity ref that is saved and loaded to better support going in and out of network range
6 Years Ago
Fixed busy flag being set to false incorrectly
6 Years Ago
Code review: Use GetConnectionsWithin instead of subscribers to reduce potential traffic
6 Years Ago
Fixed custom skins not applying to new water purifier (not ready for merge though, will need an art update)
6 Years Ago
R/W purifier gibs Update purifier IO socket locations Update purifier icon
6 Years Ago
Merge from main
6 Years Ago
Codegen
6 Years Ago
▄▇▇▆ ▄▇▋▍▆▇ █▉▍ ▇▍▆▍▆▍▅▇ ▋▇▌▌▇▌█
6 Years Ago
Code review: check calling player in RPC's and use Busy flag
6 Years Ago
█▇█ ▋▍▆▊██▌▆ ▅▅▋▄▌▄
6 Years Ago
Don't show third person handset while in first person now that we have a viewmodel Adjust wire position when using player is in first person
6 Years Ago
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
6 Years Ago
Compile fix
6 Years Ago
Code review changes: Converted various on/playing bools to a flag to fix issues when going in/out of range Fixed voice range replicated var not marked as static (woops) Cassette max storage amount is now stored in megabytes, not bytes
6 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
6 Years Ago
Nest some if statements
6 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
6 Years Ago
Fix water purifier not showing power consumption in inventory
6 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
6 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
6 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter