userJarryd Campicancel

13,586 Commits over 2,466 Days - 0.23cph!

10 Months Ago
Don't show manifest info if entity is in a scene
10 Months Ago
Don't show manifest fix options if prefab ID is 0
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
10 Months Ago
Merge from main
10 Months Ago
Merge from workshop_render_fixes
10 Months Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
10 Months Ago
Merge from main
10 Months Ago
Merge from softcore_respawn_fix
10 Months Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
10 Months Ago
Merge from manifest_insert_inspector
10 Months Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
10 Months Ago
Cleaned up the hierarchy
10 Months Ago
Add some placeholder cables
10 Months Ago
Fix legacy ceiling light
10 Months Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
10 Months Ago
Move chandelier into cozy lights folder
10 Months Ago
String light bulbs + lights are now pooled
10 Months Ago
Merge from main
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
10 Months Ago
Merge from main
10 Months Ago
Merge from multi_wallpaper_block_spray_fix
10 Months Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
10 Months Ago
Merge from workshop_render_fixes
10 Months Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
10 Months Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
10 Months Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
10 Months Ago
Merge from gunner_multi_fix
10 Months Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
10 Months Ago
Merge from main
10 Months Ago
Merge from kill_countdown_fix
10 Months Ago
Add some Y offsets to the buoyancy points on the walkway prefab
10 Months Ago
Build manifest
10 Months Ago
Add Hidden/Rust/Spatial Biome Fog/Shadow Map Downsample and Hidden/Rust/Spatial Biome Fog/Terrain Maps Process to always included shaders (Project Settings -> Graphics)
10 Months Ago
Added server.pveBulletDamageMultiplier convar, set to 1.5x on hardcore, affects all damage going from a player -> npc
10 Months Ago
Added server.respawnTimeAddition convar, adds the given amount of time to all respawn points (bags/beds/etc, won't apply to beach respawns) Set to 25m for hardcore, brings sleeping bag cooldown to 30m Subject to change!
10 Months Ago
Reworked how we handle loot distribution changes, each item now has a loot distribution type and the game mode can raise or lower the weights of all items with that type. Only has a firearms options right now This is independent of the item category as we need to be a bit more fine grained, it's also a bit mask so an item could be in more than one category (eg. firearms and military) Added a 50 point modifier to all firearm spawns in loot containers, should double chance of finding guns (needs more testing) Added the firearms loot type and crafting restrictions to all firearms: Military Flamethrower P17 L96 Python Double barrel shotgun Pump Shotgun Homing missile launcher HC Revolver MGL HMLMG M4 Minigun Revolver Rocket Launcher Bolt Rifle Eoka Flamethrower M249 MP5 Waterpipe shotgun Spas12 AK LR300 M39 M92 Semi auto pistol Semi auto rifle SKS Custom SMG T1 SMG MP5
10 Months Ago
Merge from main
10 Months Ago
Merge from mission_create_streamlining/outpost_spawning
10 Months Ago
Network++ save++
10 Months Ago
Merge from frontier_external_fixes
10 Months Ago
Even more strict handling of free spraying on frontier walls
10 Months Ago
Merge from main
10 Months Ago
Merge from teamui_switch_server_fix
10 Months Ago
Fixed team UI not displaying members correctly when moving from a larger team to a smaller team (would also occur when switching between servers)
10 Months Ago
Merge from scientist_spawners_enabled
10 Months Ago
Fix underwater dwellers spawning while scientist_spawners_enabled is false
10 Months Ago
Fixed another way of transferring items into containers that are marked PlayerItemInputBlocked
10 Months Ago
Fixed bandit town softcore spawn point appearing in primitive mode S2P bandit town