13,600 Commits over 2,710 Days - 0.21cph!
Fixed missing runtime data exception on MeshInstanceManager
More tiki bar work, fix room areas not respecting blocked wall locations
Unsaved
Project version
Woops, commit again
Navigator can now detect when it's stuck and trigger a repath
Build notes and control prompts no longer block clicks
Move repair logic to staff out of maintenance
Added cloud shadows package, hooked up in main scene
Convert some overcrowding ints to boosl now that we're in modern burst
Overcrowded transforms are now updated as needed, rather than checking every frame, every passenger
New company icon, updated ship entrance
Fix service staff error
Update default starter blueprint
Fix blueprint load not getting company logo material
Fix company secondary colours not being reflected on outside trim
Updated both scenario starting blueprints
Food supply room icon
Power and water dedicated rooms now offer more power/water than the standard utilty room and can reach further
WIP tiki bar
Moved wall neighbour calculations into threads, should speed up placing rooms and expansions
Wall tweaks
Fixed Premium lounge always requiring power
Don't show resource popups for rooms that have met their requirements
Update resources tutorial, convert tutorial panel to tmpro
Updated resources contract to include food and new conditions, remove old deprecated staff contract
Condition fix
Hacky fix for sprite update changes not occuring in 2019.1
Colour swapper NRE fix
Fix hud popups being depooled with their minimised state remembered
Fixed the staff hire point popup wrong pivot
Added a small fade out animation when player click completes jobs
Came up with a really bad solution for unity's image color setting bug on the category widget
First pass on What's New
Unsaved
Project version
Woops, commit again
Merge branch 'master' into lwrp
More material fixes
Unsaved
Came up with a really bad solution for unity's image color setting bug on the category widget
First pass on What's New
Fix hud popups being depooled with their minimised state remembered
Fixed the staff hire point popup wrong pivot
Added a small fade out animation when player click completes jobs
Update resources tutorial, convert tutorial panel to tmpro
Updated resources contract to include food and new conditions, remove old deprecated staff contract
Condition fix
Hacky fix for sprite update changes not occuring in 2019.1
Colour swapper NRE fix
Moved wall neighbour calculations into threads, should speed up placing rooms and expansions
Wall tweaks
Fixed Premium lounge always requiring power
Don't show resource popups for rooms that have met their requirements
New company icon, updated ship entrance
Fix service staff error
Update default starter blueprint
Fix blueprint load not getting company logo material
Fix company secondary colours not being reflected on outside trim
Updated both scenario starting blueprints
Food supply room icon
Power and water dedicated rooms now offer more power/water than the standard utilty room and can reach further
WIP tiki bar
Convert some overcrowding ints to boosl now that we're in modern burst
Overcrowded transforms are now updated as needed, rather than checking every frame, every passenger
Move repair logic to staff out of maintenance
Added cloud shadows package, hooked up in main scene
Updated models with busted eyelid skinning, fixed premium male scale
QualitySettings update
Menu branding update
Video menu fade
.exe icon
New company icon assets
Hooked up some new company icons
Disable clouds in gameplay UI
Merge branch 'master' into lwrp
Update ASE, remake composite surface in ASE with lwrp compatibility, re-enable mesh instancing
QualitySettings update
Menu branding update
Video menu fade
.exe icon
New company icon assets
Hooked up some new company icons
Disable clouds in gameplay UI
Material printer editor tool
Manifest update
Update GPU Instancer to v1.0.2
Unsaved
Updated models with busted eyelid skinning, fixed premium male scale
Update GPU Instancer to v1.0.2
Unsaved
Merge branch 'master' into lwrp
Fixed upside down blur shader
Material fixes
Trying out the light weight render pipeline
Unsaved
Merge branch 'master' into lwrp
Composite surface shader in shader graph
Unsaved
Material printer editor tool
Update composite detail materials to new composite shader
Shader graph version of citizen clothing mask
Manifest update
Merge branch 'master' into lwrp
Update render pipeline asset
New ocean shader
More water work
Half dome in background
Fixed some materials
More material changes
Updated blur shaders to use new grab pass version
Load game fix
"equip_item" command now works on editor seleted units
Remove old roomareas
Remove old paint thumbnails
