13,239 Commits over 2,680 Days - 0.21cph!
More weather stuff + serialisation
Push weather sfx into new weather mixer group
Storm changes + weather UI widget
Unsaved change
Update PostProcessing, added Time of Day and Weatherman
Custom weather settings
Build fixes
More metric stuff and UI
Score metrics reward cash
End of month screen now shows monthly financials
Score trackers now generate based on monthly averages
Some prop fixes
Average monthly score tracking
Portrait animators don't sync up
Added Dynamic Decals, company logos are now decals
Added toilet + Bathroom need
Added a unit portrait render manager
Move conditions
New metrics system
More score tracker stuff
More score stuff
Trash collection score
Cast progress bar now increases instead of decreasing
Removed team boss UI and logic (it never worked outside the editor)
Absolute incoming heal amounts in the combat log
Lower spell timeout to 5 seconds
Disable team join chat message
Added a 10 second timeout to spells in case anything goes wrong with the cast process
Added a second hud bar for the other faction boss
Fixed another build error
New water supply stat, Water Tank prop
Added tech tree icons
Standardised prop preview thumb generation
Added a hud element that shows your current team and the HP of the other team's boss NPC
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
Added infinite mana cheat
Spell casting now uses the cast and release animations
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
Sped up casting progress bar so it could keep up with new spell speeds
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Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
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New vending machine model and size
Added a text component that shows the current key binding to each belt bar slot
Removed reload binding
Added new fire sprinklers prop
Automatically puts out fires in range
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
Fixed being able to cast more than one spell at a time
Default bind Use to F (was E)
Fixed a voice exception with the playermodel?
Clearing bindings now triggers a cfg save
New default bindings:
Equipment slots are now mapped to Q,E,R,C
Can also trigger slot1 and slot 2 with mouse wheel up/down respectively
Crafting menu shortcut is now Z
Some conditions refactor/cleanup
Simplified radial indicator
WIP dynamic conditions for more interesting repeatable contracts
Don't show healing combat log lines when self-healing
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
Fixed combat log not displaying any logs from enemies with"corpse" in their name
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
Fixed armour protection being counted twice when calculating damage
Loot tooltip now shows health/mana/stamina per second as per minute
Fixed combat log displaying damage as decay if the damage was fully blocked
Refactoring a heap of stuff, dynamic contracts WIP