userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

10 Months Ago
Added a mission stage to pick up items from a player corpse
10 Months Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
10 Months Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
10 Months Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
10 Months Ago
Codegen
10 Months Ago
Merge from main
10 Months Ago
Adjust NPC position
10 Months Ago
Also codegen
10 Months Ago
Merge from main
10 Months Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
10 Months Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need
10 Months Ago
Merge from main
10 Months Ago
Show a ping for the campfire and furnace mission step
10 Months Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
10 Months Ago
Fixed tutorial loot barrel throwing r/w gib errors
10 Months Ago
Add more crafting propmts to help text (low grade and hammer) Add a sprinting help popup
10 Months Ago
Reduce crafting times by 75% while in tutorial
10 Months Ago
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
10 Months Ago
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks) TutorialBuildTargets can now detect redirect skins
10 Months Ago
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe" Update dialogue for NPC in build base convo to more accurately reflect where the base is now Update soft side help text to mention x shaped structure Capitalise bandage on kill the bear mission
10 Months Ago
Merge from main
10 Months Ago
More timeline tweaks
10 Months Ago
Show paddle tutorial prompt the whole time the player is in the kayak
10 Months Ago
Some more placeholder cinematic stuff
10 Months Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
10 Months Ago
Merge from texture-memory-review2
10 Months Ago
Protobuf, reapply planner changes, manifest
10 Months Ago
Merge from main
10 Months Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
10 Months Ago
Removed all unused tutorial videos
10 Months Ago
Remove descriptions from tutorial missions, they're not used
10 Months Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
10 Months Ago
Manifest
10 Months Ago
Merge from main
11 Months Ago
Ping all of the building blocks that need to be upgraded
11 Months Ago
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc) Added more help and context to the upgrade base mission
11 Months Ago
More videos
11 Months Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
11 Months Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
11 Months Ago
Campfire stuff, remove placeholder label
11 Months Ago
More videos
11 Months Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
11 Months Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
11 Months Ago
Fixed sleepers not updating clothing
11 Months Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
11 Months Ago
MeshTerrainRoot implements IClientComponent
11 Months Ago
Retrieve terrain type as a float, seems to fix terrain type errors
11 Months Ago
Codegen, manifest
11 Months Ago
Merge from main
11 Months Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial