userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
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1 Year Ago
Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
1 Year Ago
Parachute lines now get updated all the time, not just after the deploy animation
1 Year Ago
Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field Blit a black texture over the video RT when pulling it from the pool
1 Year Ago
Renamed beancan emoji to coffeecan
1 Year Ago
Fix clan chat emoji's not working
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
1 Year Ago
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1 Year Ago
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1 Year Ago
Parachute straps now properly attach to player's back (temp until more final art)
1 Year Ago
Merge from main
1 Year Ago
Expose beltScrollSpeedMultiplier on mining quarry
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed emoji rendering in read only input fields Added emoji support for the clan announcement and member details text fields (no autocomplete or galleries but the raw text input is supported)
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Added detailed colliders so that parachutes can be shot at
1 Year Ago
Show parachute health on HUD Client compile fix
1 Year Ago
Move the first person camera closer to the actual model head bone position while freefalling with a parachute, fixes distorted legs view
1 Year Ago
If a player is dismounted from the parachute due to a collision in the first 1.5s of the deploy they will be hurt with fall damage (up to 80 damage)
1 Year Ago
Better animation transition if the player cuts their parachute while the deploy is in process Parachute.bypassRepack convar bypasses the pickup duration Added drag to the unpacked parachute so it falls a bit nicer Fixed condition not getting applied properly
1 Year Ago
Scroll _DetailBlendMaskMapScroll and _DetailAlbedoMapScroll on belt
1 Year Ago
Protection properties for unpacked parachute Parachute is now saved and allows sleeper mounting for nexus shenanigans
1 Year Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
1 Year Ago
Fixed backpack notifies not working after 85060
1 Year Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
1 Year Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
1 Year Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
1 Year Ago
Merge from main
1 Year Ago
Fix exception when opening the map with a sleeping bag cluster
1 Year Ago
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
1 Year Ago
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
1 Year Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
1 Year Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Move FindAllServerEmoji to much later in the server boot process to prevent local folders getting created with invalid identifiers
1 Year Ago
Merge from main
1 Year Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
1 Year Ago
Merge from main