userJarryd Campicancel
branchrust_reboot/maincancel

1,248 Commits over 1,949 Days - 0.03cph!

2 Years Ago
Fix exceptions after respawning when a player gets killed mid conversation Fixed conversation UI remaining active after respawning
2 Years Ago
Remove death info log
2 Years Ago
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2 Years Ago
Fixed NRE when submitting items in a dropbox
2 Years Ago
Update radio stations
2 Years Ago
Revert cactus 1, 2, 3, 5, 6, 7 and reapplied BoundsCheck component
2 Years Ago
Fixed screen shakes not applying while first person spectating in a demo
2 Years Ago
Merge from zipline_trees (trees should no longer spawn in places that will block ziplines)
2 Years Ago
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating Fixed some crosshair issues when switching between players in a demo while spectating
2 Years Ago
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime Enabled the new toggle on all prefabs that were in that list
2 Years Ago
Merge from content_reporting
2 Years Ago
Merge from single_pickup_notice
2 Years Ago
Fixed admin UGC browser delete button not working
2 Years Ago
Sprays will no longer respect the Decay.upkeep_inside_decay_scale convar, they wiill always decay based on Global.SprayDuration even if they are indoors
2 Years Ago
Prevent incorrect decay calculation if global.SprayDuration is set to 0
2 Years Ago
SetHorseBreed now only requires admin (was developer only)
2 Years Ago
Add global.consolescale to change the font size in the console window
2 Years Ago
Increase max ESP player info budget time to 5ms
2 Years Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
2 Years Ago
Fixed tea vitals not sized correctly
2 Years Ago
Fix handheld boom box not working (broken in 73143)
2 Years Ago
Fix typos in new aggressive lod convars
2 Years Ago
More boom box sync improvements FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
2 Years Ago
Fixed error when scientists dismount helicopter at oil rig
2 Years Ago
Merge from genetic_vending
2 Years Ago
Include TargetEntity as a string, not a uint
2 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Years Ago
Increased size of radio station picker UI
2 Years Ago
Re-enable TargetEntity in Feedback reports
2 Years Ago
Unsaved
2 Years Ago
Fixed a broken radio station, added new stations
2 Years Ago
Merge from content_reporting
2 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
2 Years Ago
Fixed incorrect team ID lookup for events when determing colour of player nametag
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Added Toggle ADS option to the in-game settings (Options>Controls)
2 Years Ago
Toggle ADS fixes: Fixed not being able to ADS while a gun is deploying Fixed having to click twice if player opens inventory while in ADS
2 Years Ago
FIxed physical camera convar error when connecting to a server
2 Years Ago
Fix vitals sized incorrectly
2 Years Ago
Minimise (where possible) changes to item pickup notice transforms
2 Years Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
2 Years Ago
Add global.showItemPickupNotices for debugging Profiling
2 Years Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
2 Years Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
2 Years Ago
Merge from contact_reporting (contacts screen layout update)
2 Years Ago
Fixed typo when using ent_who on signs
2 Years Ago
Fixed NRE when attempting to report offensive content when not in a server