13,656 Commits over 2,741 Days - 0.21cph!
Disable pooling on tooltips (not sure if it's the issue, but makes sense to rule it out)
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55)
Updated waypoint map marker sprite to be properly centred
Move team member map markers to render above sleeping bags
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
Properly fixed non readable meshes being added to server bundles without reserializing assets
Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
Fix disabling team leader markers not properly disabling the makers on the compass
Merge from camper_respawn_option_fix
Subtract
82913, was going to be a problematic merge with SleepingBagButton changes on main
Fixed cluster respawn markers not correctly showing occupied states while the player is alive
Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy
Only applies when the player isn't underwater, we have separate damping for that case
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
Add ForceDetailColour component for quick container skin colour changes
More server provided emoji checks
Don't show autocomplete if block emoji convar is set to true
Fixed blockEmojiAnimations not working after recent refactors
Merge from hackweek-chat-emoji
Exposed speedLerpMultiplier on HeldEntity, allows per weapon control over how quickly the speed parameter on the animator moves
Adjusted lr300 to 0.1 to demonstrate (lower = faster)
Fix edge case where an invalid selected skin for a specific building tier would make that whole tier not appear in the hammer radial menu
Improved leniency when pinging dropped weapons
Fixed pings aimed at points of interest (nodes/chests/etc) also spawning a hostile ping
Re-enable showing an occupied symbol on camper respawn options, but don't show it when displaying a respawn option while the player is alive and viewing their map
Merge from more_map_markers
Remove background blur from interest point background, causes lingering halo after closing map
Fixed delete button appearing on team leader markers
Merge from ping_improvements
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away
Adjusted volume of sfx to better fit new falloff
Fixed compass highlights not working
Removed idle sfx animation events from horse breathe idle
Adjusted/cleaned up sfx animation events on new horse animation idles
Merge from industrial_json
Display parsing errors as warnings instead of errors when importing conveyor JSON
Fixed skin_radius command
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
Refactor server emoji to use FileStorage, uses less IO