userJarryd Campicancel

13,600 Commits over 2,710 Days - 0.21cph!

7 Months Ago
S2P + HLOD both oil rigs
7 Months Ago
Fixed pipe colours on small oil rig
7 Months Ago
Fixed all of the pipe colours on large oil rig
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
7 Months Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
7 Months Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
7 Months Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
7 Months Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
7 Months Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Server compile fix
7 Months Ago
Global S2P with HLOD
7 Months Ago
Created a tool to print out any RendererLODs in the loaded scene that can be converted to MeshLods (Tools/Optimize/Find convertable RendererLODs in scene) Went through each monument looking for stragglers, some notable finds: -the xmas set dressing prefabs for compound and bandit town were largely still using LODGroup, almost all of these are now MeshLOD -converted several rooms in a few monuments that were completely disconencted from their root assets (mil tunnels most notably)
7 Months Ago
Update wooden_crate_e (and it's camo version) to MeshLOD
7 Months Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
7 Months Ago
Rerun fishing village A and C S2P
7 Months Ago
7 Months Ago
Merge from techtree_panel_improvements
7 Months Ago
Updated the tech tree dialog to use pooling instead of instantiating and destroying it's contents when switching tabs Halves the opening time (155ms->77ms) and GC (6.4mb->3.6mb)
7 Months Ago
Play the old workbench open/close sounds when opening a tech tree on a workbench Play just the appropriate open sound when switching to a tech tree
7 Months Ago
▌▇▇▅ ▋█▋ ▋▌▄▌ ▇▌▉▅▊ ▋▋ █▇▍ ▍▋▋▍▄▉ ▆▇ ▆▆▆▊▍█ ▌▆▄▇ ▆▌▆▆▉▋▄ ▌▌▊▇ █▊▍▄▄▍▉▊ ▅▋ ▍ ▉█▉▌▊▊ ▌▄▇ █▊█ ▅█▋▊▅▄▍▅ ▊▊▍▌▊▇▊▍, ▉▆▊▍ (▊▇▇▋▋▋▄█▄▋) ▆▍▌▆▋ ▉▆▆█ ▊▆▉▆▌ ▉▋▆ ▆▍▍▉▅▋▋ ▋▌▅ ▍▍ ▇▍▉▅▌ ▇▍ ▄▇▉▅▊▆▌▄▋ ▄▄█▆ ▄▉ ▌█▅▆▅▅ ▅█▍ ▇▆▇▄▋▋ █▇ █▉▋▌▊▌ ▆▇ ... ▆▋▍▊▋▋▋ ▍▌▄ ▄▄▊▆ ▋▌▍▊, ▌▇▍▋ ▇▄▊▋▍ ▊▆▋▅ ▊▌▍ ▌█▅▋ ▆▊▉█ ▅▊▊▇ ▋▆ ▌▌▌▄▍▌ █▉█▍▍▍▋, ▄▊▅▍ █▅▋▇▇▋▅ ▇▆▌█ ▉▊▇▇▍▊. ▌█▌▄▊▄█▇ ▍▅▌▆'▌ █▌▄▊ ▅▆ ▍▍█▄ ▋▋▋ ▍▍▍▋ ▉▊▄ ▄▆▅ ▆▌'▌ ▄▆▄ ▇▉▇▄▇▇▊▉▍ ▆▄ ▄▋▇ ▇▄▇▌▄ ▉▇▅▊▅▆ ▋▅ ▊▋▌▆ ▆▋▌▄▉ █▊▇▉ ▇█▌ ▆▊▍▇ ▍▋▆█▍▍▋▊▆▍ ▆▌▊▆ ▍▋▅▄▌ ▇▍ ▆▌▊▋ ▉█▆▍▇▇█ ▆█▆▍▉▇ ▆▆▍▆▌▉ ▅▋▋▇ ▇▋▊▆▌▊█▋▌▉ ▋██▉ ▋▌▊▋▉ (▅▄▄▅▋▋▉▇▊▇▇█▍▋ ▅▌▅ ▊▄▊▊▄█▄▄▊▌▋) ██▍ ▍█▆▊▇▇, ▉▌▉▆▇▋▇▉ ▄▋▋▇ ▊▉▅▉▄'▍ ▅▉▍▅▅▌▌▌▆██ ▄▋▅ ▋▉▊▋ ▉▇▇▇▄
7 Months Ago
Added a global S2P mode that updates all HLOD (Tools/Scene2Prefab/Update All Force HLOD) Global S2P with full HLOD update Also included the new lighting files unity seems to want to produce for scenes
7 Months Ago
Removed UI.Dialog.EnterLockCode scene (just use the prefab)
7 Months Ago
Relaxed bounds check when flood filling seeds (putting on a branch as it's slightly too risky for a hotfix) Resolves case where standing too far away from the planter would result in the player only being able to flood fill a selection of the empty slots
7 Months Ago
Fixed a case where holding shift and placing seeds after looking at a planter would throw client side building errors
7 Months Ago
Fixed a case where seed flood fill would show incorreect guides when looking at planter behind a building block
7 Months Ago
Merge from main
7 Months Ago
Fixed some bait items not displaying a max stack size of 1 (raw bear meat, likely more) No actual gameplay change, just UI
7 Months Ago
Fixed items sometimes getting dropped in the world when caught in a fish trap intead of inserted into the inventory
7 Months Ago
Merge from main
7 Months Ago
Replaced all of the loot panels that get run with S2P in the LootPanels scene with their prefab version S2P no longer processes any UI prefabs
7 Months Ago
Cherry pick 98470 for scene stats
7 Months Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
7 Months Ago
7 Months Ago
Add /MemoryCaptures to ignore.conf
7 Months Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
7 Months Ago
Merge from main
7 Months Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
7 Months Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
7 Months Ago
Merge from main
7 Months Ago
Client compile fix
7 Months Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active
7 Months Ago
Fixed IO not being usable inside no build zone
7 Months Ago
Rolled freeUpgrade into freeBuild Exposed all of the creative options in the rust editor window for easy dev access
7 Months Ago
Renamed noBuildCost to freeBuild FreeBuild mode now allows you to build blocks to a specific grade rather than just twig Selected build grade is displayed in the right click context menu while holding the planner, can be cycled with Q and E
7 Months Ago
Convert bypassrepaircooldown to freerepair, bypasses the cooldown and makes repairs free
7 Months Ago
Added creative.freeUpgrade, allows the hammer to change grades downwards
7 Months Ago
Added creative.freePlacement, bypasses all building checks Added creative.unlimitedIo, removes limit on number of IO points, length of IO connection and auth/prevent building limits
7 Months Ago
Creative mode boilerplate, toggleable server wide via "creative.allUsers" or per player via "creative.toggleCreativeModeUser", intended for media production Added creative.bypassRepairCooldown Added creative.noBuildCost, allows free building of building blocks