Crossfade land animation on staff spawn sequence
Fix build notes not animating independent of time scale
New finance tooltip for cash widget
Build notes improvements
Disable kitchen room
Randomise spawn position in staff room
First pass on new resource system, just removed some old stuff
Merge branch 'master' into resource_rework
Resource requirements + supplies (reusing currency asset)
More legacy resource stuff removal
Room resources popup
Added support for resource radius check
Show resource popups during placement
Room ceiling display, shows when room isn't meeting requirements
Merge branch 'master' into resource_rework
WIP for showing connections between resource suppliers during placement + some refactoring
Merge branch 'master' into resource_rework
Merge branch 'master' into resource_rework
Merge fix
Merge branch 'master' into resource_rework
Fixed supply room not showing radius guide
Better lines between resource connections, bathrooms now require water resource
First pass of resource requirements
New food currency and small food room
Rename/sort currencies
Show currencies in purchaseable details
Generate the room resources popup on demand, rather than start
Merge branch 'master' into resource_rework
Nicer resource popups and more selective conditions for showing them
Disable gauge cluster, fix radio reset timing
New build notes UI when placing rooms
OnUILoaded callback for all entities, show missing resource requirements all the time
Added a system to clamp units to the navmesh
Nicer resource popups and more selective conditions for showing them
Generate the room resources popup on demand, rather than start
Cleaner shutdown/session cleanup process
Updated ECS packages and fixed some deprecated API usage
Marked some passenger types as unavailable so they don't appear in stress spawns
Pooling for hud popups
Added pooling support for particle effects
Skip modal tutorials in editor
Burst compile the nearby object lookup
Fixed contracts not awarding start cash
Disable drunk rampage chain for now
More burst fixes, disabled more unused action chains
Merge branch 'master' into resource_rework
More burst fixes, disabled more unused action chains
Updated ECS packages and fixed some deprecated API usage
Marked some passenger types as unavailable so they don't appear in stress spawns
Pooling for hud popups
Added pooling support for particle effects
Skip modal tutorials in editor
Burst compile the nearby object lookup
Fixed contracts not awarding start cash
Disable drunk rampage chain for now
Cleaner shutdown/session cleanup process
Rename/sort currencies
Show currencies in purchaseable details
Some custom emojis for discord
Get rid of serialisation warning
WIP rest system - a way for props to pop periodic jobs that require player/staff attention
Staff can reset props
SFX and particles for retune radio job
Replace sheets job for bedding
Tiki torch prop
Cleanup some missing script warnings
Disable staff hire button
New master data file, used for storing general non-settings data that isn't per save file
Store which modal tutorials the player has seen and don't show them again
Another missing script reference
Deleting some old UI stuff
Click configuration for restocking diner tables
Click effects for meat and veg restocking
Shrink hud popups that are too far away from the cursor
Trying out a new ship point
Blender files
New jobs tutorial
Show stockpile radius during placement
Unsaved
Merge branch 'master' into resource_rework
Fixed supply room not showing radius guide
Better lines between resource connections, bathrooms now require water resource
First pass of resource requirements
New food currency and small food room
Show stockpile radius during placement
Unsaved
Another missing script reference
Deleting some old UI stuff
Click configuration for restocking diner tables
Click effects for meat and veg restocking
Shrink hud popups that are too far away from the cursor
Trying out a new ship point
Blender files
New jobs tutorial
Tiki torch prop
Cleanup some missing script warnings
Disable staff hire button
New master data file, used for storing general non-settings data that isn't per save file
Store which modal tutorials the player has seen and don't show them again
Some custom emojis for discord
Get rid of serialisation warning
WIP rest system - a way for props to pop periodic jobs that require player/staff attention
Staff can reset props
SFX and particles for retune radio job
Replace sheets job for bedding
Update to 2019.1.0b7 for ecs updates
WIP 2019.1 API upgrades
More wall integration
Lots more wall stuff
WIP support for external walls
Did some cleanup, removed old inventory system
Cleaned up some missing component objects
Jenkins?
Merge branch 'ocean' into 2019.1
Compile/merge fixes
Import ECS Navigation system
WIP implementing navigation system
Reset HasArrived, convert flags to bools
Merge branch 'ocean' into 2019.1
Import animation baker
WIP baked character setup, can override generated class name
Can now bake specific datasets, instead of having to bake everything
WIP new character renderer implementation, still some issues
Merge branch 'master' into 2019.1
Merge branch '2019.1' of SkyCruise into 2019.1
Merge fixes
Fix session create not finishing
More wall stuff, moving some bit out of ECS, still needs lots of cleanup
Unsaved
WallSystem cleanup
Support for double wide wall fills
Railing support, more cleanup, delete support
Merge branch 'master' into 2019.1
Merge fix
Merge commit '11f898629b87ca68eecb0fcd6dbd869439f667a4' into 2019.1
# Conflicts:
# Assets/AnimationBaking/CitizenEconomyFemale.2.Material.mat.meta
# Assets/AnimationBaking/PassengerAnimatorComponent.cs.meta
# Assets/Content/Props/DoubleArchway.prefab
# Assets/Content/Props/Walls/WallRepresentation.prefab.meta
# Assets/Scripts/Entities/Props/Prop.cs
# Assets/Scripts/Entities/Props/Walls/WallFill.cs
# Assets/Scripts/Entities/Props/Walls/WallFillVolume.cs.meta
# Assets/Scripts/Entities/Ships/Ship.cs
# Assets/Scripts/Generated/Generated.cs
# Assets/Scripts/Player/Placement_SurfacePaint.cs
# Assets/Scripts/Session.cs
# Assets/Scripts/UI/UIPurchaseableDetails.cs
Merge branch 'master' into 2019.1
# Conflicts:
# Assets/Scenes/GameplayUI.unity
# Assets/Scripts/Entities/RoomArea/RoomAreaPassengerCountSystem.cs
# Assets/Scripts/Entities/Units/UnitECS/Unit+LineOfSight.cs
# Assets/Scripts/Player/Placement_PremadeRooms.cs
# Assets/Scripts/SkyCruise.Scripts.asmdef
Merge fixes
Jenkins
Fix units not running action chains
Baked hold positions, trigger fix
Fix ECS init order, support scaling of animators
Sync walking animation state
Merge remote-tracking branch 'origin/master' into 2019.1
# Conflicts:
# Assets/Scripts/SkyCruise.Scripts.asmdef
Another merge fix
Added support for look at in the navigator component, disable conversations for now
WIP job click system
Remove hudpopups after job is clicked, click handling
Can now click complete restock jobs
Jobs can mark themselves as not completable
Click completes now play a sfx
Can pick up rubbish by clicking
Minimise clickup UI when transform is too far away from the camera
WIP support for staff rooms only allowing staff member to perform jobs in a radius
Added a pause while in fullscreen panels toggle in settings, defaults to true
Enable click jobs for emptying rubbish bins
Show an icon on the job popup if a staff member is handling the job
Add range limits for stockpile restocking
Pie charts can now animate their values in
Click configs can now spawn a particle effect
New optimised male premium model, fixed premium passengers not being included in build (!)
