userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

2 Years Ago
Change tutorial server tag to "tut"
2 Years Ago
Merge from main
2 Years Ago
Add ability for BiomeVisuals component to override the selected biome All hand placed foliage on tutorial island now overrides to temperate
2 Years Ago
Tutorial mission steps for harvesting cloth, stone and metal ore will now consider any of that resource in your inventory as counting towards that objective (so if you harvested the cloth already you don't have to go and find more)
2 Years Ago
Add extra wood and animal fat to two mission steps
2 Years Ago
Don't allow upgrading to any grades higher than wood in the tutorial
2 Years Ago
Fix tutorial tips staying on if player disconnects while it's active and connects to another tutorial
2 Years Ago
Unsaved
2 Years Ago
Formatting Automatically enable the filter servers by tutorial in server browser if player has less than 10 deaths recorded
2 Years Ago
Add an option to filter servers by a "tutorial" tag to the server browser
2 Years Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
2 Years Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
2 Years Ago
Merge from main
2 Years Ago
Remove some debugging
2 Years Ago
Possibly fixed respawn help text staying active too long
2 Years Ago
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2 Years Ago
Rework tutorial item allowance enums to allow a separate step for unlocking the hammer Fixes being able to craft the hammer before the specific tutorial step which allowed some sequence breaking
2 Years Ago
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2 Years Ago
Disable Help menu option in main menu, unfinished/might not get finished
2 Years Ago
Fixed MissionObejctive typo preventing obejctives from completing
2 Years Ago
Build compile fix (hopefully!)
2 Years Ago
Catch MissionObjective.IsStarted NRE's
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
Manifest
2 Years Ago
Fixed incorrect island spacing parameters, fixes tutorial islands spawning too close to each other FIxed island positions not recyling
2 Years Ago
Fix typo in conversation_stage03
2 Years Ago
Don't show server wide event toasts to players on tutorial island
2 Years Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
2 Years Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
2 Years Ago
Protocol++
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
2 Years Ago
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
2 Years Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
2 Years Ago
Lower minimum health threshold for tutorial bear attacks (0.6 -> 0.25)
2 Years Ago
Move the trigger for ending the tutorial further out from the island
2 Years Ago
Update furnace help text
2 Years Ago
Expose show use bind and show belt bar binds in the user interface section of the options menu
2 Years Ago
Merge from main
2 Years Ago
Add more wood to all post bear stages of the supply box
2 Years Ago
Clear death marker from map after player respawns on tutorial island
2 Years Ago
Turn on GameTip.showgametips convar when starting the tutorial
2 Years Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
2 Years Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
2 Years Ago
More merge fixes
2 Years Ago
Compile fixes, manifest, codegen
2 Years Ago
Merge from main
2 Years Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer