branchrust_reboot/main/tutorial_islandcancel
513 Commits over 274 Days - 0.08cph!
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
Lowered how much fat the tutorial bear gives
Halve delay between missions when another mission autostarts after the last one
Finish base mission step now counts items placed before the sleeping bag is crafted
Fixed typo in first conversation stage
Moved all deployables into the base
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
Added a "Quit Tutorial" button to the main menu
Changed Metal frag step wording slightly
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
Removed old unused help infos
Added a popup prompt reminding player to close the door on the way out of their base
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
Fixed find scrap objective missing ping icon in missions HUD
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong)
Fixes missions hud popping out twice when the player receives a mission
Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
All access supplies mission stages are now mandatory
Fixed craft button highlight not updating after crafting an item
Fixed opening full screen help info causing a soft lock in mission 2
Full screen help can now be closed with escape or by clicking the background
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
Refactors
Set client weather when starting tutorial
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
Player can no longer change quantities of item to be crafted until mid-way through tutorial
Removed any orphaned tutorial videos/images after latest changes
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help
It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
Fixed some pings not appearing after disconnecting and reconnecting
Fixed final kayak destination ping not appearing properly
Fixed bad merge on kayak item def
Furnace, workbench, kayak updates
Reduced new help volulme log spam
Fixed crafting category help prompts staying visible once a mission is completed
Fixed cook chicken stages starting visible
Help prompts for bear kill missions
Merge from tutorial_island/new_help
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
Manifest, protobuf, codegen, compile fixes
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them.
Enabled on the rock only for now
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
Manually add the CodeStripping scene to the build script process rather than the editor build settings
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips
Added a PlayerIsInTutorial property to BaseTip for easy access
Re-enabled how to shoot bows, build options, ore and tree minigame tips
Re-enable resource harvest multiplier for tutorial, set at x3 for now
Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor
Explicitly mention that you need to destroy barrels to get scrap and metal blades
Mention using Floor blocks to build a roof
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
Fixed player not starting tutorial at a consistent rotation
Increase contrast on mission obejctives panel
Highlight mission help text in orange