12,998 Commits over 2,376 Days - 0.23cph!
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Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
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Try converting gib override list into a scriptable object instead
WIP converting Gibbable to a PrefabAttribute
Code review changes:
Removed physics mesh workaround from diogo (no longer needed)
Disable all colliders when pooling a gib
Just disable random variation when benchmarking
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Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
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Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs)
Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov)
Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false")
Commands are automatically saved and loaded
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Merge cleanup (custom material support)
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Merge from thirdpersonskins (fixes skins not appearing on some third person models)
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