userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

6 Years Ago
Merge fixes
6 Years Ago
Smooth lerp room placement Plop particles for room placement Need and satisfaction can now increase their buffer sizes dynamically Fixed ship entrance locations ListView tool to quickly see prop states More list stuff, filled in some names WIP what's new Can finally delete techs from the tech tree Disabled a heap of props that are no longer placed individually Disable wine bar prop Delete all of the tech, start putting together new stuff First pass on all initial tech unlocks More tech hookups, sort left to right Can mark techs to ignore prerequisites Fixed room bounds being calculated incorrectly on rotated rooms Disabled ship status text in HUD, relaid out some stuff Disabled region selector on new game panel Store last 100 passengers satisfaciton information Added a new bounds that blocks walls to room areas Exception fix in action chain Show averge food/shopping/etc values on satisfaction tooltip WIP scenario support Scenario support on main menu Can start scenarios Start session contracts at the start of scenario session Tweaked satisfaciton level condition display text Added scenario end/start framework, triggers on success Fail scenario if you go over time limit, notification warning Mark bp files as lfs Better scenario starting point, image Rooms can now be clicked (bounds check isntead of physics) Catch some NaN's coming out of the needs system Medium scenario first pass Added single chairs to instance manager Various build fixes Add scenario name to autosave/quicksave filename New arcade room New kitchen room New movie theater room Add supply room to tech tree and starting contract Fix sink positions in bathroom Removed some old stuff from room area inspector, moved inspectors into prefabs Scenario info in what's new, custom editor for release info objects Fix being able to place rooms at bad angles by clicking during animations Updated resources tutorial content Movie theater applies entertainment need and satisfaction, preview image Fixed scenario select toggles Increase bathroom sink need replenishment Research manager costs, show money on top of research panel Icons for tech tree More tech fixes New diner room Trying out some ship chassis tweaks Some what's new content Typo fix Unlock bins by default Reduced tech increase cost by $100 Fixed overlapping ID on tech tree Fixed some calculations in the satisfaction system Fixedf several rooms being marked as only usable by room owner Instance some more props Added support for props to declare a "stat prop" When set, the stat prop is used for all stats (needs/prices/etc) instead of the base prop. This is used int he movie theater, wehre all of the chairs are linked to the theater screen (so sitting in a chair replenishes entertainment) Fixed bad trigger setup on movie theater Fixed bathroom sink not applying needs Remove incoming ships text on gauge cluster Reomve unneeded UI New skin randomisation system More info on scenario panel Unsaved Try out screen space reflections Better exterior materials Reworked passenger wallet, passengers have unlimited money but spend different amounts Removed stock system on stockpiles, proper icon Can now modify unit needs from unity inspector Overcrowding penalty is now 50%, tweaked bathroom need replenishers Made a bad fix for the satisfaction calculation bug empty_all console command Fixed restocking not working, remove cost to restock Props will no longer be destroyed by damage/fire, instead become unusable until repaired Disable fire extinguisher prop, remove references in tutorial Fixed rooms sometimes not getting navmeshed correctly Better verbs eCan't move props inside rooms, don't show shift-click info if prop can't be moved Movie projector tech icon, shower block is unlocked earlier Fixed navmesh being generated on top of poker tables Roulette table nav fixes Passengers will no longer use props in staff rooms Added weighting to prop searches so higher satisfaction props should be used more New Or Operator target generator New need status check target generator New targets generators for dance chain, dancing should be much less common Better need replenishment values on newspaper Don't let luxury stat go down Added some ocean sfx when zoomed in Seagulls sfx Show times used on smartobject inspector Don't open ship happiness panel Show summary of popular needs when mousing over happiness bar Fixed cash spent UI in passenger details Instance wall trims, refelct shadow casting mode on instanced props Added wall paints to techs Radial need replenishers now update satisfaction over time, instead of once Instancer exception fix Fixed dancing nre New shoe store Movie theater -> retail Can disable status effects via asset, disabled drunk effect New premium common area Added staff and supply room to easy scenario Add supply room to medium scenario Incraesed need replenish rates for a bunch of props Increased chance of passenger dancing More weighting for higher satisfaction props, some heat considerations Fixed spend points not registering nearby registers after a load Pinball machine fix Upped a heap of satisfaction values by 0.5 Increased hunger decay speed Don't allow hazards Heat fixes Block eyedropping walls Passenger boats drop off more passengers, entrance widget updates in real time Bathroom need text White need text on important need widget Foam fx on sphere ship, marked deck attachments as background Cabin doors should now only open if the room owner is in range (not for everybody) Basic support for rebuilding walls when building an expansion Remove month reference on loan widgets Remove old static batching system Remove old mesh batcher system (was deprecated by instancing) Mesh instancing updates, fixed issues with expansions Fixed expansion corner bits getting disabled incorrectly Fixed wallet hover text not triggering on passenger inspector Update default starting ship Update scenario files Can now place exteiror pool flush with railings Stove and prep table only require generic supplies Rooms can now be marked as requires indoors Publish to dev Merge branch 'master' into 2019.1 Merge branch '2019.1' of SkyCruise into 2019.1
6 Years Ago
Publish to dev
6 Years Ago
Delete a heap of flight management code/prefabs Water plane Reimplement boarding flow Passengers now disembark at any time if they are unhappy for a prolonged period of time Remove admin desks, MaxContracts stat Merge branch 'master' into ocean WIP premade room placement Basic wall building controls Merge branch 'master' into ocean Codegen Show a volume to show room space + blockers Placement checking, check can afford premade room Add support for wall replacements, RoomArea placement Fix some wall placement issues Support for wall/floor auto painting Room cost equals combined cost of props Show premade rooms in entity purchase menu Deleting any prop in a prefabbed room now deletes the whole room Can now rotate premade rooms Merged PremadeRoom class into RoomArea (too much functionality overlap) New sizing placement QOL fixes, fancy economy cabin + basic common area Cafe room Bathroom prefab room Added lights to each room No longer need to connect power/water (still need generators and water tanks) Fixed overlap collider on cafe Auto setup process for rooms in new prefab scene Premium cabin, WIP exterior windows support Added support for a room to require an exterior wall (for windows) Thumbnails for rooms Ship now boards passengers based on available rooms Staff Room, Power Generator Room, Water Tank Room Categories for premade rooms Eyedropper supports rooms Disabled a bunch of props that are room exclusive Typo fix Merge branch 'master' into ocean Shower Block + Premium Cabin - Fancy rooms Cleaned up some deprecated boarding logic Show days on board stat on passenger details Passengers now pay for their room each night Fixed ships getting stuck in embarking/disembarking loop Premade room conditions Update Resources contract Supply room Disable some more props Set a default route + more contract stuff Don't show disembarking widget Added Bar premade room Wine Bar Fixed water supply room not working Can now see combined water/energy usage from purchaseable details Casino Floor + caluclate room price based on builtin props Disable old RoomAreas Clothing and Souvenir stores Sort rooms into proper/existing categories Show price per hire on room details, disabled some deprecated UI info Fix lights flickering when power is overflowing Contracts can now offer any entity for free, starting rooms are now free Can now toggle blimp mode Passengers jump out of the ship with a parachute when they are unhappy Doorways now need to be clear Hardcode time between locations to 60 seconds Hygiene decays New default starter blueprint Fixed rooms doubling their props after loading the game and parent deserialisation Loading premade rooms now has special handling for nested entities Instead of loading an entity from the prefab, the premade room will now attempt to match presaved data to the existing prefab. This is to ensure that props with custom, per room modifications (like lights) aren't wiped and replaced with stock settings when loading a game. Update blueprint loading for premade rooms Disable routes button Updating starting blueprint Updated some lights Passengers are now dropped off via cars Passengers without rooms will now be auto assigned a room if one is built Buying rooms now deducts cash Background water moves Tech is unlocked immediately via cash, driven by multiplier on tech tree Tug boat prop for dropping off passengers More room thumbnails Shorter days, boat foam fx Extend exterior walls to sink into the water Passengers float away on lifeboats UI tweaks Added a vertical scroll bar to the build menu Ocean steam branch Cap passenger count to cabin count Fixed another passenger capping issue End of month no longer triggers automatically, must be opened via a notification Casino floor icon Better wall painting for premade rooms Tweaked some foam Merge branch 'master' into ocean Pop a notification when passengers leave due to unhappiness Update ECS packages, rooms now count all passengers that are inside them Added IsEditingInPrefabScene check on Entity Added some corner chunks to small oval Fix exception when placing room Show passenger happiness all the time, reflect all current passengers (not departed) Merge branch 'master' into ocean Merge fixes, notification when passengers board Mousing over entrance shows time to next passenger boat Disable ceiling shadows, allow toggle mesh instance renderers Disable lights, new directional light, disable instancing for now New skybox WIP new satisfaction system Satisfaction/need retrieval clarification Fixed needs not being clamped properly and ticking in the wrong direction Fixed not initialising satisfaction array Fixed soda cans getting dropped immediately Added satisfaction structs to need replenishers Don't show needs on passenger inspector Passenger needs now normalised to 0-100 for everyone Star slider, satisfaction info scriptable objects Show summary of satisfaction in room purchaseable details Applied lots of food/entertainment satisfaction values Fix rounding on satisfaction values Show satisfaction on passenger details Hook up tooltip on satisfaction sliders Adjusted need values Average calculation for satisfaction + store most pressing need Added a widget that shows the most important need of the passenger selected Show current average star rating Fix modification array access in jobs Update saved highest star rating Disabled some unused complaint paths in ExpensiveUpdate Remove injects from the passenger coom count system Rooms now have a luxury level, gets processed along with other stats Implemented a better system for serialising ECS data Unsaved stuff Codegen for new ECS serialisation, attribute driven Minimum satisfaction is now 0.5 Double sliders for HUD star rating, tooltip for actual number breakdowns Enable entities for everything Disable all overworld rendering Import gpu instancer asset Fixed some instancer issues Hooked MeshInstance Drawing system up to GPU Instancer Instance some more common props Merge branch 'ocean' into lighting_rework Merge branch 'gpuinstancer' into lighting_rework Updated composite_detail shader to support instancing Unsaved, skin tweaks Changes? Tweaked water Reworked crowding mechanic Some cleanup stuff, stop sorting needs Fixed some wall issues, warning cleanup Better fader on overcrowded room material Combined citizens Hooked up new combined skinned mesh renderers, disabled some clothing logic on precombined meshes Fix hard hat LODS Fixed overcrowded material getting saved in asset at runtime Add loadingBlueprint flag to session, add default wall and floor paints Some renames Fixed not being able to build rooms in a new session Fix some bad room placement maths Fixed some wall rendering issues Fixed exceptions when pasengers spawn Merge branch 'ocean' into lighting_rework Re enable mesh instancing Disabled more room lights New sun controller Fix vsync not properly applying on boot Fix service LODs casting shadows Beds replensih fatigue, enable decks Different defauilt floor texture for outdoor areas Lower area mesh on outdoor areas Remove InstantiateViaPrefabInsancer New exterior lounge area, some new support for exterior rooms and rooms that have no walls WIP pool prop and room Fixed some load game issues Added a notification when a room has been overcrowded for too long Don't allow needs or satisfaction to go up while a room is overcrowded Fixed some issues with interact points and navigation checking Combined deck chair mesh Combined umbrella mesh Cache target generator profiler strings Merge branch 'ocean' into lighting_rework Sun tweaks Fixed some weather exceptions Another weather fix Readded need sorting Turned off shadows on most held items Fixed incorrectly setup text labels on satisfaction tooltip Fixed cached profiler strings failing on null target generators Prop cost changes, new Small utility room, small supply room, change default exterior material Disable crime, disable security guard New newsagent room, new postcards stand in souvenir store Removed lights from rooms, made individual lights unavailable Filling in some luxury and shopping satisfaction values, lots of previews Show overcrowded indicator on passengers Proper exclamation icon Tried to fix the happiness out of range display bug Some new conditions for new game mechanics Overcrowding tutorial Don't allow room placement until an expansion is purchased Basic satisfaction contract Fixed contracts not making props free correctly Fixed category highlights not working for contracts with premade rooms Update lots of contracts to fit with new game flow Revert common area room Added a passenger count contract, update manifests Citizens update Updated newspaper dispenser prop Rename JobHandle to SCJobHandle to reduce ECS conflicts Rename Entity to SCEntity to reduce ECS conflicts New default walls and floors Trying out some ship wedge pieces for the corners Smooth lerp room placement Plop particles for room placement Need and satisfaction can now increase their buffer sizes dynamically Fixed ship entrance locations ListView tool to quickly see prop states More list stuff, filled in some names WIP what's new Can finally delete techs from the tech tree Disabled a heap of props that are no longer placed individually Disable wine bar prop Delete all of the tech, start putting together new stuff First pass on all initial tech unlocks More tech hookups, sort left to right Can mark techs to ignore prerequisites Fixed room bounds being calculated incorrectly on rotated rooms Disabled ship status text in HUD, relaid out some stuff Disabled region selector on new game panel Store last 100 passengers satisfaciton information Added a new bounds that blocks walls to room areas Exception fix in action chain Show averge food/shopping/etc values on satisfaction tooltip WIP scenario support Scenario support on main menu Can start scenarios Start session contracts at the start of scenario session Tweaked satisfaciton level condition display text Added scenario end/start framework, triggers on success Fail scenario if you go over time limit, notification warning Mark bp files as lfs Better scenario starting point, image Rooms can now be clicked (bounds check isntead of physics) Catch some NaN's coming out of the needs system Medium scenario first pass Added single chairs to instance manager Various build fixes Add scenario name to autosave/quicksave filename New arcade room New kitchen room New movie theater room Add supply room to tech tree and starting contract Fix sink positions in bathroom Removed some old stuff from room area inspector, moved inspectors into prefabs Scenario info in what's new, custom editor for release info objects Fix being able to place rooms at bad angles by clicking during animations Updated resources tutorial content Movie theater applies entertainment need and satisfaction, preview image Fixed scenario select toggles Increase bathroom sink need replenishment Research manager costs, show money on top of research panel Icons for tech tree More tech fixes New diner room Trying out some ship chassis tweaks Some what's new content Typo fix Unlock bins by default Reduced tech increase cost by $100 Fixed overlapping ID on tech tree Fixed some calculations in the satisfaction system Fixedf several rooms being marked as only usable by room owner Instance some more props Added support for props to declare a "stat prop" When set, the stat prop is used for all stats (needs/prices/etc) instead of the base prop. This is used int he movie theater, wehre all of the chairs are linked to the theater screen (so sitting in a chair replenishes entertainment) Fixed bad trigger setup on movie theater Fixed bathroom sink not applying needs Remove incoming ships text on gauge cluster Reomve unneeded UI New skin randomisation system More info on scenario panel Unsaved Try out screen space reflections Better exterior materials Reworked passenger wallet, passengers have unlimited money but spend different amounts Removed stock system on stockpiles, proper icon Can now modify unit needs from unity inspector Overcrowding penalty is now 50%, tweaked bathroom need replenishers Made a bad fix for the satisfaction calculation bug empty_all console command Fixed restocking not working, remove cost to restock Props will no longer be destroyed by damage/fire, instead become unusable until repaired Disable fire extinguisher prop, remove references in tutorial Fixed rooms sometimes not getting navmeshed correctly Better verbs eCan't move props inside rooms, don't show shift-click info if prop can't be moved Movie projector tech icon, shower block is unlocked earlier Fixed navmesh being generated on top of poker tables Roulette table nav fixes Passengers will no longer use props in staff rooms Added weighting to prop searches so higher satisfaction props should be used more New Or Operator target generator New need status check target generator New targets generators for dance chain, dancing should be much less common Better need replenishment values on newspaper Don't let luxury stat go down Added some ocean sfx when zoomed in Seagulls sfx Show times used on smartobject inspector Don't open ship happiness panel Show summary of popular needs when mousing over happiness bar Fixed cash spent UI in passenger details Instance wall trims, refelct shadow casting mode on instanced props Added wall paints to techs Radial need replenishers now update satisfaction over time, instead of once Instancer exception fix Fixed dancing nre New shoe store Movie theater -> retail Can disable status effects via asset, disabled drunk effect New premium common area Added staff and supply room to easy scenario Add supply room to medium scenario Incraesed need replenish rates for a bunch of props Increased chance of passenger dancing More weighting for higher satisfaction props, some heat considerations Fixed spend points not registering nearby registers after a load Pinball machine fix Upped a heap of satisfaction values by 0.5 Increased hunger decay speed Don't allow hazards Heat fixes Block eyedropping walls Passenger boats drop off more passengers, entrance widget updates in real time Bathroom need text White need text on important need widget Foam fx on sphere ship, marked deck attachments as background Cabin doors should now only open if the room owner is in range (not for everybody) Basic support for rebuilding walls when building an expansion Remove month reference on loan widgets Remove old static batching system Remove old mesh batcher system (was deprecated by instancing) Mesh instancing updates, fixed issues with expansions Fixed expansion corner bits getting disabled incorrectly Fixed wallet hover text not triggering on passenger inspector Update default starting ship Update scenario files Can now place exteiror pool flush with railings Stove and prep table only require generic supplies Rooms can now be marked as requires indoors Publish to dev
6 Years Ago
Fixed wallet hover text not triggering on passenger inspector Update default starting ship Update scenario files Can now place exteiror pool flush with railings Stove and prep table only require generic supplies Rooms can now be marked as requires indoors
6 Years Ago
Remove month reference on loan widgets Remove old static batching system Remove old mesh batcher system (was deprecated by instancing) Mesh instancing updates, fixed issues with expansions Fixed expansion corner bits getting disabled incorrectly
6 Years Ago
Basic support for rebuilding walls when building an expansion
6 Years Ago
Block eyedropping walls Passenger boats drop off more passengers, entrance widget updates in real time Bathroom need text White need text on important need widget Foam fx on sphere ship, marked deck attachments as background Cabin doors should now only open if the room owner is in range (not for everybody)
6 Years Ago
Increased hunger decay speed Don't allow hazards Heat fixes
6 Years Ago
Incraesed need replenish rates for a bunch of props Increased chance of passenger dancing More weighting for higher satisfaction props, some heat considerations Fixed spend points not registering nearby registers after a load Pinball machine fix Upped a heap of satisfaction values by 0.5
6 Years Ago
Radial need replenishers now update satisfaction over time, instead of once Instancer exception fix Fixed dancing nre New shoe store Movie theater -> retail Can disable status effects via asset, disabled drunk effect New premium common area Added staff and supply room to easy scenario Add supply room to medium scenario
6 Years Ago
Show summary of popular needs when mousing over happiness bar Fixed cash spent UI in passenger details Instance wall trims, refelct shadow casting mode on instanced props Added wall paints to techs
6 Years Ago
Seagulls sfx Show times used on smartobject inspector Don't open ship happiness panel
6 Years Ago
Better verbs eCan't move props inside rooms, don't show shift-click info if prop can't be moved Movie projector tech icon, shower block is unlocked earlier Fixed navmesh being generated on top of poker tables Roulette table nav fixes Passengers will no longer use props in staff rooms Added weighting to prop searches so higher satisfaction props should be used more New Or Operator target generator New need status check target generator New targets generators for dance chain, dancing should be much less common Better need replenishment values on newspaper Don't let luxury stat go down Added some ocean sfx when zoomed in
6 Years Ago
Made a bad fix for the satisfaction calculation bug empty_all console command Fixed restocking not working, remove cost to restock Props will no longer be destroyed by damage/fire, instead become unusable until repaired Disable fire extinguisher prop, remove references in tutorial Fixed rooms sometimes not getting navmeshed correctly
6 Years Ago
Can now modify unit needs from unity inspector Overcrowding penalty is now 50%, tweaked bathroom need replenishers
6 Years Ago
Try out screen space reflections Better exterior materials Reworked passenger wallet, passengers have unlimited money but spend different amounts Removed stock system on stockpiles, proper icon
6 Years Ago
More info on scenario panel Unsaved
6 Years Ago
Fixed bathroom sink not applying needs Remove incoming ships text on gauge cluster Reomve unneeded UI New skin randomisation system
6 Years Ago
Fixed some calculations in the satisfaction system Fixedf several rooms being marked as only usable by room owner Instance some more props Added support for props to declare a "stat prop" When set, the stat prop is used for all stats (needs/prices/etc) instead of the base prop. This is used int he movie theater, wehre all of the chairs are linked to the theater screen (so sitting in a chair replenishes entertainment) Fixed bad trigger setup on movie theater
6 Years Ago
Typo fix Unlock bins by default Reduced tech increase cost by $100 Fixed overlapping ID on tech tree
6 Years Ago
Movie theater applies entertainment need and satisfaction, preview image Fixed scenario select toggles Increase bathroom sink need replenishment Research manager costs, show money on top of research panel Icons for tech tree More tech fixes New diner room Trying out some ship chassis tweaks Some what's new content
6 Years Ago
Add supply room to tech tree and starting contract Fix sink positions in bathroom Removed some old stuff from room area inspector, moved inspectors into prefabs Scenario info in what's new, custom editor for release info objects Fix being able to place rooms at bad angles by clicking during animations Updated resources tutorial content
6 Years Ago
Add scenario name to autosave/quicksave filename New arcade room New kitchen room New movie theater room
6 Years Ago
Added single chairs to instance manager Various build fixes
6 Years Ago
Exception fix in action chain Show averge food/shopping/etc values on satisfaction tooltip WIP scenario support Scenario support on main menu Can start scenarios Start session contracts at the start of scenario session Tweaked satisfaciton level condition display text Added scenario end/start framework, triggers on success Fail scenario if you go over time limit, notification warning Mark bp files as lfs Better scenario starting point, image Rooms can now be clicked (bounds check isntead of physics) Catch some NaN's coming out of the needs system Medium scenario first pass
6 Years Ago
Delete all of the tech, start putting together new stuff First pass on all initial tech unlocks More tech hookups, sort left to right Can mark techs to ignore prerequisites Fixed room bounds being calculated incorrectly on rotated rooms Disabled ship status text in HUD, relaid out some stuff Disabled region selector on new game panel Store last 100 passengers satisfaciton information Added a new bounds that blocks walls to room areas
6 Years Ago
Fixed ship entrance locations ListView tool to quickly see prop states More list stuff, filled in some names WIP what's new Can finally delete techs from the tech tree Disabled a heap of props that are no longer placed individually Disable wine bar prop
6 Years Ago
Import animation baker WIP baked character setup, can override generated class name Can now bake specific datasets, instead of having to bake everything WIP new character renderer implementation, still some issues
6 Years Ago
Smooth lerp room placement Plop particles for room placement Need and satisfaction can now increase their buffer sizes dynamically
6 Years Ago
Citizens update Updated newspaper dispenser prop Rename JobHandle to SCJobHandle to reduce ECS conflicts Rename Entity to SCEntity to reduce ECS conflicts New default walls and floors Trying out some ship wedge pieces for the corners Merge branch 'ocean' into 2019.1
6 Years Ago
Trying out some ship wedge pieces for the corners
6 Years Ago
Compile/merge fixes Import ECS Navigation system WIP implementing navigation system Reset HasArrived, convert flags to bools
6 Years Ago
Citizens update Updated newspaper dispenser prop Rename JobHandle to SCJobHandle to reduce ECS conflicts Rename Entity to SCEntity to reduce ECS conflicts New default walls and floors
6 Years Ago
Disable ceiling shadows, allow toggle mesh instance renderers Disable lights, new directional light, disable instancing for now New skybox Merge branch 'ocean' into lighting_rework Merge branch 'gpuinstancer' into lighting_rework Combined citizens Hooked up new combined skinned mesh renderers, disabled some clothing logic on precombined meshes Fix hard hat LODS Fixed overcrowded material getting saved in asset at runtime Add loadingBlueprint flag to session, add default wall and floor paints Some renames Fixed not being able to build rooms in a new session Fix some bad room placement maths Fixed some wall rendering issues Fixed exceptions when pasengers spawn Merge branch 'ocean' into lighting_rework Re enable mesh instancing Disabled more room lights New sun controller Fix vsync not properly applying on boot Fix service LODs casting shadows Beds replensih fatigue, enable decks Different defauilt floor texture for outdoor areas Lower area mesh on outdoor areas Remove InstantiateViaPrefabInsancer New exterior lounge area, some new support for exterior rooms and rooms that have no walls WIP pool prop and room Fixed some load game issues Added a notification when a room has been overcrowded for too long Don't allow needs or satisfaction to go up while a room is overcrowded Fixed some issues with interact points and navigation checking Combined deck chair mesh Combined umbrella mesh Cache target generator profiler strings Merge branch 'ocean' into lighting_rework Sun tweaks Fixed some weather exceptions Another weather fix Readded need sorting Turned off shadows on most held items Fixed incorrectly setup text labels on satisfaction tooltip Fixed cached profiler strings failing on null target generators Prop cost changes, new Small utility room, small supply room, change default exterior material Disable crime, disable security guard New newsagent room, new postcards stand in souvenir store Removed lights from rooms, made individual lights unavailable Filling in some luxury and shopping satisfaction values, lots of previews Show overcrowded indicator on passengers Proper exclamation icon Tried to fix the happiness out of range display bug Some new conditions for new game mechanics Overcrowding tutorial Don't allow room placement until an expansion is purchased Basic satisfaction contract Fixed contracts not making props free correctly Fixed category highlights not working for contracts with premade rooms Update lots of contracts to fit with new game flow Revert common area room Added a passenger count contract, update manifests Merge branch 'ocean' into 2019.1
6 Years Ago
Proper exclamation icon Tried to fix the happiness out of range display bug Some new conditions for new game mechanics Overcrowding tutorial Don't allow room placement until an expansion is purchased Basic satisfaction contract Fixed contracts not making props free correctly Fixed category highlights not working for contracts with premade rooms Update lots of contracts to fit with new game flow Revert common area room Added a passenger count contract, update manifests
6 Years Ago
Prop cost changes, new Small utility room, small supply room, change default exterior material Disable crime, disable security guard New newsagent room, new postcards stand in souvenir store Removed lights from rooms, made individual lights unavailable Filling in some luxury and shopping satisfaction values, lots of previews Show overcrowded indicator on passengers
6 Years Ago
Turned off shadows on most held items Fixed incorrectly setup text labels on satisfaction tooltip Fixed cached profiler strings failing on null target generators
6 Years Ago
Fixed some weather exceptions Another weather fix Readded need sorting
6 Years Ago
Disable ceiling shadows, allow toggle mesh instance renderers Disable lights, new directional light, disable instancing for now New skybox Merge branch 'ocean' into lighting_rework Merge branch 'gpuinstancer' into lighting_rework Merge branch 'ocean' into lighting_rework Re enable mesh instancing Disabled more room lights New sun controller Fixed some load game issues Added a notification when a room has been overcrowded for too long Don't allow needs or satisfaction to go up while a room is overcrowded Fixed some issues with interact points and navigation checking Combined deck chair mesh Combined umbrella mesh Cache target generator profiler strings Merge branch 'ocean' into lighting_rework Sun tweaks
6 Years Ago
Fix vsync not properly applying on boot Fix service LODs casting shadows Beds replensih fatigue, enable decks Different defauilt floor texture for outdoor areas Lower area mesh on outdoor areas Remove InstantiateViaPrefabInsancer New exterior lounge area, some new support for exterior rooms and rooms that have no walls WIP pool prop and room
6 Years Ago
Combined citizens Hooked up new combined skinned mesh renderers, disabled some clothing logic on precombined meshes Fix hard hat LODS Fixed overcrowded material getting saved in asset at runtime Add loadingBlueprint flag to session, add default wall and floor paints Some renames Fixed not being able to build rooms in a new session Fix some bad room placement maths Fixed some wall rendering issues Fixed exceptions when pasengers spawn
6 Years Ago
Jenkins?
6 Years Ago
Cleaned up some missing component objects
6 Years Ago
More wall integration Lots more wall stuff WIP support for external walls Did some cleanup, removed old inventory system
6 Years Ago
Update to 2019.1.0b7 for ecs updates WIP 2019.1 API upgrades
6 Years Ago
Reworked crowding mechanic Some cleanup stuff, stop sorting needs Fixed some wall issues, warning cleanup Better fader on overcrowded room material
6 Years Ago
Import gpu instancer asset Fixed some instancer issues Hooked MeshInstance Drawing system up to GPU Instancer Instance some more common props Updated composite_detail shader to support instancing Unsaved, skin tweaks Changes? Tweaked water
6 Years Ago
Rename
6 Years Ago
#ifdef Hybrid renderer in wall system