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12,867 Commits over 2,192 Days - 0.24cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Add global.showemojierrors for debugging
2 Years Ago
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2 Years Ago
Added useCollisionPositionInsteadOfTransform and minimumRigidbodyImpactWeight fields to PhysicsEffects component to better handle effect sfx on large entities like the tugboat useCollisionPositionInsteadOfTransform should be enabled on large objects that could get hit from multiple angles while stationary (enabled on tugboat) minimumRigidbodyImpactWeight allows us to prevent rigidbodies below a certain weight from triggering impact sfx, set to 5.5 on the tugboat to prevent dropped items from playing the boat impact sfx
2 Years Ago
Unsaved change from 84454
2 Years Ago
Fixed a TugboatSounds NaN issue when scrubbing demos Fixed projectiles getting stuck in endless loops when pausing and scrubbing demos Fixed a PositionLerp NRe when scrubbing demos
2 Years Ago
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2 Years Ago
Rename "rock" emoji to "heartrock" so it doesn't clash with the rock item
2 Years Ago
Merge from main
2 Years Ago
Added a new ObbComponent, adds an easy way to expose a local space OBB with gizmos for setup Added an AlternativePipeBounds OBBComponent field on BuildingBlock, allows us the option to define a different set of bounds to use for the pipe intersection test so we don't have to modify building block bounds Added alternative bounds to both roof pieces, fixes pipes placed under roofs getting incorrectly deleted due to the large bounds on roof blocks
2 Years Ago
Merge from main
2 Years Ago
Fixed water pumps not deploying in rivers
2 Years Ago
Speculative NRE fix for NVG camera issue, wasn't able to reproduce in the editor for a proper stack trace
2 Years Ago
Several changes to try and reduce the likelihood of industrial pipes getting deleted when upgrading grades: -Change the prevent building volume that is spawned along pipes to a capsule collider to better match the pipe shape (was a box) -Increase the offset from walls that pipes are placed at (0.03->0.04) -Decrease the prevent building volume size on pipes (was a 0.05 box, now a 0.035 capsule) -Reduce the size of the building block bounds check when checking for offending pipes by 3%
2 Years Ago
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2 Years Ago
Slight tweak to the change in 84337 to ensure containers can be in the output/input list twice
2 Years Ago
Improved caching of industrial connections in some problematic configurations
2 Years Ago
Added flatWaterLerp variable to buoyancy, allows a buoyant object to control how much it's influenced by the waves/ocean system vs treating the ocean as a flat plane Set the tugboat to 0.2 (0 = flat ocean, 1 = full waves) for better stability in deep water Fixed setting env.oceanlevel convar causing NRE's on client
2 Years Ago
Fixed wooden signs attached to the tugboat incorrectly modifying the texture on all signs on the boat
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
2 Years Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
2 Years Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
2 Years Ago
Merge from main
2 Years Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
2 Years Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
2 Years Ago
Regenerate gib shapes, will fix r/w error
2 Years Ago
Spraycan no longer loses condition when reskinning an entity Remove giveDiverSuitWithItemId convar, wasn't meant to be included
2 Years Ago
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2 Years Ago
Added WearableNotify class for making changes to clothing based on player state Currently supports WearableNotifyLifestate, allowing changes to player model based on lifestate (alive or dead) Uses a similar event setup to EntityFlag toggles Setup on diver suit to disable spinning tank wheels when player is killed
2 Years Ago
Fix rotation of parented entities when changing skin (fixes another tugboat door reskin issue)
2 Years Ago
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2 Years Ago
Fix missing material on tugboat gibs, required a duplicate material to be generated for wood panelling
2 Years Ago
WaterSystem server compile fix
2 Years Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
2 Years Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
2 Years Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
2 Years Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
2 Years Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
2 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
2 Years Ago
Vending machines on a tugboat will send a positional update via their map marker roughly every 30s
2 Years Ago
Fixed dismounting a mountable deployed on a tugboat moving the player into the drivers cabin Solution: only let the parent vehicle override the dismount position if the player is dismounting from an actual declared mount point
2 Years Ago
Protobuf generation, fixes
2 Years Ago
Merge from tugboat/respawn (fixes sleeping bags on map not moving with boat when placed on a tugboat)
2 Years Ago
Merge from save239
2 Years Ago
Merge from save239/voicemail
2 Years Ago
Fixed RPC argument not using EntityId when telling the client to play an answering message, preventing the dialling player from leaving a message Moved voicemail audio system over to the IServerFileReceiver interface, regular cassette playback via recorder/boombox is unchanged
2 Years Ago
Fixed some errors when attempting to use an IO tool (wire.hose/pipe) on the tugboat Don't allow storage adaptors to be placed on containers parented to another entity (prevents tugboat placement)