13,047 Commits over 2,831 Days - 0.19cph!
Looping sounds now have an end time in case it doesn't get an end signal for whatever reason
Fixed help display hiding when a non-local player stops using an instrument
Don't trigger music help UI for non-local players
Add maximum note time for tuba
Moved some more fields to the scriptable object, added an option to disable help UI on some instruments (tambourine and cowbell)
Enforce consistent note order display
Show a warning if a player has keys bound to numpad numbers and num lock is off (windows only)
Show sharp modifier binding on music UI
First pass on a UI panel to display instrument keybinds and note states while playing
Enabled by default, can disable with instruments.showInstrumentHelp convar
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Added a generic play_notes stat
Don't automatically go into full keyboard mode for static instruments (has to be toggled with reload like held instruments)
While in full keyboard instrument input mode, ignore InvNext, InvPrev, Slot1-8, Map and Compass inputs
Added instruments.printrecordingpath
Setup note binding array on prefab at edit time
Reapply main branch changes
Merge from instruments again
Added a maximum note length to the trumpet and flute
Mark instruments as default blueprints (except acoustic guitar)
Merge instruments_cost_adjustment
Block all active key inputs when switching to an instrument
Don't show marker data in Create menu
Update Jerry Can Guitar name
Second stab at moving all instrument data to scriptable objects
Remove InstrumentTool log
Refactor note sound positions to store transforms on KeyController rather than per-note, just store the index on the note
Refresh asset database after code gen, saves alt tabbing to trigger compile
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Notes played stat for each instrument
Remove BoneAligner (no longer needed)
Various merge cleanup stuff
Tree marker tweaks:
-Don't allow the marker to reuse the last two points
-Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops
This should reduce the chance of markers appearing on the other side of a tree from the hit
Drum IK tweak (RightHand5)
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