1,766 Commits over 2,435 Days - 0.03cph!
Merge from workbench_rpc_fix
Merge from bradley_death_screen
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Merge from workcart_decal_fix
Merge from tutorial_button_resize
Merge from monitor_loopping_gesture_fix
Merge from wiretool_spherecast_fix
Merge from map_perf_fixes
Merge from getdefinitions_fix
Merge from dome_collider_fixes
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Merge from vanilla_tc_gibs
Merge from binocular_chat
Fix options menu not having a body section enabled by default
Merge from homing_spectate_fix
Merge from spectate_blackout_fix
Merge from underwater_cinematic_blur_fix
Merge from underwater_cinematic_blur_fix
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Merge from elevator_vehicle_parent
Merge from pickup_item_number_size
Merge from dome_collider_fixes
Merge from dynamic_vendor_pricing
Merge from minigun_unload_fix
Merge from simulate_compile_errors
Merge from block_dof_playback
Merge from spectator_team_fix
Merge from travelling_vendor/dynamic_pricing
Summary: vending price changes now take place in real time and will occur every 5 hours by default (was tied to in-game time and was happening 4 times an hour)
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Merge from community_improvedcountdowns
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Merge from fishing_full_inv_fix
Merge from midi_unsubscribe
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Merge from io_flooding_fix
Merge from car_door_destroy_fixes
Merge from kitchen_collider_fixes
Merge from compiler_field_fixes (should resolve prefabs reimporting when changing between Client and Server)
Merge from gesture_cancel_fix
Merge from gesture_cancel_fix
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
Merge from renderlod_hlod_fixes
Merge from travelling_vendor/dynamic_vendor_pricing
Merge from snow_effects_roll_back_and_meshLOD_conversion
Merge from travelling_vendor/dynamic_vendor_pricing