userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

482 Commits over 244 Days - 0.08cph!

2 Years Ago
Merge from main
2 Years Ago
Adjust NPC position
2 Years Ago
Also codegen
2 Years Ago
Merge from main
2 Years Ago
Extend transition durations Fixed npc anims not looping Fixed case where OnConversationEnded wouldn't get called
2 Years Ago
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc Add cusotm animator for tutorial npc with just the states we need
2 Years Ago
Merge from main
2 Years Ago
Show a ping for the campfire and furnace mission step
2 Years Ago
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
2 Years Ago
Fixed tutorial loot barrel throwing r/w gib errors
2 Years Ago
Add more crafting propmts to help text (low grade and hammer) Add a sprinting help popup
2 Years Ago
Reduce crafting times by 75% while in tutorial
2 Years Ago
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
2 Years Ago
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks) TutorialBuildTargets can now detect redirect skins
2 Years Ago
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe" Update dialogue for NPC in build base convo to more accurately reflect where the base is now Update soft side help text to mention x shaped structure Capitalise bandage on kill the bear mission
2 Years Ago
Merge from main
2 Years Ago
More timeline tweaks
2 Years Ago
Show paddle tutorial prompt the whole time the player is in the kayak
2 Years Ago
Some more placeholder cinematic stuff
2 Years Ago
Realign cinematic entity in protobuf so it doesn't collide with metal detector
2 Years Ago
Merge from texture-memory-review2
2 Years Ago
Protobuf, reapply planner changes, manifest
2 Years Ago
Merge from main
2 Years Ago
Player will now look at a designated point during the tutorial cinematic (see postRotationLook and postRotationLook in PlayerEyes)
2 Years Ago
Removed all unused tutorial videos
2 Years Ago
Remove descriptions from tutorial missions, they're not used
2 Years Ago
Added an extra blocker above the tutorial island to stop missiles or flying vehicles
2 Years Ago
Manifest
2 Years Ago
Merge from main
3 Years Ago
Ping all of the building blocks that need to be upgraded
3 Years Ago
Animals on tutorial island no longer drop items that aren't necessary to continue the tutorial(bear won't drop leather, chicken won't drop bone frags, etc) Added more help and context to the upgrade base mission
3 Years Ago
More videos
3 Years Ago
Removed the OnItem broadcast message in ItemPanel, replace with IItemPanel interface
3 Years Ago
Remove burlap shirt viewmodel being listed as the inventory panel This has been assigned since 26531(!) but doesn't seem to cause an issue in builds (possibly due to bundling?) Fixes exception when selecting burlap shirt
3 Years Ago
Campfire stuff, remove placeholder label
3 Years Ago
More videos
3 Years Ago
Tutorial help prompts now have a priority, if two prompts are both valid for display we will pick the one with the higher priority
3 Years Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
3 Years Ago
Fixed sleepers not updating clothing
3 Years Ago
Removed all RendererBatch, AddToHeightMap and InstancedMeshFilter from cliff objects on island (fixes incorrect terrain splat lookup)
3 Years Ago
MeshTerrainRoot implements IClientComponent
3 Years Ago
Retrieve terrain type as a float, seems to fix terrain type errors
3 Years Ago
Codegen, manifest
3 Years Ago
Merge from main
3 Years Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
3 Years Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
3 Years Ago
Lowered how much fat the tutorial bear gives
3 Years Ago
Halve delay between missions when another mission autostarts after the last one
3 Years Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
3 Years Ago
Fixed typo in first conversation stage Moved all deployables into the base