userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Server compile fix
1 Year Ago
Show a dedicated first person canopy
1 Year Ago
Fixed screen shake of any parachute affecting every player in network range
1 Year Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
1 Year Ago
Fixed regression causing all random variants of the abyss suit to show at once
1 Year Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
1 Year Ago
Fixed parachute throwing collision error on standalone client
1 Year Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
1 Year Ago
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
1 Year Ago
Manifest
1 Year Ago
Merge from main
1 Year Ago
Potential fix for sleeping bag options persisting on the map screen when changing server
1 Year Ago
Merge from parachute
1 Year Ago
Server compile fix
1 Year Ago
Improve transitions out of the skydive animation
1 Year Ago
Give parachutes their own protection properties, make them a bit tougher Takes 4 rifle shots to take down, still needs more tuning
1 Year Ago
Don't go to the skydiving animation while noclipping
1 Year Ago
Fixed projectile invalids when firing from a parachute
1 Year Ago
Merge fixes Reduced pickup time of unpacked parachute to 8s (was 12s)
1 Year Ago
Merge from main
1 Year Ago
and again
1 Year Ago
Change origin
1 Year Ago
Revert "Fix analytics maybe?" This reverts commit e9ae135b5e5adcaeb1ea24efaaf3d3c7761104a5. Analytics again
1 Year Ago
Fix analytics maybe?
1 Year Ago
Fixed wheel loading in invalid rotation if saved before 85774 Wheel will now always be reset to default position on server boot (although we could revert this behaviour after the wipe if needed)
1 Year Ago
Merge from main
1 Year Ago
Add a healing and eating tab
1 Year Ago
Increase deployable counts Can now change team member names
1 Year Ago
Tweaks, show header date
1 Year Ago
Upgrade styling fixes Fixed tooltips appearing in two places when mousing over stats on the activity screen Show on the assign page if a player has a recommended stat Increase the possible starting stat amount for team members Metal tier, fixes
1 Year Ago
Attempt number 2 Add PersistentModel base model class Deployable importer Activities Deployable slot Fully remove circular references
1 Year Ago
Split Deployables into DeployableData and DeployableInfo Activity maybe done?
1 Year Ago
Disable cheats
1 Year Ago
Activity updates Show deployable stats in pending activity view Don't allow further deployables if the cap is reached
1 Year Ago
Various activity and deployable fixes Added an AutoComplete option Show deployable contributions on complete mission screen Reorder resource array Added a pause button
1 Year Ago
Add scrap Added stone tier, including solar panels, fridge, SAR and rowboat
1 Year Ago
Analytics
1 Year Ago
Show next raid at top of mission list at all times Increase rewards from subsequent raids Fix activities with no affinity showing the builder icon Added a lil footer
1 Year Ago
Unsaved
1 Year Ago
Added a quick tab display to the activity list Added the rest of the twig grade and most of the wood grade
1 Year Ago
Add defender stat Add power resource Added a new raid activity Happens every 24h, takes no time, dice roll gets harder each day Failing a raid now deletes upgrades Cleanup Added cheat mode, fixed adding new teammate not working Deployables affect activity rolls Vital cleanup, raid fail team damage Team members can now die and be harvested for meat Add stone spear, hammer, wood grade upgrade
1 Year Ago
Fix hunger ticking down straight away Added support for deployables to produce resources over time
1 Year Ago
Possible build fix
1 Year Ago
Heal support, grid styling
1 Year Ago
Better modal backdrop Fixed deployable stat loading I'm a css god Add react-tooltip More activities, rebalances, start with two team members
1 Year Ago
Use some unique names Fix activity Merge branch 'main' of hackweek-rust-island-sim