13,656 Commits over 2,741 Days - 0.21cph!
First pass on showing a list of current map markers on the left of the map screen
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
Apply BoneRetarget script to scientist nvg suit head lights
Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
Industrial crafter usage analytic
Fix wetsuit not appearing in conveyor filter options
Fix radial menu not working when pinging with binoculars
Pings now appear on map (local + team)
Refactored some ping/map marker handling on map view to reduce duplication
Show pings on the compass
Can only ping while using binoculars, drones or cameras
Reduce default ping duration to 10s (was 30s)
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Merge from more_map_markers
Protobuf updates
Remove background properly, colour change
Fixed incorrect makrer labels appearing on compass
Code review:
Fixed pings not working for teams with > 2 people
Removed an unused file
Decreased the minimum time between adding pings
Fix required labels, adjust marker sizes
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Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
Merge from more_map_markers
Use proper marker background
Added new map marker assets and first pass of new functionality
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
Industrial crafter now drops the contents of it's inventory when destroyed
Can now ping corpses and backpacks on the ground
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
Fixed some interaction issues when the player dies while the map screen was being held open because of label input
Fixed broken map marker on MLRS UI
Don't allow pings in hardcore mode
Contextual pings will now create the ping at the top of the entity in world space, rather than where the ping raycast hits
Renamed demo.hud to demo.ui and made it true by default
Demo shot editor will now be enabled by default for all players
Merge from more_map_markers
Update teleport2marker to work with new marker system:
-Will first attempt to read a string argument and match it to the marker name (eg. "teleport2marker home" will teleport to the home marker)
-Next attempt will read an integer argument and will go to that marker in the list, list is ordered from oldest to newest (eg."teleport2marker 3" will teleport to 3rd oldest marker)
-Last attempt will just cycle through available markers (eg. "teleport2marker" will move to a different marker each time it's run)
Show all icons and colours in the edit UI instead of using the cycle buttons
Scaled down size of map markers to more closely match existing designs
Remove old team leader map marker prefab (we use a single prefab now)
Fixed some depth issues for map markers when editing. The marker being actively edited will now always appear in front of any other markers and will return to it's regular depth once the edit is finished