branchrust_reboot/main/tutorial_islandcancel
513 Commits over 274 Days - 0.08cph!
Added a mission stage to pick up items from a player corpse
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
HQM ore will no longer drop from nodes in the tutorial
Updated some help prompts
Fully hide workbench tech tree button, don't just make it non-interactable
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice
Fixed broken kayak prefab after merge
Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
Extend transition durations
Fixed npc anims not looping
Fixed case where OnConversationEnded wouldn't get called
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc
Add cusotm animator for tutorial npc with just the states we need
Show a ping for the campfire and furnace mission step
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
Fixed tutorial loot barrel throwing r/w gib errors
Add more crafting propmts to help text (low grade and hammer)
Add a sprinting help popup
Reduce crafting times by 75% while in tutorial
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks)
TutorialBuildTargets can now detect redirect skins
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe"
Update dialogue for NPC in build base convo to more accurately reflect where the base is now
Update soft side help text to mention x shaped structure
Capitalise bandage on kill the bear mission
Show paddle tutorial prompt the whole time the player is in the kayak
Some more placeholder cinematic stuff
Realign cinematic entity in protobuf so it doesn't collide with metal detector
Merge from texture-memory-review2
Protobuf, reapply planner changes, manifest
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
Removed all unused tutorial videos
Remove descriptions from tutorial missions, they're not used
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
Ping all of the building blocks that need to be upgraded
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc)
Added more help and context to the upgrade base mission
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
Remove burlap shirt viewmodel being listed as the inventory panel
This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?)
Fixes exception when selecting burlap shirt
Campfire stuff, remove placeholder label
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
Added missionshud.blockdisplay convar for filming
Started taking a better revision of all of the tutorial videos to fit the new format
Fixed sleepers not updating clothing
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
MeshTerrainRoot implements IClientComponent
Retrieve terrain type as a float, seems to fix terrain type errors
Split fill TC and upgrade to wood into two different missions for easier help info logic
Don't allow player to rotate or demolish blocks on tutorial