12,909 Commits over 2,345 Days - 0.23cph!
Fixed some corpse objects missing prevent building volumes
Tightened up the gibs on the coffin
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
Added server.pvpBulletDamageMultiplier
Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC)
Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
Merge from coop_improvements
Another attempt at fixing the ShouldDropEgg chicken NRE
Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
Fixed birthday cake not showing consumable information in the inventory
Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
Fixed a pooling issue when using the applyRandomisation debug command
Fixed incorrectly configured gibs on the frontier walls
Apply same player proximity checks when creating redirects as the simple upgrade system
Merge from softcore_update
Merge from deployable_corpse
Change the "No reclaim manage for softcore" to a warning
Added a Finalize button to the gib simulator, removes all unused components
Don't spawn an empty child gameobject when using the Create gibs in scene tool
Added coffin corpse support
Corpses for storage barrels
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process
Added workbench 2 corpse
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3)
Rebased from main
Merge from high_walls_skins
Fixed frontier icons not mip mapping
Fixed frontier wall item move sounds
Fixed high external frontier walls not dropping gibs
Fix frontier wall not respawning properly when reskinned
Merge from deployable_corpse
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Merge from high_walls_skins
Update wall.external.high.adobe.sitem ID due to easter conflict
Commit material meta file, it should be removed eventually though
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
Reapply the randomisation feature, was lost in a merge from main
Frontier gate setup
Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour
Fixed TerrainCollision component throwing errors in edit mode
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped
Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
Merge from coop_improvements
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
Merge from coop_improvements
Added an indicator to the consumable food info panel if a food item can be fed to chickens
Added a tooltip to the food slot on the chicken coop that lists all compatible food