1,485 Commits over 2,192 Days - 0.03cph!
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
Improved demo shot compression
Only make the debugcamera match the players fov the first time it's enabled
Unsaved beancan NPC change
Merge from misc_nov22_fixes
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute)
Server side helicopter gibs now use continuous collision detection
Added the abilty for GIbbable components to create gibs with continuous collision detection
Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
Potential fix for NRE when clearing console on a fresh boot
Fixed water jug first person spectate errors when emptying jug
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
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Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
Fix Add Parent GameObject editor tool not working on parented objects
Properly fixed RecordFrameTime errors in editor
Fixed scientists leaving behind a backpack even if they were fully looted
Remove graphics.HlodShadow and graphics.HlodDebug convars
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working
Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
Don't use a time of day adjusted payout sprite on the caboose slot machines
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
Fixed item light indicator staying on after removing attachment while light is on
BlackjackController compile fix
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
Remove some framerate cap logs
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
Added extinguish and ignite sfx to skull fire pit
Merge from beltbar_improvements
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech
Removed a UGC reporter log
Fix the world seed info HUD not showing corect information (will require a server update)
Fixed some broken particle effects on snow machine
Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
Merge from beltbar_improvements
Exposed limit fps in menu option
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child
Now supports undo/redo
Fix deployed boom boxes throwing errors during demo playback
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
Remove editor only framerate cap debugging
Rework how we store the framerate cap to fix some issues with the menu cap
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
Fixed furnace volumetrics appearing incorrectly in furnace icons
Added HideDuringRenderer array to PropRenderer component
Merge from invoke_performance