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12,672 Commits over 2,315 Days - 0.23cph!

1 Year Ago
FIxed spawn point gizmos showing a secondary, incorrect cyan circle
1 Year Ago
Added more crate spawn points and standardised all of the dive sites to spawn the same amount of crates
1 Year Ago
Add shark spawner to the spawn groups list on new divesites so it won't retire until the shark is killed (matching behaviour of old dive sites)
1 Year Ago
Added a UseCurve option to GameObjectToggleState and an accompanying curve, if the curve value is greater than 0 it will be considered on Allows us to toggle an object on and off multiple times in a single state
1 Year Ago
Possible NRE fix in PushLiquidThroughOutputs
1 Year Ago
Fixed not being able to spray decals on half walls, low walls, doorways and windows when using the shipping container skin
1 Year Ago
Possible fix to CH47 killing it's mounted scientists twice, leading to some exceptions Also switched a string based invoke to a direct method call
1 Year Ago
Reapply PlayerLoot change
1 Year Ago
Merge from main (doing this on a branch as there were some tricky conflicts, will likely need manual fixes)
1 Year Ago
Swap out spawner
1 Year Ago
More divesite E fixes
1 Year Ago
Rebuild divesite E after the directory changes in 104327 broke most of the models Added junkpile mounds to bridge the gap between the geometry and terrain
1 Year Ago
Convert junkpile_base to meshlod Add some junkpile_base meshes to divesite D and F to hide the gaps between the rock meshes and the terrain
1 Year Ago
Switch divesite D and F to JunkpileWaterSpawners for their crates, fixes crates getting orphaned when a dive site is retired or go through a save/load
1 Year Ago
MeshLod divesite d and f
1 Year Ago
Split the buoy section of divesites into a new child entity that bobs up and down on the server and uses SyncPosition Solves mismatching colliders on the client causing flyhack and raycast issues Only animates on the server if a player is within 128m Added a slight rotation over time
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed not being able to mount or unmount submarine at dive site D (incorrect trigger layer)
1 Year Ago
Merge from elevator_parenting_collision_improvements
1 Year Ago
Merge from main
1 Year Ago
Fix Scene2Scene process running HLOD generation 3 times when generating prefabs and scenes Only run the first bake, subsequent HLODBounds generation calls will use cached mesh and materials (still runs everything else) Needs to be implemented when calling the S2P generation methods (see HLODBounds.ResetMultiBake in SceneToPrefab
1 Year Ago
Rework UnwrapBakers final asset output process to update and resave assets instead of deleting and recreating assets Fixes Scene2Scene workflow missing HLOD meshes because subsequent runs would delete the assets, losing their connection
1 Year Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
1 Year Ago
Halve the HLOD distance of both harbors
1 Year Ago
Added mission points to divesite D, E, F so diving missions work
1 Year Ago
Set static planter wetness client side to full, might solve some flickering issues
1 Year Ago
Fixed extra material pass on small planter, both player placed and static versions
1 Year Ago
Merge from fog_motion_fix
1 Year Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
1 Year Ago
Reverted accidental Procedural Map scene change
1 Year Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
1 Year Ago
Hooked up water well NPC avatar
1 Year Ago
Merge from elevator_ShouldNetworkTo_fix
1 Year Ago
Merge from team_ids_run_from_server
1 Year Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
1 Year Ago
Merge from main
1 Year Ago
Post merge compile fixes, manifest
1 Year Ago
Merge from main
1 Year Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
1 Year Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
1 Year Ago
Fixed water well NPC's not appearing properly on the hunting trophy
1 Year Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_parenting_collision_improvements
1 Year Ago
Add an IgnoreParentEntityColliders option to TriggerParentElevator, prevents players from getting unparented from an elevator when they collide with a collider on the elevator Also has special handling to ignore collisions with the corresponding client/server entity when in the editor
1 Year Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
1 Year Ago
Unsaved food cache loot change