userJarryd Campicancel
branchrust_reboot/maincancel

1,397 Commits over 2,131 Days - 0.03cph!

3 Years Ago
Merge from static_group
3 Years Ago
Merge from static_group
3 Years Ago
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
3 Years Ago
Merge from static_group
3 Years Ago
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child Now supports undo/redo
3 Years Ago
Fix deployed boom boxes throwing errors during demo playback
3 Years Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
3 Years Ago
Remove editor only framerate cap debugging
3 Years Ago
Rework how we store the framerate cap to fix some issues with the menu cap
3 Years Ago
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
3 Years Ago
Fixed furnace volumetrics appearing incorrectly in furnace icons Added HideDuringRenderer array to PropRenderer component
3 Years Ago
Merge from invoke_performance
3 Years Ago
Fixed EntCount and AuthCount not working on sleeping players
3 Years Ago
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3 Years Ago
Adjust spray can description to remove mention of inserting attachments
3 Years Ago
Fixed missing sfx on new hatchet/pickaxes
3 Years Ago
Fixed code locks appearing incorrectly when using authcount command
3 Years Ago
Split count functionality into two convars, entcount and authcount AuthCount returns entities that the player is authed to, regardless of whether they placed it EntCount returns all entities that the player has placed
3 Years Ago
Fixed incorrect user id check in entcount convar
3 Years Ago
Added ID column to entcount convar results
3 Years Ago
Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface) Each toggle was taking 0.3-0.5ms
3 Years Ago
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs) Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
3 Years Ago
Update the SeedPosInfo UI every 2s, not every frame
3 Years Ago
Potentially fix NRE on boot due to DynamicMouseCursor
3 Years Ago
Merge from copydebuginfo
3 Years Ago
Build compile fixes
3 Years Ago
Added DofExposer from Media_Projects Added cinematic tab to RustEditor from Media_Projects
3 Years Ago
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
3 Years Ago
Fixed dynamic mouse cursor not working in main menu
3 Years Ago
Merge from radio_manifest
3 Years Ago
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
3 Years Ago
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc) Supports an optional entity name parameter to filter results (eg. lock.code) Supports --json
3 Years Ago
Vedning machine map clusters now have a green circle to better stand out on the map
3 Years Ago
Expose limit fps in background option in Screen section of Options menu
3 Years Ago
Change all growable plant checks to use Debris layer, fixes being able to place multiple plants in the same planter slot
3 Years Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
3 Years Ago
Fixed hurt punch screen overlay occurring when the debug cam is active
3 Years Ago
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus Don't report performance analytics while the client is in the background if this setting is on
3 Years Ago
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
3 Years Ago
client.showcaminfo is now saved
3 Years Ago
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3 Years Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
3 Years Ago
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals Applied to horses, wolves, chickens, bears, boars and stags
3 Years Ago
Fixed wooden signs not being able to be picked up
3 Years Ago
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
3 Years Ago
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
3 Years Ago
Merge from firstpersonspectate (various fixes)
3 Years Ago
Merge from tools_demo (allows F1 layer toggling in demos)
3 Years Ago
Fix hardcore tag in server browser not toggling
3 Years Ago
Fix exceptions after respawning when a player gets killed mid conversation Fixed conversation UI remaining active after respawning