13,656 Commits over 2,741 Days - 0.21cph!
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
Shoot and reload, move reload to a trigger
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Swap to rust player model
Proper local/world space movement input
Vertical camera movement
UI help
Initial commit
Project commit
Remove duplicated scripts, add simple test scene
Move and simple camera control
Rotation, aims
Change the up/down button lighting in the elevator if the elevator can't move in that direction
Fixed some priority issues
Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
WIP better handling of elevator interaction options
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
Added an analytic event for pinging
Increased ping widget size slightly
Enabled crosshair on binoculars
Fixed pings getting placed slightly below the crosshair point
Don't allow multiple pings of the same type to be too close
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
Added a game tip to explain how to ping if the player is currently able to ping
Only show the compass pulse if a ping is less than 1s old
Add an indicator to the side of the compass when a team member places a ping outside of your current view
Can now ping while holding the binoculars, no need to zoom in
Pings now fade out when they run out of time
Increased length of text on map markers on the compass to 4 characters
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
Add OverlayNonScaled community UI panel
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable)
S2P
Fixed delete button not appearing on list widgets
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
Added delete buttons to the marker list
Show team leader markers, better text sizing
Added a randomiser to the blinded gesture
Fixed dwellers not being able to play gestures
Added a new community UI parent root: "UnderNonScaled"
Will appear behind the Under layer and will never have any pixel scaling applied
Save team id's so they don't need to be set in every session
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are:
GreenTeamId = 1000
RedTeamId = 2000
BlueTeamId = 3000
YellowTeamId = 4000
PurpleTeamId = 5000
OrangeTeamId = 6000
GrayTeamId = 7000
PinkTeamId = 8000
Exposed espcanvas.maxnameplates convar
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
Reduce HLOD swap distance to 200m for silo HLOD
Unsaved flash blinded setting
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
Layout fixes, clicking on an entry now moves the map to that marker