userJarryd Campicancel

13,239 Commits over 2,680 Days - 0.21cph!

7 Years Ago
More weather stuff + serialisation Push weather sfx into new weather mixer group Storm changes + weather UI widget Unsaved change
7 Years Ago
Update PostProcessing, added Time of Day and Weatherman Custom weather settings Build fixes More metric stuff and UI
7 Years Ago
Score metrics reward cash End of month screen now shows monthly financials
7 Years Ago
Build fix
7 Years Ago
Score trackers now generate based on monthly averages
7 Years Ago
Some prop fixes Average monthly score tracking Portrait animators don't sync up
7 Years Ago
WIP window prop
7 Years Ago
Added Dynamic Decals, company logos are now decals Added toilet + Bathroom need
7 Years Ago
More spell cleanup
7 Years Ago
Possible spell fix
7 Years Ago
Added a unit portrait render manager
7 Years Ago
Move conditions New metrics system More score tracker stuff More score stuff Trash collection score
7 Years Ago
Cast progress bar now increases instead of decreasing Removed team boss UI and logic (it never worked outside the editor)
7 Years Ago
Absolute incoming heal amounts in the combat log
7 Years Ago
Print team join locally
7 Years Ago
Lower spell timeout to 5 seconds Disable team join chat message
7 Years Ago
Added a 10 second timeout to spells in case anything goes wrong with the cast process
7 Years Ago
Added a second hud bar for the other faction boss
7 Years Ago
Fixed another build error
7 Years Ago
New water supply stat, Water Tank prop Added tech tree icons Standardised prop preview thumb generation
7 Years Ago
Build fix
7 Years Ago
Added a hud element that shows your current team and the HP of the other team's boss NPC
7 Years Ago
Fixed item tooltip leaving some weapon stats on if mousing over a spell immediately after mousing over a weapon
7 Years Ago
Added infinite mana cheat
7 Years Ago
Spell casting now uses the cast and release animations
7 Years Ago
Forgot to save
7 Years Ago
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions
7 Years Ago
Sped up casting progress bar so it could keep up with new spell speeds
7 Years Ago
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7 Years Ago
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
7 Years Ago
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7 Years Ago
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7 Years Ago
New vending machine model and size
7 Years Ago
Added a text component that shows the current key binding to each belt bar slot Removed reload binding
7 Years Ago
Cleaned up some logs
7 Years Ago
Added new fire sprinklers prop Automatically puts out fires in range
7 Years Ago
Added a global spell cooldown that blocks all other items/spells after using a spell (1 second right now, exposed as MinTimeBetweenCasts on the player prefab)
7 Years Ago
Fixed being able to cast more than one spell at a time Default bind Use to F (was E)
7 Years Ago
Fixed a voice exception with the playermodel? Clearing bindings now triggers a cfg save New default bindings: Equipment slots are now mapped to Q,E,R,C Can also trigger slot1 and slot 2 with mouse wheel up/down respectively Crafting menu shortcut is now Z
7 Years Ago
Some conditions refactor/cleanup Simplified radial indicator WIP dynamic conditions for more interesting repeatable contracts
7 Years Ago
Don't show healing combat log lines when self-healing
7 Years Ago
Added TimerProcs to NPC's, triggers at set intervals while a NPC is aggroed
7 Years Ago
Added a new self proc chance field to NPC definitions, will proc an effect on self for each attack
7 Years Ago
Fixed combat log not displaying any logs from enemies with"corpse" in their name
7 Years Ago
Converted ValuePerSecond to ValuePerMinute on ItemStatsProperties (values are unchanged)
7 Years Ago
Fixed armour protection being counted twice when calculating damage
7 Years Ago
Loot tooltip now shows health/mana/stamina per second as per minute
7 Years Ago
Fixed combat log displaying damage as decay if the damage was fully blocked
7 Years Ago
Codegen
7 Years Ago
Refactoring a heap of stuff, dynamic contracts WIP