userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

7 Years Ago
Better average position calculation on tech tree Quick saves are no longer called autosaves (filename) Staff fixes, fire extinguisher dispenser doesn't need full time workers Fixed notifications animating at scaled time
7 Years Ago
Updgrade to 2018.1.3f1, reenable motion blur
7 Years Ago
Fixed game time widget not updating when using keyboard shortcuts
7 Years Ago
Error cleanup, disable blueprint guides on startup Raise notifications when using eyedropper or delete Notifications wait 5 seconds before clearing after viewing
7 Years Ago
Shrink notification, hover to see information Smarter notificaiton dismissal, high priority notifications bounce Merge branch 'HUD' of SkyCruise into HUD Hooked up error prompt animation
7 Years Ago
Fix selected entity not deselecting after right clicking during placement
7 Years Ago
Fixed first contract not being marked as a tutorial
7 Years Ago
Exposed an option to hide details while placing (defaulted to true)
7 Years Ago
Unsaved
7 Years Ago
Reworked some staff logic, service staff should be more consistent when working at props Added staff slot display to smart object inspector Implemented support for jobs to be retried if they fail
7 Years Ago
Detached contract indicator Fixed some missing category references Update score tracker UI Some smart object inspector improvements
7 Years Ago
Available contracts widget Trying out notifications on the bottom of the screen
7 Years Ago
Unsaved
7 Years Ago
Hooked up tooltips on gauges
7 Years Ago
Updated the current ship widget Ship details cleanup More ship details Fixed custom ship colours not working
7 Years Ago
Added a 0.5s delay to tooltips Hooked up new contract display, fixed some contract indicators
7 Years Ago
Fix grid error when placing expansions Fix prop grid
7 Years Ago
Props are now marked as not unlocked if there is no balloon Merge branch 'HUD' of SkyCruise into HUD
7 Years Ago
More thumbs
7 Years Ago
Exposed quick save and quick load to launcher input bindings Remapped defaults: Console - F1 (tilde still works) Quick Save - F5 Quick Load - F9 New staff markers New marker meshes/materials Merge branch 'master' into HUD
7 Years Ago
New marker meshes/materials
7 Years Ago
Exposed quick save and quick load to launcher input bindings Remapped defaults: Console - F1 (tilde still works) Quick Save - F5 Quick Load - F9 New staff markers
7 Years Ago
Hooked up gauge needles
7 Years Ago
Added support for suib categoiries on entities
7 Years Ago
Update some tooltips
7 Years Ago
Show category name tooltip on tabs Show grid when placing ship expansion Locked entitlement buttons now show the name of the thing that is locked
7 Years Ago
Fix not being able to paint Expansions descriptions Enable console Increased the font width of prop descriptions (light->regular) Lots of contract,notification UI tweaks Notifications and Contracts are now right aligned Conditions can now indicate that they need a prop/category, set up contract highlights Fix some contract display stuff Passenger panel hookup, tooltips on need sliders More passenger details WIP Panel redesign (see staff panel) Entitlement restrictions
7 Years Ago
jenkins
7 Years Ago
newhud steam branch
7 Years Ago
Unsaved
7 Years Ago
WIP contract stuff
7 Years Ago
Notification tweaks
7 Years Ago
Hook up company info in routes, settings, what's new, load/save
7 Years Ago
Fix for null categories Maximum passenger counts are now driven by a company level, rather than per-route Fixed an incorrect ship bounds calculation Ship top now fades instead of turning on/off immediately Expose motion blur to settings Decal mode control help WIP Decal colour picker Unsaved More colour picker work Basic decal layering, automatically applies new layer and can be adjusted by player Layer controls help Added square, thick rectangle, thin rectangle, hemisphere decals Source Merge branch 'master' into HUD
7 Years Ago
Fixed bottom bar button using pointer events, should be using hover root Fix tooltip issue, enable/fix tech tree, new UIPanelIcon component Enable staff/routes
7 Years Ago
Copied over quality/shadow settings from main (Preview maker shouldn't change these anymore)
7 Years Ago
Cancel entity purchasing with LMB Hooked up some smart object inspector stuff
7 Years Ago
Source
7 Years Ago
Layer controls help Added square, thick rectangle, thin rectangle, hemisphere decals
7 Years Ago
Decal mode control help WIP Decal colour picker Unsaved More colour picker work Basic decal layering, automatically applies new layer and can be adjusted by player
7 Years Ago
Maximum passenger counts are now driven by a company level, rather than per-route Fixed an incorrect ship bounds calculation Ship top now fades instead of turning on/off immediately Expose motion blur to settings
7 Years Ago
Scene rework
7 Years Ago
Decals can override their sprite colour in purchase menu Merge branch 'HUD' of SkyCruise into HUD Reenabled entity purchasing slide out while placing
7 Years Ago
Don't show resource counts if resource is 0
7 Years Ago
Paint categories, category now exposes Engine thumbnail
7 Years Ago
Fix for null categories
7 Years Ago
Hooked up need sliders, price label, reenabled console
7 Years Ago
Fixed some expansion issues Take steam screenshot via screenshot tool Mirror, Rotate and Scale support for decals Codegen Decal scaling, rotation fixes Colour switcher support, more fixes better placement controls (moved scale and rotate controls to LMB drag) More colours, company colours can select different valid uses Converted all decal projectors to unlit Fire + Circle filled decal Added colliders to decals so they can be deleted Preview thumbs, alt fire Placeable engines New staff only door Fixed some settings fields not serializing properly Fixed being able to continue a save that was deleted Add alert prompt to main menu Can no longer start a new game if company has no name, disabled starting ship selector Append company name to autosaves, store a GUID per company Added some floor trim to the ship edges to cover up light bleeding Ship attachments now turn off when the ship's visbility state changes Camera starts in better position Better docking behaviour Prevent starting expansion being placed too far away from origin Prop preview now changes shadow quality and then reverts it See Scripts/Editor/PropPreviewSettings Tweaked some camera logic Fixed a docking issue Adjust camera zoom clamps when placing ship attachments WIP Needs rebalance Fix drawers, apply new prop need stats Merge branch 'needsrebalance' into HUD
7 Years Ago
Fix drawers, apply new prop need stats
7 Years Ago
WIP Needs rebalance