13,055 Commits over 2,831 Days - 0.19cph!
Exposed instruments audio slider in options menu
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Fix upper body bone scaling not working on remote players
inventory.copyto now copies skins
Fix one off note instruments (drum kit) never resetting to not playing
Increased max notes on drum kit
Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
Fix misaligned tuba world lod
Fixed perspective changes while holding instruments not working on non-admin players
Fixed bass notes missing animation slots
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Change bass default octaves to 2/3
Don't allow notes on guitars until the deploy animation is finished
Added a start sound field to every note
Fixed tuba not marked as looping
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Trumpet and tuba animation slot hookups
Got rid of placeholder Trumpet and Tuba sound assets
Disabled some mount/deploy sounds that were misleading and sounded like full notes
Added a loop option for Tuba and Trumpet to loop sounds forever
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Tweaked default tree marker size range
Generated oak tree marker data
Generated beech tree marker data
Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
Fixed sharp notes not being stopped properly on remote clients
Only scale from Spine_4 up when equipping an instrument
Reset scale of instrument to one on deploy
Realigned guitars
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Doubled minimum note fade out time (0.05s - 0.1s)
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
Remove unneeded pass by ref
Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
Marker data for palm trees
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