13,656 Commits over 2,741 Days - 0.21cph!
Fixed the always on top variant
Reworked some internal tooltip stuff to fix some longstanding issues
Tooltips should no longer flash into the wrong location for a frame in some cases
Tooltips now use properly renderered text (RustText)
General cleanup, less GetComponents and removed a SendMessage!
Show the name of the entity connected to the storage adaptor when mousing over a connection connected to a storage adaptor
Causes a noticeble framerate hitch the first time an industrial connection is highlighted but that should be editor only
Merge from hackweek-chat-emoji
Merge from building_skins_3
Fixed cowbell mallet not appearing in right hand when using a cowbell (broken in 77011)
Reapply genetic clamping on sell orders, exempting anything consumable so pumpkins and corn can still be sold in bulk
Testing out changing the locker material to Specular Setup for better workshop compatibilty
Fixed being able to add markers too close to other markers, specifically when the cursor was hovering over another marker
Radial menu no longer changes colour of the selected icon to white if the outline is enabled
Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs)
Removed random option from container colour spray can wheel
Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
Merge from underwater_cinematic
Merge from more_map_markers
Fixed exception when deleting a marker from the top left list
Fix map view snapping to a point of interest when pressing the delete button
Merge from ping_improvements
Merge fixes
Increase time a ping is considered "new" to 2s
Can now delete placed pings regardless of what entity is held
Merge from more_map_markers
Don't show the marker header if the player has no personal markers
Merge from hackweek-chat-emoji
Applied spray can colour radial change to wire/hose/pipe tool colour picker
New map markers will now use an unused colour
Potential fix for marker edit display briefly appearing somewhere else on the screen for a frame after deleting a marker
Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
Fix index out of range error on a specific spraycan colour
Merge from more_map_markers (better display and management of map markers)
Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
Applied click and hold behaviour to clusters
Reworked into a press and hold button
First pass on a confirmation prompt for deleting sleeping bags on map screen
Merge from building_skins_3
Fix spray can not being able to colour shipping container blocks
(Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session