12,334 Commits over 2,223 Days - 0.23cph!
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Save on an IOEntity if it's been placed by a player (see PlayerPlaced)
Use to distinguish between monument entities and player entities
WIP support for third person held entities, currently set up on acoustic guitar
Added an instrument view point to the player model, still not super happy with this
Hook up drum kit materials
Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
Hacky fix for getting stuck in third person after exiting instrument
WIP override camera point logic for mountables
Revert file storage
Revert entity.proto
Revert PlayerVoiceSpeaker
Some comments to explain stuff
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Mark some scripts as not being actively developed for code reviews
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Update piano to use RendererLOD
Drum IK pass
Better hand IK rotation options
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Client/Server fixes
Fix instruments not playing notes over network (actually tested!)
Fixed IK not working over network
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Better IK positions on piano
Reworked RMB click detection for point of interest markers
Can click on sleeping bag to respawn
Add world position of sleeping bag to respawn info
Add lock time to sleeping bag icon
Abstract the map into two classes: MapInterface and MapView
MapView handles displaying map, updating markers, etc
MapInterface handles input logic like adding markers
Need to do this in order to use map on other UI panels
Replace previous death marker when dying
Moved piano mount pos and dismount positions to fix not being able to interact
WIP sleeping bags on map
Don't process RMB clicks if player drags on map
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Better player getter on static instrument
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Hooked up bass guitar material
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
Better tooltip on death marker
Better map to world calculation (still not perfect)
Remove map notes by right clicking them
RPC cleanup/formatting
Map points of interest are colour coded
Compass notches are colour coded with map notches
Populate max 6 markers on the compass