12,334 Commits over 2,223 Days - 0.23cph!
Merge support for natively playing .mid files
Rename sustainPedal convar to processSustainPedal and default to On
Expose sustain pedal option in Experimental settings
Rename midiInput convar to processMidiInput
processMidiInput now defaults to on
Moved MIDI Input toggle from Experimental section to Controls section in options
Merge from misc_optimisations
Remove MidiStateUpdater (no longer needed)
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Remove a debug draw line that was accidentally left in TreeEntity
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Midi driver no longer creates a gameobject, instead the active instrument calls update on the driver while it's in use
This eliminates midi overhead while an instrument isn't being used
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Disable ScrollRectEx on MapView when not in use
Gate eye controller logic by distance and don't run eye controller on local player in first person
Removed a useless Mathf.Max with one parameter that was allocating every frame
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Only setup monument markers once, not every time the map is opened (fixes monument text flickering out for a frame when opening the map)
Made ResourceRef PropertyDrawer not load assets every GUI repaint (fixes laggy inspectors in MonumentIsland scene)
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IsValid check before getting GameObjectRef in LifeInforgraphic
Show grid on death screen map
Better item definition lookup for weapon name on game over screen
Merge logic from remove point of interest methods into a new method that takes a list as a reference
Add left and right hand prop rotation offsets for instruments
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Fixed animation issues introduced by earlier changes
Weapon and attacker name info boxes now expand with text instead of truncating with an ellipsis
Weapon name box now shows translated name, not the shortname
Don't show map on respawn screen while streamer mode is enabled, toggle it with G instead
Don't send full list when updating death marker, just the updated position
Remove map notes via their id, not index in list
Remove tooltip immediately when deleting a marker so it doesn't bounce around for a frame