userJarryd Campicancel
reporust_rebootcancel

12,867 Commits over 2,192 Days - 0.24cph!

1 Year Ago
Fix exception when opening the map with a sleeping bag cluster
1 Year Ago
Skull trophies will now properly display the inserted skull even if it was created from the Items F1 menu and not the createskull command
1 Year Ago
Fixed case where entering a safe zone and equipping a weapon at the same time would sometimes result in a duplicate viewmodel appearing
1 Year Ago
Added a little backpack icon to the current backpack item in the main inventory Fixed not being able to move a backpack around in the inventory
1 Year Ago
Don't save the parachute (we can't reconnect the player after reboot so don't go parachuting during a server restart)
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Move FindAllServerEmoji to much later in the server boot process to prevent local folders getting created with invalid identifiers
1 Year Ago
Merge from main
1 Year Ago
Slight camera motion improvement when equipping weapons, unequipping weapons still has a slight camera snap
1 Year Ago
Merge from main
1 Year Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed a wild pooling/input field bug that was making the autocomplete emoji popup options sometimes insert the incorrect emoji when clicked
2 Years Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
2 Years Ago
Fixed gutting fish resulting in incorrect item pickup notices if the resulting items were placed in a stack
2 Years Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look
2 Years Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
2 Years Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
2 Years Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
2 Years Ago
Added an AnimatorLOD to the mining quarry
2 Years Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed emoji's deleting themselves if the character limit of the input field was 0
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Cleanup Emoji gallery will now respect the maximum character limit of the input field it's attached to
2 Years Ago
Finally fixed caret position on input fields not being properly set to end of string when selecting an emoji via the gallery
2 Years Ago
Emoji compatible Input fields will now remove the greyed out text if the input field does not have focus Fixed a pooling issue with the emoji gallery on the vending admin panel
2 Years Ago
Decrease opacity of emoji autocomplete box in the chat window
2 Years Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
2 Years Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Allow emoji's in the pre colon portion of the string when using add2
2 Years Ago
Renamed :torch: to :light:
2 Years Ago
Fix autocomplete NRE when highlighting an option and updating the text input
2 Years Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
2 Years Ago
Update dance emoji, 37% more style Added :scientist: emoji
2 Years Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Speculative changes to prevent RustEmojiLibrary NRE's
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Fixed the first builtin emoji getting overwritten with server emoji's
2 Years Ago
Improved the animation transition from jump to fall
2 Years Ago
Added a slight forwards/backwards tilt based on input
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji