userJarryd Campicancel

13,656 Commits over 2,741 Days - 0.21cph!

1 Year Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
1 Year Ago
UI
1 Year Ago
Shoot and reload, move reload to a trigger
1 Year Ago
Unsaved
1 Year Ago
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1 Year Ago
Swap to rust player model
1 Year Ago
Proper local/world space movement input
1 Year Ago
Unsaved
1 Year Ago
Vertical camera movement UI help
1 Year Ago
Initial commit Project commit Remove duplicated scripts, add simple test scene Move and simple camera control Rotation, aims
1 Year Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
1 Year Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
1 Year Ago
WIP better handling of elevator interaction options
1 Year Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
1 Year Ago
Map marker list styling
1 Year Ago
Added an analytic event for pinging
1 Year Ago
Increased ping widget size slightly
1 Year Ago
Enabled crosshair on binoculars Fixed pings getting placed slightly below the crosshair point Don't allow multiple pings of the same type to be too close
1 Year Ago
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
1 Year Ago
Added a game tip to explain how to ping if the player is currently able to ping
1 Year Ago
Only show the compass pulse if a ping is less than 1s old
1 Year Ago
Add an indicator to the side of the compass when a team member places a ping outside of your current view
1 Year Ago
Can now ping while holding the binoculars, no need to zoom in
1 Year Ago
Pings now fade out when they run out of time
1 Year Ago
Increased length of text on map markers on the compass to 4 characters
1 Year Ago
Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
1 Year Ago
Merge from main
1 Year Ago
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
1 Year Ago
Add OverlayNonScaled community UI panel
1 Year Ago
Merge from main
1 Year Ago
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable) S2P
1 Year Ago
Fixed delete button not appearing on list widgets
1 Year Ago
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
1 Year Ago
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
1 Year Ago
Added delete buttons to the marker list
1 Year Ago
Show team leader markers, better text sizing
1 Year Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
1 Year Ago
Added a new community UI parent root: "UnderNonScaled" Will appear behind the Under layer and will never have any pixel scaling applied
1 Year Ago
Save team id's so they don't need to be set in every session
1 Year Ago
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are: GreenTeamId = 1000 RedTeamId = 2000 BlueTeamId = 3000 YellowTeamId = 4000 PurpleTeamId = 5000 OrangeTeamId = 6000 GrayTeamId = 7000 PinkTeamId = 8000
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Exposed espcanvas.maxnameplates convar
1 Year Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
1 Year Ago
Reduce HLOD swap distance to 200m for silo HLOD
1 Year Ago
Unsaved flash blinded setting
1 Year Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
1 Year Ago
Layout fixes, clicking on an entry now moves the map to that marker