userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

1 Year Ago
Fixed help widgets not showing images/video
1 Year Ago
End tutorial cinematic boilerplate, invoke via debug.testTutorialCinematic, see EndTutorialCinematic.prefab
1 Year Ago
Codegen, manifest, etc
1 Year Ago
Merge from main (notable merge on StandardLayers.cginc)
1 Year Ago
Fixed network group assigning not working and throwing group inside errors for tutorial entities Also fixes tutorial trees getting added to the global broadcast list
1 Year Ago
Fixed some broken prefabs
1 Year Ago
Fixed some chicken ping issues
1 Year Ago
Update LookAtTooltip after merge
1 Year Ago
Manifest, codegen, protobufs
1 Year Ago
Merge from main
1 Year Ago
Fixed MeshTerrainRoot running on server Find scrap and find metal blade tutorial steps will now accept any already in the inventory Lower height of starter base, easier to get into without requiring jumps Ping the campfire for the ignite stage
1 Year Ago
Remove door from the dock Clean up more old spawners Pull metal ores out of cliffs Show pings for kill chickens mission
1 Year Ago
Split out stone nodes so they're not intersecting regular cliff geometry Added loot barrels, more trees and some stumps Better align map marker Clean up loaded grass on the client
1 Year Ago
Fixed bear not spawning correctly Fixed rotation of map icon
1 Year Ago
Manually place hemp on tutorial island Fixed navmesh generation errors
1 Year Ago
Update island prefab
1 Year Ago
Fix up kayak tutorial stage Delay recycling the island until the player has respawned on the island, fixes a heap of bugs and looks a lot nicer
1 Year Ago
Placement improvements, tutorial should now be mostly completable with new mesh
1 Year Ago
Save the baked foliage into a special mesh that just stores data. Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh Load the foliage on the client when loading into the tutorial
1 Year Ago
Replicate shadow casting and layers
1 Year Ago
Added ability to load saved foliage
1 Year Ago
Copy splat settings to material
1 Year Ago
More foliage tests
1 Year Ago
Some progress bars
1 Year Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
1 Year Ago
Merge from tutorial_island/foliage
1 Year Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
1 Year Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
1 Year Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
1 Year Ago
Merge from main
1 Year Ago
Workbench description update
1 Year Ago
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
1 Year Ago
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
1 Year Ago
Close any existing tutorial modals when opening a new one
1 Year Ago
Can no longer talk to the NPC between missions
1 Year Ago
Rename scientist to survivor
1 Year Ago
Fix NRE during Kayak mission
1 Year Ago
Play a bear roar sfx during the bear mission conversation
1 Year Ago
Don't play sfx for pings created by the mission objectives
1 Year Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
1 Year Ago
Look at the conversation NPC's actual model head instead of the static eye position
1 Year Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
1 Year Ago
Server compile fixes
1 Year Ago
Compile fix
1 Year Ago
Merge from main
1 Year Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
1 Year Ago
Increase wood supply amount in mission 4
1 Year Ago
Fixed missing canoe collider Moved chicken spawner
1 Year Ago
Apply same ping styling to pie menu
1 Year Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage