userJarryd Campicancel
reporust_rebootcancel

13,128 Commits over 2,407 Days - 0.23cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
Use a pooled list in WakeRigidbodies on ModularCarGarage, use ToBaseEntity instead of getting component
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs) Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov) Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false") Commands are automatically saved and loaded
6 Years Ago
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6 Years Ago
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6 Years Ago
Benchmark change
6 Years Ago
Merge editor sections
6 Years Ago
Merge cleanup (custom material support)
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
6 Years Ago
Cleanup
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Save/load dof dist with camera state
6 Years Ago
Don't run process TriggerPlayerForce if the component is disabled
6 Years Ago
Horses standing on a vehicle lift will now be raised/lowered
6 Years Ago
Remove linq in TriggerHurtNotChild
6 Years Ago
Added an editor only PrintContents context menu option to TriggerBase TriggerPlayerForce now uses a pooled list instead of Linq
6 Years Ago
Call RemoveFromTriggers when the player dies/respawns on the client
6 Years Ago
Potentially fixed player getting stuck in the TriggerPlayerForce volume when mounting/dismounting by manually removing them from the volume (probably caused player getting flung away when dismounting) Added ClientOnPlayerMountedSeat ClientOnPlayerDismountedSeat callbacks to BaseVehicle
6 Years Ago
Increased the width of mount hot spots on the cockpit modules
6 Years Ago
Added a swap seat sound def field to Mountables that will play instead of the mount sfx if a player is swapping seats to that mountable The dismount sfx will no longer play when swapping seats in the same vehicle