userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Create gatsby.yml
1 Year Ago
More fixes Styling Surface more dice roll stuff
1 Year Ago
Deployable map weirdness Deployable style changes Maybe making things worse?
1 Year Ago
Revert "Remove team base widget" This reverts commit c58a0e8d9e79883b2e82b5283db2876683b1ef9b. WIP deployable stats Don't allow a team member to have two of the same stat Merge branch 'main' of hackweek-rust-island-sim More merge fixes
1 Year Ago
Remove team base widget
1 Year Ago
Deployable basics, fix key errors Deployable stuff, re-enable activity issue
1 Year Ago
Better layout, prereq support kinda busted
1 Year Ago
Unsaved
1 Year Ago
More debugging
1 Year Ago
More odds
1 Year Ago
Stats Affinities for missions Surface stats in more places
1 Year Ago
Ignore ds_store Widget test
1 Year Ago
Fixed repeatable missions
1 Year Ago
Activity changeover Fixes Allow repeated missions Repeatable cooldown Deduct requirements, base basics More more stuff into typescript classes Activity complete modal WIP fail states and dice rolls More fail states, including damage ID's, prereq support
1 Year Ago
Hacked around vital display issues Convert resources More icon fixes
1 Year Ago
Fixed babelrc
1 Year Ago
Ignore rider files Partial ts migration, babel is broken
1 Year Ago
Switch to gatsby Merge branch 'gatsby'
1 Year Ago
Tick hunger down over time WIP activity reqs
1 Year Ago
More flex shenanigans
1 Year Ago
Properly load resources from csv Vitals setup
1 Year Ago
Resource refactor
1 Year Ago
Cleaned up most warnings Load activities via csv
1 Year Ago
Resource widget stuff
1 Year Ago
Finally fixed some layout issues
1 Year Ago
Initial commit Starter project Rider ignore Why does nothing ever compile Add team members Time incrementing More timer stuff Track hour changes Resources Time tracking for team members Cleanup Activity unlocks woo Mark busy characters as disabled Progress bars? in this economy? Finish mission handling, basic rewards
1 Year Ago
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1 Year Ago
Properly parse for valid, non-escaped rich text in the user portion of the chat message Also fixes chat.add not parsing emoji correctly in a better way than the fix on emoji_rich_text_fixes
1 Year Ago
Fix emoji not working if the players username has a '<' symbol in it
1 Year Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
1 Year Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type
1 Year Ago
Added warnings for mismatched file id and mission not being assigned to manifest
1 Year Ago
Emoji tests
1 Year Ago
Merge from main
1 Year Ago
Some rich text handling improvements when using chat.add, still has some issues
1 Year Ago
Merge from main
1 Year Ago
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server Emoji's now download faster (was every 1.5s, now 1s)
1 Year Ago
Unsaved
1 Year Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
1 Year Ago
Merge from main
1 Year Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
1 Year Ago
Merge from main
1 Year Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
1 Year Ago
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1 Year Ago
Fixed emoji rendering on clan chat
1 Year Ago
Merge from main
1 Year Ago
Final (hopefully) rich text emoji fix
1 Year Ago
Fixed active campfire mesh going missing when parented to a moving Tugboat (see HasDisabledRenderers in BaseEntity.Parenting, this behaviour should only occur on BaseOven entities) Fixed campfire model having an extra duplicated LOD group
1 Year Ago
Fixed exception when opening the card game UI for the second time in a session
1 Year Ago
Disabled support for emoji's in usernames, causes various rich text parsing issues Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)