userJarryd Campicancel

14,865 Commits over 2,649 Days - 0.23cph!

6 Years Ago
Merge from hideblood
6 Years Ago
Added BloodEffect component flesh entry/exit decals
6 Years Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
6 Years Ago
Disable dance, unsaved clap changes
6 Years Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
6 Years Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
6 Years Ago
Merge from main
6 Years Ago
Merge from hideblood
6 Years Ago
Fix server compile
6 Years Ago
Merge from main
6 Years Ago
Fix setter
6 Years Ago
Comment
6 Years Ago
Standardise region check
6 Years Ago
Merge from cardgames (show hand result at end of game + bug fixes)
6 Years Ago
Merge from main
6 Years Ago
Client compile fix
6 Years Ago
Fixed voice chat icon not appearing after joining a card game
6 Years Ago
Fixed some keybinds being allowed when text input fields have focus
6 Years Ago
Show translated hand results on player UI widgets at end of game
6 Years Ago
Merge from CardGames (ui fix)
6 Years Ago
Fixed extra player widgets appearing on tables with less than 6 seats
6 Years Ago
Add a loading screen tip for the gesture menu
6 Years Ago
Merge from main
6 Years Ago
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
6 Years Ago
Disable blood screen overlays when hurt if blood is disabled
6 Years Ago
Language settings
6 Years Ago
Added global.showblood saved convar Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
6 Years Ago
Merge from main
6 Years Ago
Placeholder for wave functionality
6 Years Ago
Properly assign playing cards on vm Disable UI cards
6 Years Ago
Restrict junkpile updates even further using HasCloseConnections
6 Years Ago
Merge from main
6 Years Ago
Move flame turret and auto turret budgeted update into the sync transform window
6 Years Ago
Budget Auto Turret target scan (0.5s)
6 Years Ago
Cancel TimeoutTurn invoke if game ends
6 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Floating junkpiles no longer run buoyancy if no players are nearby
6 Years Ago
Less arm twisting on IK position
6 Years Ago
Remove any lingering scrap in the pot when loading a save
6 Years Ago
You now need to hold space down for a second to dismount the card table while in game
6 Years Ago
Added a notification when a player leaves the game
6 Years Ago
Fixed another leaving game edge case
6 Years Ago
Fixed some more edge cases where players leaving mid-game weren't being handled
6 Years Ago
Removed CurrentBet from card game saved data (we get that from player data now)
6 Years Ago
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
6 Years Ago
Add hand IK when using slot machine
6 Years Ago
More changes
6 Years Ago
Payout tweaks
6 Years Ago
Merge from main
6 Years Ago
Use an RPC instead of a signal call to cancel a gesture
6 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed