1,248 Commits over 1,949 Days - 0.03cph!
Fix exceptions after respawning when a player gets killed mid conversation
Fixed conversation UI remaining active after respawning
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Fixed NRE when submitting items in a dropbox
Revert cactus 1, 2, 3, 5, 6, 7 and reapplied BoundsCheck component
Fixed screen shakes not applying while first person spectating in a demo
Merge from zipline_trees (trees should no longer spawn in places that will block ziplines)
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets
Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating
Fixed some crosshair issues when switching between players in a demo while spectating
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime
Enabled the new toggle on all prefabs that were in that list
Merge from content_reporting
Merge from single_pickup_notice
Fixed admin UGC browser delete button not working
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
Prevent incorrect decay calculation if global.SprayDuration is set to 0
SetHorseBreed now only requires admin (was developer only)
Add global.consolescale to change the font size in the console window
Increase max ESP player info budget time to 5ms
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
Fixed tea vitals not sized correctly
Fix handheld boom box not working (broken in 73143)
Fix typos in new aggressive lod convars
More boom box sync improvements
FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
Fixed error when scientists dismount helicopter at oil rig
Merge from genetic_vending
Include TargetEntity as a string, not a uint
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box
Improved audio sync when playing radio through multiple connected speakers
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
Increased size of radio station picker UI
Re-enable TargetEntity in Feedback reports
Fixed a broken radio station, added new stations
Merge from content_reporting
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
Merge from ugc_virtualscroll
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
Fixed incorrect team ID lookup for events when determing colour of player nametag
Merge from ugc_virtualscroll
Added Toggle ADS option to the in-game settings (Options>Controls)
Toggle ADS fixes:
Fixed not being able to ADS while a gun is deploying
Fixed having to click twice if player opens inventory while in ADS
FIxed physical camera convar error when connecting to a server
Fix vitals sized incorrectly
Minimise (where possible) changes to item pickup notice transforms
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
Add global.showItemPickupNotices for debugging
Profiling
Added input.toggleads convar for toggling ADS
This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected
ADS will be toggled off when switching between weapons or when a reload takes place
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
Merge from contact_reporting (contacts screen layout update)
Fixed typo when using ent_who on signs
Fixed NRE when attempting to report offensive content when not in a server