1,248 Commits over 1,949 Days - 0.03cph!
Server.statbackup will now only record mission completes/fails
Camera info readout now shows "Blur=off" if dof is disabled
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
Require a subject line and message when submitting offensive content reports
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
Move NPCWalkAnimation queue to LateUpdate
Improved layout on report bug dialog to better fit the offensive content option
Merge from adminpanel_ugc
Merge from adminpanel_ugc
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a)
Disable shadows on LOD1 of the train tunnels call elevator push button
Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
Removed hardcoded Z/C/Y keys managing debug camera zoom
Added debugcamera_zoomin and debugcamera_zoomout bindable buttons
Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
Merge from adminpanel_ugc
Merge from content_reporting
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
Merge from cui_improvements
Merge from adminpanel_ugc
Merge from content_reporting
Merge from cui_improvements
Merge from spectate_crosshair
Merge from inventory_idle
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
Merge from adminpanel_ugc
Merge from adminpanel_ugc
Merge from adminpanel_ugc
Fix error when picking up a photo frame with edit history
Merge from adminpanel_ugc
Merge from physical_camera_convar
Merge from spectate_crosshair
Merge from starting_deploy_rotation
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
Fix fog overlay effect from smoke grenades not working correctly when spectating
If debug camera is enabled the fog effect will now use the debug camera position
Fix smoke effect not updating if timescale is 0
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since
65146
Removed some unneeded transforms in the elevator_lift client hierarchy
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients
Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
Merge from spraycan_tweaks
Merge from spraycan_merge2
Merge from spraycan_merge2
Merge from answering_ui_fixes
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
Merge from spraycan_merge2
Possible fix for missing text on pickup notices
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent)
Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
Merge from spraycan_merge2
Merge from spraycan_merge2 (NRE fix)
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
Merge from spraycan_merge2
Merge from spraycan_merge2
Potential fix for NRE when respawning after getting killed by a rhib
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created