userJarryd Campicancel

13,055 Commits over 2,831 Days - 0.19cph!

5 Years Ago
Log cleanup
5 Years Ago
Various merge cleanup stuff
5 Years Ago
Merge from main
5 Years Ago
Tree marker tweaks: -Don't allow the marker to reuse the last two points -Instead of running the old system and then clamping to an approved position, move between close positions with some randomness to reduce loops This should reduce the chance of markers appearing on the other side of a tree from the hit
5 Years Ago
Merge from main
5 Years Ago
Drum IK tweak (RightHand5)
5 Years Ago
Some cleanup
5 Years Ago
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5 Years Ago
Add another tambourine note (placeholder) Tambourine vm setup
5 Years Ago
Another guitar deploy change Increased animation dead time on guitars and stop all input while in dead time
5 Years Ago
More guitar deploy changes
5 Years Ago
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5 Years Ago
Lowered view yaw clamp on piano and xylophone and nudged the eye pos back slightly
5 Years Ago
Remove some unused placeholder guitar sfx
5 Years Ago
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5 Years Ago
Testing a guitar deploy fix
5 Years Ago
Remove old note sequences logic Disable autoplay on cowbell and tambourine
5 Years Ago
Fixed some jerry can guitar notes missing animation slots
5 Years Ago
Disabled the default keybinds for the full keyboard input,was stomping regular binds
5 Years Ago
Fixed bass guitar not working in first person
5 Years Ago
Fixed full keyboard mode toggling every time escape is pressed
5 Years Ago
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5 Years Ago
Tweaked piano dismount positions
5 Years Ago
Update default binds and expose binds in options for new full keyboard input mode
5 Years Ago
Don't allow full keyboard input on the tambourine or the cowbell
5 Years Ago
Merge from main
5 Years Ago
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
5 Years Ago
Guitar alignment stuff
5 Years Ago
Fix flute using the guitar deploy
5 Years Ago
Hooked up tuba vm
5 Years Ago
Added a full keyboard input mode Enabled by default for mounted instruments, can be toggled with Reload on held instruments When this mode is active on a held instrument the player can't move By default binds z-m as well as s,d,f,h,j as sharp notes
5 Years Ago
Acoustic guitar note setup SFX Importer now auto assigns animation slots
5 Years Ago
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5 Years Ago
Fixed note importer not assigning sharp notes properly Added an instrument dropdown for faster assigning
5 Years Ago
Fix jerry can guitar not appearing when switching from a non viewmodel
5 Years Ago
Fix PlayNote NRE if a note is played out of listening range
5 Years Ago
Button tweaks
5 Years Ago
Fixed double deploy sfx on jerry can guitar
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
Remove old data
5 Years Ago
Minimum note time
5 Years Ago
WIP moving note data into scriptable objects
5 Years Ago
Crafting category icon
5 Years Ago
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet) Hooked up cowbell view model
5 Years Ago
Expose transition duration on InstrumentStateBehaviour
5 Years Ago
Update manifest
5 Years Ago
New Instrument State Behaviour class to simplify making so many note<->note transitions on viewmodel Added a recentlyPlayed bool so hands don't revert to idle and back when rapidly playing the same note
5 Years Ago
Exposed viewmodel bob settings
5 Years Ago
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