Moved Clothing, outfits and MiscVisuals out of Content
Rescaled expansion costs
Merge branch 'master' into jobclicks
Minimise clickable popups when ship shell is visible
Load job popups on a game load
Can now hire staff members directly for vacant work positions via a HUD popup
Assign name and gender via entitystart
Show room radius for staff rooms, enable generic method for declaring a radius display on rooms
Locker prop
Update staff room with new lockers and increase staff radius
Refactors, new popup widget for staff room hiring/firing
Update staff wander logic to leash staff to their staff room
New hire effect for staff, spawn a particle effect and drop the staff from height
Can fire workers from smart object inspector, more widget fixes
Some sfx for hiring staff
Unsaved
Can now disable animation instancing via game config
Restructed how on arrived callbacks are processed for units
Added support for override stopping distances
Merge branch 'master' into 2019.1
Fixed toggle group issue introduced in 2019.1
More toggle 2019 fixes
More toggle fixes
Fixed sessions not loading walls from blueprints
More toggles
Fixed staff spawning in inaccessible locations, updated starter furniture
Fixed staff not getting on arrived nav callbacks, other pathfinding fixes
Don't init animation systems if animation instancing is disabled
Fixed disembarking logic
Merge branch 'master' into jobclicks
# Conflicts:
# Assets/Scripts/Entities/Units/Passenger.cs
Fix NRE in staff wander
Show a description on hover for job clicks
Better tooltips and custom fail texts in job tooltip
Particle fx for crate restock
Repair prop click effect
Disable staff type checks (for now)
Merge branch 'master' into resource_rework
Merge fix
WIP job click system
Remove hudpopups after job is clicked, click handling
Can now click complete restock jobs
Jobs can mark themselves as not completable
Click completes now play a sfx
Can pick up rubbish by clicking
Minimise clickup UI when transform is too far away from the camera
WIP support for staff rooms only allowing staff member to perform jobs in a radius
Enable click jobs for emptying rubbish bins
Show an icon on the job popup if a staff member is handling the job
Add range limits for stockpile restocking
Click configs can now spawn a particle effect
Merge branch 'master' into jobclicks
Minimise clickable popups when ship shell is visible
Load job popups on a game load
Can now hire staff members directly for vacant work positions via a HUD popup
Assign name and gender via entitystart
Show room radius for staff rooms, enable generic method for declaring a radius display on rooms
Locker prop
Update staff room with new lockers and increase staff radius
Refactors, new popup widget for staff room hiring/firing
Update staff wander logic to leash staff to their staff room
New hire effect for staff, spawn a particle effect and drop the staff from height
Can fire workers from smart object inspector, more widget fixes
Some sfx for hiring staff
Unsaved
Merge branch 'master' into jobclicks
# Conflicts:
# Assets/Scripts/Entities/Units/Passenger.cs
Fix NRE in staff wander
Show a description on hover for job clicks
Better tooltips and custom fail texts in job tooltip
Particle fx for crate restock
Repair prop click effect
Disable staff type checks (for now)
Repair prop click effect
Disable staff type checks (for now)
WIP job click system
Remove hudpopups after job is clicked, click handling
Can now click complete restock jobs
Jobs can mark themselves as not completable
Click completes now play a sfx
Can pick up rubbish by clicking
Minimise clickup UI when transform is too far away from the camera
WIP support for staff rooms only allowing staff member to perform jobs in a radius
Enable click jobs for emptying rubbish bins
Show an icon on the job popup if a staff member is handling the job
Add range limits for stockpile restocking
Click configs can now spawn a particle effect
Merge branch 'master' into jobclicks
Minimise clickable popups when ship shell is visible
Load job popups on a game load
Can now hire staff members directly for vacant work positions via a HUD popup
Assign name and gender via entitystart
Show room radius for staff rooms, enable generic method for declaring a radius display on rooms
Locker prop
Update staff room with new lockers and increase staff radius
Refactors, new popup widget for staff room hiring/firing
Update staff wander logic to leash staff to their staff room
New hire effect for staff, spawn a particle effect and drop the staff from height
Can fire workers from smart object inspector, more widget fixes
Some sfx for hiring staff
Unsaved
Merge branch 'master' into jobclicks
# Conflicts:
# Assets/Scripts/Entities/Units/Passenger.cs
Fix NRE in staff wander
Show a description on hover for job clicks
Better tooltips and custom fail texts in job tooltip
Particle fx for crate restock
Repair prop click effect
Disable staff type checks (for now)
Show a description on hover for job clicks
Better tooltips and custom fail texts in job tooltip
Particle fx for crate restock
Update to 2019.1.0b7 for ecs updates
WIP 2019.1 API upgrades
More wall integration
Lots more wall stuff
WIP support for external walls
Did some cleanup, removed old inventory system
Cleaned up some missing component objects
Jenkins?
Merge branch 'ocean' into 2019.1
Compile/merge fixes
Import ECS Navigation system
WIP implementing navigation system
Reset HasArrived, convert flags to bools
Merge branch 'ocean' into 2019.1
Import animation baker
WIP baked character setup, can override generated class name
Can now bake specific datasets, instead of having to bake everything
WIP new character renderer implementation, still some issues
Merge branch 'master' into 2019.1
Merge branch '2019.1' of SkyCruise into 2019.1
Merge fixes
Fix session create not finishing
More wall stuff, moving some bit out of ECS, still needs lots of cleanup
Unsaved
WallSystem cleanup
Support for double wide wall fills
Railing support, more cleanup, delete support
Merge branch 'master' into 2019.1
Merge fix
Merge commit '11f898629b87ca68eecb0fcd6dbd869439f667a4' into 2019.1
# Conflicts:
# Assets/AnimationBaking/CitizenEconomyFemale.2.Material.mat.meta
# Assets/AnimationBaking/PassengerAnimatorComponent.cs.meta
# Assets/Content/Props/DoubleArchway.prefab
# Assets/Content/Props/Walls/WallRepresentation.prefab.meta
# Assets/Scripts/Entities/Props/Prop.cs
# Assets/Scripts/Entities/Props/Walls/WallFill.cs
# Assets/Scripts/Entities/Props/Walls/WallFillVolume.cs.meta
# Assets/Scripts/Entities/Ships/Ship.cs
# Assets/Scripts/Generated/Generated.cs
# Assets/Scripts/Player/Placement_SurfacePaint.cs
# Assets/Scripts/Session.cs
# Assets/Scripts/UI/UIPurchaseableDetails.cs
Merge branch 'master' into 2019.1
# Conflicts:
# Assets/Scenes/GameplayUI.unity
# Assets/Scripts/Entities/RoomArea/RoomAreaPassengerCountSystem.cs
# Assets/Scripts/Entities/Units/UnitECS/Unit+LineOfSight.cs
# Assets/Scripts/Player/Placement_PremadeRooms.cs
# Assets/Scripts/SkyCruise.Scripts.asmdef
Merge fixes
Jenkins
Fix units not running action chains
Baked hold positions, trigger fix
Fix ECS init order, support scaling of animators
Sync walking animation state
Merge remote-tracking branch 'origin/master' into 2019.1
# Conflicts:
# Assets/Scripts/SkyCruise.Scripts.asmdef
Another merge fix
Added support for look at in the navigator component, disable conversations for now
Can now disable animation instancing via game config
Restructed how on arrived callbacks are processed for units
Added support for override stopping distances
Merge branch 'master' into 2019.1
Fixed toggle group issue introduced in 2019.1
More toggle 2019 fixes
More toggle fixes
Fixed sessions not loading walls from blueprints
More toggles
Fixed staff spawning in inaccessible locations, updated starter furniture
Fixed staff not getting on arrived nav callbacks, other pathfinding fixes
Don't init animation systems if animation instancing is disabled
Fixed disembarking logic
Merge branch 'master' into jobclicks
# Conflicts:
# Assets/Scripts/Entities/Units/Passenger.cs
Fix NRE in staff wander
Update to 2019.1.0b7 for ecs updates
WIP 2019.1 API upgrades
More wall integration
Lots more wall stuff
WIP support for external walls
Did some cleanup, removed old inventory system
Cleaned up some missing component objects
Jenkins?
