1,485 Commits over 2,192 Days - 0.03cph!
Revert
79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
Don't show a repair cost row on the popup if the cost is 0 items
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
Merge from io_line_thickness
Merge from industrial_merge
Merge from zipline_dismount_fix
Merge from contact_server_switch_fix
AuthCount convar will now list an auth type with each entity entry
AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)
Merge from watercatcher_perf_improvements
Fixed kicking a player via the admin UI not sending the supplied kick reason
Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
Merge from pistol_slide_remerge2
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Merge from watercatcher_perf_improvements
Merge from watercatcher_perf_improvements
Subtract
77636, wrong branch
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain
Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
Added a popup tip to explain how to toggle the flashlight on/off
Tweaked clone icons to more clearly show berry colour
Potential instrument LateUpdate fix
HLOD generation now ignores GameModeObjectToggle components
Fixes reclaim terminal appearing in outpost HLOD
Updated outpost HLOD assets, prefab is unchanged
Piano no longer uses closest midi note if it's missing a note
Merge fron nov22_community_merges
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
Brought throwable snowball impact effects in line with effects from snowball gun
Fixed not being able to drag non-cassette items onto the portable boom box
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps
There is likely still some stuttering but it should recover once performance improves
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold
Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs
UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced