13,600 Commits over 2,710 Days - 0.21cph!
Fixed walls getting damaged by fire and causing exceptions
Check if baggage stack is full before adding baggage to it
Fixed some staff nav issues
Items can now declare themselves as variants of another item
Fixed staff ahving a lower nav priority than passengers
Add rays and atmospheric scatterring to screenshot camera
Fix disembark trigger on ship entrance not working
Navmesh generation fixes
Block game input on what's new, load/save
Reworked interaction points on several larger props
Weather post process changes
Added unlock_entitlement command
Remove some logs
Increase starting power on ships
Staff changes
Service staff are now unlocked with maintenance staff
Staff contracts are now merged
Staff contract now gets player to build baggage stack
Service staff now pick up loose rubbish (they can't empty bins though)
Custom notification for water leak
Force light shadows while taking screenshots
Baggage stack can now be placed flush with wall
Can now disable auto collider population on props
Ships now start with 15 water, lowered toilet water usage
Made monthly contracts a little easier
Monthly contract now hides after it's been completed
Fixed whats new images not getting committed due to bad gitignore
Fixed doors not opening/closing correctly
"clear_autosaves" console command
Don't update save/load when saves are updated if panel doesn't have focus
Doubled max weight of all balloon expansions, rebalanced lots of prop weights
New monthly score objectives, generate an easy, medium and hard monthly goal if possible
Unsaved
Luggage monthly goal, better goal minimums
Spend Money monthly objectives now reward less
Fix not being able to delete destroyed props
Ship ceilings now render as double sided
Fixed loading screen hints text file encoding
Wall placement fixes
Loading hints update
WIP What's New for May 2018
Screenshot tool now saves a jpg and png for each shot
Fixed being able to place props at bad angles by rapid clicking
Show cursor when exiting screenshot camera
Unit walk anim fix
Windows now affect unit light calc (if near window, unit is in light)
Added some fake ambient light from exterior windows
Disable motion blur because of 2018.1.f2 bug
StaffType is now a flag, jobs can support multiple flag types
Fixed placement of wall mounted props on 45 degree walls
WIP Baggage system
More baggage
Better cargo stacking
Baggage variants
Bag needs (passengers complain if bag isn't stored safely)
Baggage cleanup
Show baggage state in tooltip
Merge branch 'master' into baggage
Proper baggage cage mesh
Better cargo stacking
Baggage variants
Bag needs (passengers complain if bag isn't stored safely)
Baggage cleanup
Staff surface is now world space, fixes bad tiling on corners
Update doorway thumbnail
More door stuff
Window prop is no longer available in-game
New door shader, rewordked door to slide left
WIP Baggage system
More baggage
Try/Catch saving to stop endless broken autosaves
Don't show complaints if they are < 20%
Update tooltip on Expansions button
WIP Windows
Window Icon + UVs
Transparent glass
Removed prop list from GameConfig, load at runtime from AssetRegistry
Sort category list, Alphabetical prop sort
WIP Screenshot Camera
Track prop age via new GameTimeStamp struct
Deleting props now refund less money based on prop age
Cloud import settings
Fix missing component warning in main menu
Fix time not progressing while an input field had focus (seriously)
Bubble ship expansions
Circle corners, Cumulus entrance fix
Removed ship upgrades from tech trees (is deprecated by ship expansions)
Preview route mod descriptions on inspector
New prop category cost modifier + tech
Disable linux uploads (builds aren't working)
Fixed error spam in main menu
Loading screen hints + feedback prompt
More vdf changes
More camera padding
VDF changes
WIP ship expansion system
More ship expansions
Optimised ship room placement
Raised balloon, added ceilings to floors
Ship Entrance is now a movable prop
"clear_passengers" command + cleanup
New exterior materials
Better expansion previews
Zoom tweaks
More exterior ship stuff
SerialisedEntityComponents are now an array
Better ceiling meshes
More expansion logic
Auto corner generation
Corridor + Exterior Expansion
Can toggle whether expansions can overlap
More exteriors
Adjust camera zoom levels
Unsaved source changes
WIP expansions UI
Unlock expansions via tech tree
Expansion entitlement, corner fixes
Ceiling mat
Ship starts with ship entrance pre built + motion blur fix
Expansion tooltips
Show expansion unlocks on tech tree
Thumbnails for expansions
Cumulus fixes
Expansions support offsets
Add support for radial expansions, subtractive expansion space and point caching
Full circle expansion
Merge branch 'master' into shipexpansions
Camera bounds gets updated with expansions
Fixes
Removed mesh colliders on clouds
Selection fix, show move input on prop tooltip
Expansions support stats
Removed mesh colliders on clouds
Camera bounds gets updated with expansions
Fixes
Grammar fix on staff cost modifier
Disable linux builds
Merge branch 'master' into shipexpansions
Cumulus fixes
Expansions support offsets
Add support for radial expansions, subtractive expansion space and point caching
Full circle expansion
Expansion tooltips
Show expansion unlocks on tech tree
Thumbnails for expansions
Ceiling mat
Ship starts with ship entrance pre built + motion blur fix
Unlock expansions via tech tree
Expansion entitlement, corner fixes
More expansion logic
Auto corner generation
Corridor + Exterior Expansion
Can toggle whether expansions can overlap
More exteriors
Adjust camera zoom levels
SerialisedEntityComponents are now an array
Better ceiling meshes
Zoom tweaks
More exterior ship stuff
Grammar fix on staff cost modifier
New exterior materials
Better expansion previews
Ship Entrance is now a movable prop
"clear_passengers" command + cleanup
Optimised ship room placement
Raised balloon, added ceilings to floors