1,397 Commits over 2,131 Days - 0.03cph!
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child
Now supports undo/redo
Fix deployed boom boxes throwing errors during demo playback
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
Remove editor only framerate cap debugging
Rework how we store the framerate cap to fix some issues with the menu cap
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
Fixed furnace volumetrics appearing incorrectly in furnace icons
Added HideDuringRenderer array to PropRenderer component
Merge from invoke_performance
Fixed EntCount and AuthCount not working on sleeping players
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Adjust spray can description to remove mention of inserting attachments
Fixed missing sfx on new hatchet/pickaxes
Fixed code locks appearing incorrectly when using authcount command
Split count functionality into two convars, entcount and authcount
AuthCount returns entities that the player is authed to, regardless of whether they placed it
EntCount returns all entities that the player has placed
Fixed incorrect user id check in entcount convar
Added ID column to entcount convar results
Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface)
Each toggle was taking 0.3-0.5ms
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs)
Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
Update the SeedPosInfo UI every 2s, not every frame
Potentially fix NRE on boot due to DynamicMouseCursor
Added DofExposer from Media_Projects
Added cinematic tab to RustEditor from Media_Projects
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
Fixed dynamic mouse cursor not working in main menu
Merge from radio_manifest
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc)
Supports an optional entity name parameter to filter results (eg. lock.code)
Supports --json
Vedning machine map clusters now have a green circle to better stand out on the map
Expose limit fps in background option in Screen section of Options menu
Change all growable plant checks to use Debris layer, fixes being able to place multiple plants in the same planter slot
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
Fixed hurt punch screen overlay occurring when the debug cam is active
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus
Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus
Don't report performance analytics while the client is in the background if this setting is on
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
client.showcaminfo is now saved
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Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines)
Post zipline spawn tree checks are now larger
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals
Applied to horses, wolves, chickens, bears, boars and stags
Fixed wooden signs not being able to be picked up
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
Merge from firstpersonspectate (various fixes)
Merge from tools_demo (allows F1 layer toggling in demos)
Fix hardcore tag in server browser not toggling
Fix exceptions after respawning when a player gets killed mid conversation
Fixed conversation UI remaining active after respawning