1,765 Commits over 2,526 Days - 0.03cph!
Cleaned up some leftover server logs ("Bump" and "Hurt")
Merge from store-ui-gestures-pack
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes
S2P both
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter)
Set up backpack holster position
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
Fixed tutorial placement snapping not working
Merge from spawn_debris_pool_fix
Merge from RF_optim/RFManager
Merge from fix_barricades_train_tunnels
Merge from wearable_down_limit_fix
Merge from demo_shot_delete_fix
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
Merge from scrollrect_disable
Merge from mission_accept_nre
Merge from binocular_uiscale_fix
Merge from prefab_replacer_improvements
Merge from corrupt_prefab_handling
Merge from elevator_world_deploy_fix
Merge from set_local_player_visible
Merge from demo_shot_delete_fix
Disable underwater blur when using underwater_cinematic convar
Rebuild manifest, includes missing cliff rocks
Removed some leftover logs
Fix blunderbuss hammers flicking back at the end of the reload
Fix DPV appearing in crafting menu in tutorial
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided