userJarryd Campicancel

13,150 Commits over 2,649 Days - 0.21cph!

7 Years Ago
Fixed player inventory size set to 6, needs to be 8 to fit the ring slots Deleted occupationSlots on new jewellery items Fixed being unable to equip a ring in the second ring slot
7 Years Ago
Server compile fixes
7 Years Ago
Fixed stat ticks happening more than once per second
7 Years Ago
Fixed max mana and max stamina values not getting sent to client (fixed mana and stamina bars not appearing correctly after changing gear)
7 Years Ago
Fixed cancel spell sfx not playing (was playing at world origin)
7 Years Ago
Fixed ItemStatValueAdvanced inspector not updating Fixed run speed ItemStatValue pointing to the completely wrong stat Fixed ItemStatValueAdvanced not showing negative stats Can now mark showSign on an ItemStatValue to put a + or - before the stat value SelectedItem now picks up all of it's child StatValues automatically (no need to hook them up in inspector)
7 Years Ago
Added a particle to Fire Extinguishers
7 Years Ago
Reworked tech tree editor side into Unity API's Tech Tree in-game UI More tech tree stuff More tech tree unlocks Moving some stuff from entitlements to tech trees More stuff
7 Years Ago
(Hopefully) Hooked up new item tooltip
7 Years Ago
Some StatusEffect cleanup ItemoModeConsumable can now apply status effects (standard proc setup like other items)
7 Years Ago
Player now has to hold sprint +move to cancel a channelled spell (used to just be move) Exposed a channelling spell move modifier to Player, set to -60
7 Years Ago
Hooked up spell fail reasons to the AlertUI Fixed spells getting double fired Fixed being able to cast spells with non-channelling weapons in the editor
7 Years Ago
Forgot to save scene
7 Years Ago
Hooked up status effect widgets
7 Years Ago
Tech tree stuff
7 Years Ago
More initial contract stuff Tech tree boilerplate
7 Years Ago
Exposed a cancel spell sound effect on the Player prefab Refactored some spell casting logic to function better under button mashing and to give the client more information about spell fails
7 Years Ago
Unsaved change
7 Years Ago
CombatLog now stores whether an attack was a crit CombatLog UI now shows crit status
7 Years Ago
CombatLog now fades out 10 seconds after receiving a message CombatLog will become visible if chat field has input
7 Years Ago
More combat log stuff
7 Years Ago
WIP CombatLog
7 Years Ago
Made combat logs event serializable When a combat event is triggered it is now sent to the owning player client When a client receives an event it gets printed into the chat (uncheck printCombatLog on UIChat to disable this)
7 Years Ago
Exposed status effect procs on BaseMelee
7 Years Ago
Compile fix
7 Years Ago
Bounds checks to check that player is in range of corpse to loot isn't working reliably, check now also measures distance to the model's transform (not a great solution, seems to help though) Also increased distance tolerance for looting from 4 units to 8
7 Years Ago
Fixed equipment and worn items not appearing when looting another player
7 Years Ago
Added a StatusEffectChance list to TimedExplosive to apply effects to units in range of an explosion Minor fireball now applies Poison5-30 (for demo purposes)
7 Years Ago
Fixed player movement not fully being disabled during a stun Also fixed gravity not being applied during a stun
7 Years Ago
Compile fixes
7 Years Ago
Moving while channelling a spell cancels the spell
7 Years Ago
Hooked up spell cooldown UI
7 Years Ago
All status effects are removed when killed
7 Years Ago
Units can now run Staff will run to high prio jobs like fires and repairs Added invert mouse wheel and toggle auto search to settings
7 Years Ago
Needs now start at 50% and decay over time So passengers are now 50% happy when entering the ship Positive needs no longer lock when full Complaints now degrade slowly, but will lock if they hit their peak UI for showing % of cash spent
7 Years Ago
Track financial history per prop + new prop inspector
7 Years Ago
Prop Info tooltip changes Can now rotate camera by holding Left alt Passenger fare is now awrded when embarking on a trip Also lowered fares by about 90%
7 Years Ago
WIP income rework More prop income stuff Merge branch 'master' of SkyCruise
7 Years Ago
Removed some unused fields from ItemProtectionStats, including the whole ApplyForSeconds section Can now only modify a PoolValue and ValuePerSecond Can now set PoolValue and ValuePerSecond at the same time, so an item can increase a stat and modify that stat per second at the same time Might have fixed itemstats not getting marked as dirty if a float field for Health/Mana/Stamina was modified (would explain the changes that keep getting lost)
7 Years Ago
Reworked some stun condition checks to still let some systems run during a stun (fixes the stun fullscreen fx not playing properly)
7 Years Ago
Tweaked third person orientation of shield
7 Years Ago
Fixed Shield not calling base.OnHolster (fixes shield getting left on in 3rd person when switching weapons)
7 Years Ago
Fixed cast channelling bar appearing when attempting to cast while not holding a staff
7 Years Ago
Effect procs for NPC attacks are now an array of Effect/Chance rather than just a single effect
7 Years Ago
If an effect is added while the same effect is already added, the duration of the existing effect is reset rather than adding a new effect Fixed bleeding effect healing rather than hurting Fixed damage from status effects procing the status effect on hit of an NPC (should fix effect spam)
7 Years Ago
Added an onStatusEffectsChanged callback to GlobalMessages Fixed ArmorIndex ui element not checking status effect protection values Added a statuseffects.removeall command to remove all active effects
7 Years Ago
Added Bleeding and Frozen effects to demo all of the fullscreen effects Added ability for ItemStatsProperties to lower protection values (previously could only do positive values) Bleeding slows by 20% and deals 5 dmg per second for 10 seconds Frozen stuns the player for 5 seconds, lowers all damage resistances and will break when the player takes damage (so the hit that breaks the freeze should do a lot of damage)
7 Years Ago
Moved status effect fxPrefabs into the standard Effect system Fixed charge effect on fireball spell not working (was missing an EffectRecycle) Fixed spell charge bar looking weird after casting multiple spells Hooked poison effect up to the Poison fullscreen fx
7 Years Ago
Hooked up the spell charging bar
7 Years Ago
Added a StatusEffectFullscreenFX manager that enables/disables fullscreen UI roots as necessary