userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

5 Months Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
5 Months Ago
Lowered how much fat the tutorial bear gives
5 Months Ago
Halve delay between missions when another mission autostarts after the last one
5 Months Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
5 Months Ago
Fixed typo in first conversation stage Moved all deployables into the base
5 Months Ago
More styling
5 Months Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
5 Months Ago
Added a "Quit Tutorial" button to the main menu
5 Months Ago
Changed Metal frag step wording slightly
5 Months Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
5 Months Ago
Removed old unused help infos
5 Months Ago
Added a popup prompt reminding player to close the door on the way out of their base
5 Months Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
5 Months Ago
Fixed find scrap objective missing ping icon in missions HUD
5 Months Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
5 Months Ago
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
5 Months Ago
All access supplies mission stages are now mandatory
5 Months Ago
Remove reference to boat
5 Months Ago
Fixed craft button highlight not updating after crafting an item
5 Months Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
5 Months Ago
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
5 Months Ago
Refactors Set client weather when starting tutorial
5 Months Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
5 Months Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
5 Months Ago
Fixed first mission help
5 Months Ago
Update UI prefabs
5 Months Ago
Removed any orphaned tutorial videos/images after latest changes
5 Months Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
5 Months Ago
Merge from main
5 Months Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
5 Months Ago
Fixed bad merge on kayak item def
5 Months Ago
Furnace, workbench, kayak updates
5 Months Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
5 Months Ago
Merge from tutorial_island/new_help
5 Months Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
5 Months Ago
Manifest, protobuf, codegen, compile fixes
5 Months Ago
Merge from main
6 Months Ago
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now
6 Months Ago
Compile fix
6 Months Ago
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
6 Months Ago
Manually add the CodeStripping scene to the build script process rather than the editor build settings
6 Months Ago
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips Added a PlayerIsInTutorial property to BaseTip for easy access Re-enabled how to shoot bows, build options, ore and tree minigame tips
6 Months Ago
Re-enable resource harvest multiplier for tutorial, set at x3 for now Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor
6 Months Ago
Explicitly mention that you need to destroy barrels to get scrap and metal blades Mention using Floor blocks to build a roof
6 Months Ago
Merge from main
6 Months Ago
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
6 Months Ago
Fixed player not starting tutorial at a consistent rotation
6 Months Ago
Increase contrast on mission obejctives panel
6 Months Ago
Highlight mission help text in orange
6 Months Ago
Fix rotor blades