13,656 Commits over 2,741 Days - 0.21cph!
Show a dedicated first person canopy
Fixed screen shake of any parachute affecting every player in network range
Added debug.spawnParachuteTester
Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute
Handy for testing and target practice
Fixed regression causing all random variants of the abyss suit to show at once
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually)
Move visual art to the wearable via a new parachute.back.deployed hidden item
Fixed BoneRetarget scripts causing pooling errors
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
Fixed parachute throwing collision error on standalone client
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces
Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15%
Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
Potential fix for sleeping bag options persisting on the map screen when changing server
Improve transitions out of the skydive animation
Give parachutes their own protection properties, make them a bit tougher
Takes 4 rifle shots to take down, still needs more tuning
Don't go to the skydiving animation while noclipping
Fixed projectile invalids when firing from a parachute
Merge fixes
Reduced pickup time of unpacked parachute to 8s (was 12s)
Revert "Fix analytics maybe?"
This reverts commit e9ae135b5e5adcaeb1ea24efaaf3d3c7761104a5.
Analytics again
Fixed wheel loading in invalid rotation if saved before
85774
Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
Add a healing and eating tab
Increase deployable counts
Can now change team member names
Upgrade styling fixes
Fixed tooltips appearing in two places when mousing over stats on the activity screen
Show on the assign page if a player has a recommended stat
Increase the possible starting stat amount for team members
Metal tier, fixes
Attempt number 2
Add PersistentModel base model class
Deployable importer
Activities
Deployable slot
Fully remove circular references
Split Deployables into DeployableData and DeployableInfo
Activity maybe done?
Activity updates
Show deployable stats in pending activity view
Don't allow further deployables if the cap is reached
Various activity and deployable fixes
Added an AutoComplete option
Show deployable contributions on complete mission screen
Reorder resource array
Added a pause button
Add scrap
Added stone tier, including solar panels, fridge, SAR and rowboat
Show next raid at top of mission list at all times
Increase rewards from subsequent raids
Fix activities with no affinity showing the builder icon
Added a lil footer
Added a quick tab display to the activity list
Added the rest of the twig grade and most of the wood grade
Add defender stat
Add power resource
Added a new raid activity
Happens every 24h, takes no time, dice roll gets harder each day
Failing a raid now deletes upgrades
Cleanup
Added cheat mode, fixed adding new teammate not working
Deployables affect activity rolls
Vital cleanup, raid fail team damage
Team members can now die and be harvested for meat
Add stone spear, hammer, wood grade upgrade
Fix hunger ticking down straight away
Added support for deployables to produce resources over time
Heal support, grid styling
Better modal backdrop
Fixed deployable stat loading
I'm a css god
Add react-tooltip
More activities, rebalances, start with two team members
Use some unique names
Fix activity
Merge branch 'main' of hackweek-rust-island-sim