Merge branch 'ocean' into 2019.1
Compile/merge fixes
Import ECS Navigation system
WIP implementing navigation system
Reset HasArrived, convert flags to bools
Merge branch 'ocean' into 2019.1
Import animation baker
WIP baked character setup, can override generated class name
Can now bake specific datasets, instead of having to bake everything
WIP new character renderer implementation, still some issues
Merge branch 'master' into 2019.1
Merge branch '2019.1' of SkyCruise into 2019.1
Merge fixes
Fix session create not finishing
More wall stuff, moving some bit out of ECS, still needs lots of cleanup
Unsaved
WallSystem cleanup
Support for double wide wall fills
Railing support, more cleanup, delete support
Merge branch 'master' into 2019.1
Merge fix
Merge commit '11f898629b87ca68eecb0fcd6dbd869439f667a4' into 2019.1
# Conflicts:
# Assets/AnimationBaking/CitizenEconomyFemale.2.Material.mat.meta
# Assets/AnimationBaking/PassengerAnimatorComponent.cs.meta
# Assets/Content/Props/DoubleArchway.prefab
# Assets/Content/Props/Walls/WallRepresentation.prefab.meta
# Assets/Scripts/Entities/Props/Prop.cs
# Assets/Scripts/Entities/Props/Walls/WallFill.cs
# Assets/Scripts/Entities/Props/Walls/WallFillVolume.cs.meta
# Assets/Scripts/Entities/Ships/Ship.cs
# Assets/Scripts/Generated/Generated.cs
# Assets/Scripts/Player/Placement_SurfacePaint.cs
# Assets/Scripts/Session.cs
# Assets/Scripts/UI/UIPurchaseableDetails.cs
Merge branch 'master' into 2019.1
# Conflicts:
# Assets/Scenes/GameplayUI.unity
# Assets/Scripts/Entities/RoomArea/RoomAreaPassengerCountSystem.cs
# Assets/Scripts/Entities/Units/UnitECS/Unit+LineOfSight.cs
# Assets/Scripts/Player/Placement_PremadeRooms.cs
# Assets/Scripts/SkyCruise.Scripts.asmdef
Merge fixes
Jenkins
Fix units not running action chains
Baked hold positions, trigger fix
Fix ECS init order, support scaling of animators
Sync walking animation state
Merge remote-tracking branch 'origin/master' into 2019.1
# Conflicts:
# Assets/Scripts/SkyCruise.Scripts.asmdef
Another merge fix
Added support for look at in the navigator component, disable conversations for now
Can now disable animation instancing via game config
Restructed how on arrived callbacks are processed for units
Added support for override stopping distances
Merge branch 'master' into 2019.1
Fixed toggle group issue introduced in 2019.1
More toggle 2019 fixes
More toggle fixes
Fixed sessions not loading walls from blueprints
More toggles
Fixed staff spawning in inaccessible locations, updated starter furniture
Fixed staff not getting on arrived nav callbacks, other pathfinding fixes
Don't init animation systems if animation instancing is disabled
Fixed disembarking logic
Don't init animation systems if animation instancing is disabled
Fixed disembarking logic
Fixed staff spawning in inaccessible locations, updated starter furniture
Fixed staff not getting on arrived nav callbacks, other pathfinding fixes
More toggle 2019 fixes
More toggle fixes
Fixed sessions not loading walls from blueprints
More toggles
Added a pause while in fullscreen panels toggle in settings, defaults to true
Pie charts can now animate their values in
New optimised male premium model, fixed premium passengers not being included in build (!)
Moved Clothing, outfits and MiscVisuals out of Content
Rescaled expansion costs
Merge branch 'master' into 2019.1
Fixed toggle group issue introduced in 2019.1
Can now disable animation instancing via game config
Restructed how on arrived callbacks are processed for units
Added support for override stopping distances
Some sfx for hiring staff
New hire effect for staff, spawn a particle effect and drop the staff from height
Can fire workers from smart object inspector, more widget fixes
Can now hire staff members directly for vacant work positions via a HUD popup
Assign name and gender via entitystart
Show room radius for staff rooms, enable generic method for declaring a radius display on rooms
Locker prop
Update staff room with new lockers and increase staff radius
Refactors, new popup widget for staff room hiring/firing
Update staff wander logic to leash staff to their staff room
Added a pause while in fullscreen panels toggle in settings, defaults to true
Pie charts can now animate their values in
New optimised male premium model, fixed premium passengers not being included in build (!)
Moved Clothing, outfits and MiscVisuals out of Content
Rescaled expansion costs
Merge branch 'master' into jobclicks
Minimise clickable popups when ship shell is visible
Load job popups on a game load
New optimised male premium model, fixed premium passengers not being included in build (!)
Moved Clothing, outfits and MiscVisuals out of Content
Rescaled expansion costs
Click configs can now spawn a particle effect
Pie charts can now animate their values in