userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

1 Year Ago
Change tutorial server tag to "tut"
1 Year Ago
Merge from main
1 Year Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
1 Year Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
1 Year Ago
Add extra wood and animal fat to two mission steps
1 Year Ago
Don't allow upgrading to any grades higher than wood in the tutorial
1 Year Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
1 Year Ago
Unsaved
1 Year Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
1 Year Ago
Add an option to filter servers by a "tutorial" tag to the server browser
1 Year Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
1 Year Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
1 Year Ago
Merge from main
1 Year Ago
Remove some debugging
1 Year Ago
Possibly fixed respawn help text staying active too long
1 Year Ago
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1 Year Ago
Rework tutorial item allowance enums to allow a separate step for unlocking the hammer Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
1 Year Ago
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1 Year Ago
Disable Help menu option in main menu, unfinished/might not get finished
1 Year Ago
Fixed MissionObejctive typo preventing obejctives from completing
1 Year Ago
Build compile fix (hopefully!)
1 Year Ago
Catch MissionObjective.IsStarted NRE's
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
Manifest
1 Year Ago
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other FIxed island positions not recyling
1 Year Ago
Fix typo in conversation_stage03
1 Year Ago
Don't show server wide event toasts to players on tutorial island
1 Year Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
1 Year Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
1 Year Ago
Protocol++
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
1 Year Ago
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
1 Year Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
1 Year Ago
Lower minimum health threshold for tutorial bear attacks (0.6 -> 0.25)
1 Year Ago
Move the trigger for ending the tutorial further out from the island
1 Year Ago
Update furnace help text
1 Year Ago
Expose show use bind and show belt bar binds in the user interface section of the options menu
1 Year Ago
Merge from main
1 Year Ago
Add more wood to all post bear stages of the supply box
1 Year Ago
Clear death marker from map after player respawns on tutorial island
1 Year Ago
Turn on GameTip.showgametips convar when starting the tutorial
1 Year Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
1 Year Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
1 Year Ago
More merge fixes
1 Year Ago
Compile fixes, manifest, codegen
1 Year Ago
Merge from main
1 Year Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer