userJarryd Campicancel
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12,846 Commits over 2,192 Days - 0.24cph!

11 Months Ago
Merge from parent
11 Months Ago
Fixed lift entity getting orphaned if elevator block is destroyed
11 Months Ago
Merge from main
11 Months Ago
Merge from world_update_2
11 Months Ago
Compile fixes
11 Months Ago
Forgot to commit lake A
11 Months Ago
Merge from world_update_2
11 Months Ago
S2P all lakes and oases
11 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
11 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
11 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
11 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
11 Months Ago
Fixed being unable to drink from lakes and oases
11 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
11 Months Ago
Merge from truck_junkpile_terrain_fix
11 Months Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
11 Months Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
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11 Months Ago
11 Months Ago
Manifest
11 Months Ago
Merge from world_update2 (discard manifest changes)
11 Months Ago
Merge from safemode_prompt
11 Months Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
11 Months Ago
Merge from truck_junkpile_terrain_fix
11 Months Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
11 Months Ago
Merge from workbench_rpc_fix
11 Months Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
11 Months Ago
Merge from elevator_parenting/net_vis
11 Months Ago
Merge from parent
11 Months Ago
Merge from bradley_death_screen
11 Months Ago
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11 Months Ago
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11 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
11 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
11 Months Ago
Simplify blend to just work between two closest points, works a lot better
11 Months Ago
Fixed missing capitalisation on item name
11 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
11 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
11 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
11 Months Ago
Manifest
11 Months Ago
Merge from elevator_parenting
11 Months Ago
Protobuf
11 Months Ago
Merge from main
11 Months Ago
Merge from workcart_decal_fix
11 Months Ago
Merge from planter_fix
11 Months Ago
Merge from tutorial_button_resize
11 Months Ago
Merge from main
11 Months Ago
Merge from cui_pr_63