userJarryd Campicancel

13,592 Commits over 2,922 Days - 0.19cph!

6 Years Ago
inventory.copyto now copies skins
6 Years Ago
Fix one off note instruments (drum kit) never resetting to not playing Increased max notes on drum kit
6 Years Ago
Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
6 Years Ago
Fix misaligned tuba world lod
6 Years Ago
Fixed perspective changes while holding instruments not working on non-admin players
6 Years Ago
Fixed bass notes missing animation slots
6 Years Ago
▍▄▋'▄ ▊▌▄▊ ▌▊▅▆▆▅▌▍▉
6 Years Ago
█▋▄▌▅▍ ▊▅▋▆ ▇█▉▊▅ ▇▄▋ ▄▇▍ ▅▄▅▇▋ ▋▉▇▍▅
6 Years Ago
Change bass default octaves to 2/3
6 Years Ago
Don't allow notes on guitars until the deploy animation is finished
6 Years Ago
Added a start sound field to every note Fixed tuba not marked as looping
6 Years Ago
▇▍▌▉ █▋▍ ▅▄▄▍▋█▉ ▍▊▉▍ ▍▄▅▊▄
6 Years Ago
Trumpet and tuba animation slot hookups Got rid of placeholder Trumpet and Tuba sound assets Disabled some mount/deploy sounds that were misleading and sounded like full notes Added a loop option for Tuba and Trumpet to loop sounds forever
6 Years Ago
▆▇█▅▉ ▄▄▅▋▆█▅▄ █▉▇▋▋▌▆ ▍▅▊ ▇▊▉▍▊▅▉ ▅▉▉▆▇▋▍
6 Years Ago
▋▄▋▍▅ ▅▉▊▊▍▋█▇
6 Years Ago
▆▋▄▋ ▊▆▅▅▉-▉▄ ▊▋█▅▅▌▉▌█▊ ▊▇ ▊█▆▅▇▉▍█▄ ▋▆▊▋▇▄
6 Years Ago
▋█▇▉ ▆▇▊▊█▅▆▌ ▄▍███▌▋▅▉, █▅▇▇▊▇ ▋▆▅▄▋▇▆▆▊█
6 Years Ago
▅▅▊▇▋ ▉▆▅▆ ▌▉▄▇█▋▌▄▆▋▋
6 Years Ago
▊▍▍▄ ▇▊▋▊ ▅█▌▆▊▌▄▆ ▊▊▋▇
6 Years Ago
▍▄▌▋▉▋ ▊▌▉ ▄▌▌▋█▍▋ ▋ ▍▅█▍▌▇▊▊ ▅▊▆▄ ▄█▄▍▊▌▌▄ ▇▇ ▋▅█▉ ▌▆███▍▉█▇▆▍▊▄ ▊▅▄▇▄ █▌█▉▋▍▄ ▊▅▊
6 Years Ago
Tweaked default tree marker size range Generated oak tree marker data Generated beech tree marker data Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
6 Years Ago
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
6 Years Ago
Fixed sharp notes not being stopped properly on remote clients
6 Years Ago
Only scale from Spine_4 up when equipping an instrument Reset scale of instrument to one on deploy Realigned guitars
6 Years Ago
▉▄▅▍▄▍▆▇ █▍▊▌ ▉▅▆▅█▉▄▉▉. ▌█▇▊▋█▌ ▋▄ ▇▆█▊▉▄▅ █▇█ ▊▄▅▅▊ ▆▉▋▍ ▅▋ ▌█▊█▋▉▋, ▇▆▉ █▉█ ▉▇█▌ ▊▅▄▄▅▉ ▍█▊▆: ▋▇▆▊▌▉▇█▌▋▆.▌█▇▄▄▍▅█▋▊ ▇▌ ▊#▅ ▋▅ ▊▊▌ ▊▍▄▇▄▄ ▍▌ ▉▍▄▅ █#▊
6 Years Ago
Doubled minimum note fade out time (0.05s - 0.1s)
6 Years Ago
Refactored note bindings to be a binding per regular and sharp note, rather than combining both into a single binding. Fixes some issues when quickly playing something like C -> C#
6 Years Ago
Merge from main
6 Years Ago
Remove unneeded pass by ref Added a new cluster root that sits above the regular marker container to force clusters to appear above regular markers
6 Years Ago
Merge from main
6 Years Ago
Tundra tree marker data
6 Years Ago
Merge from main
6 Years Ago
Marker data for palm trees
6 Years Ago
▇▉▄▍ ▋▄▅▆▉▆ ▇▅▄▄▄▅▍
6 Years Ago
▅▆█▆ ▅▄▉▆▉▇█
6 Years Ago
▊▍▋▄▊▅▅
6 Years Ago
▄▊▄'▌ ▆▆▊▆▆▉ ▍▇▅▌ ▄▍▋▉▆▄▋ ▊▆ ▇▅ ▇▋▍▉ ▌▍▍▌▄▉ ▅██▄ (▄▍▊▇▋ ▌▅▄ ▋██▄▅█▅▆ █▇▋▋ ▌▉ ▋▋▇▊▄█▅▇)
6 Years Ago
▄▄▊ █ ▇▉▌▆▄▌ ▉▋▋▋▊ ▊▍ ▇▅▆█▅ ▍▊▍▄ ▍▊▍▆▆▇ ▄▍▌▄
6 Years Ago
Assign some max concurrent notes Fix culling distance on held tuba Fixed a case where notes wouldn't end on remote clients
6 Years Ago
Potentially fixed one off note instruments not recycling their notes and failing to play new notes (cowbell bug)
6 Years Ago
Don't voice limit cowbells
6 Years Ago
▆▊▅▆▉ █▄▊▅ ▇█▄█
6 Years Ago
▊▇█▄▅▉▊
6 Years Ago
▅█▇▇▋ ▍▆▊▊▌ ▉▍▋ ▍▇▌▍▉▊▌ ▍█▋▍▄▌▊▍▋ ▍▆▇█ █▅▆▄ ▅█▄▌▌
6 Years Ago
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
6 Years Ago
Exposed sharp keybinds to options menu
6 Years Ago
Added an audio.instruments volume convar (not exposed in settings yet)
6 Years Ago
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
6 Years Ago
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
6 Years Ago
Enable update while offscreen on the players body meshes while they are in third person (only if local player) Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down