userJarryd Campicancel
branchrust_reboot/maincancel

1,485 Commits over 2,192 Days - 0.03cph!

3 Years Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
3 Years Ago
Improved demo shot compression
3 Years Ago
Only make the debugcamera match the players fov the first time it's enabled
3 Years Ago
Unsaved beancan NPC change
3 Years Ago
Merge from misc_nov22_fixes
3 Years Ago
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute) Server side helicopter gibs now use continuous collision detection
3 Years Ago
Added the abilty for GIbbable components to create gibs with continuous collision detection Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
3 Years Ago
Potential fix for NRE when clearing console on a fresh boot
3 Years Ago
Fixed water jug first person spectate errors when emptying jug
3 Years Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
3 Years Ago
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3 Years Ago
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
3 Years Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
3 Years Ago
Fix Add Parent GameObject editor tool not working on parented objects
3 Years Ago
Properly fixed RecordFrameTime errors in editor
3 Years Ago
Fixed scientists leaving behind a backpack even if they were fully looted
3 Years Ago
Remove graphics.HlodShadow and graphics.HlodDebug convars
3 Years Ago
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
3 Years Ago
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
3 Years Ago
Don't use a time of day adjusted payout sprite on the caboose slot machines
3 Years Ago
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
3 Years Ago
Compile fix
3 Years Ago
Fixed item light indicator staying on after removing attachment while light is on
3 Years Ago
BlackjackController compile fix
3 Years Ago
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
3 Years Ago
Remove some framerate cap logs
3 Years Ago
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
3 Years Ago
Added extinguish and ignite sfx to skull fire pit
3 Years Ago
Merge from beltbar_improvements
3 Years Ago
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
3 Years Ago
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
3 Years Ago
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech Removed a UGC reporter log
3 Years Ago
Fix the world seed info HUD not showing corect information (will require a server update)
3 Years Ago
Fixed some broken particle effects on snow machine Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
3 Years Ago
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
3 Years Ago
Merge from beltbar_improvements
3 Years Ago
Exposed limit fps in menu option
3 Years Ago
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
3 Years Ago
Merge from static_group
3 Years Ago
Merge from static_group
3 Years Ago
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
3 Years Ago
Merge from static_group
3 Years Ago
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child Now supports undo/redo
3 Years Ago
Fix deployed boom boxes throwing errors during demo playback
3 Years Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
3 Years Ago
Remove editor only framerate cap debugging
3 Years Ago
Rework how we store the framerate cap to fix some issues with the menu cap
3 Years Ago
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
3 Years Ago
Fixed furnace volumetrics appearing incorrectly in furnace icons Added HideDuringRenderer array to PropRenderer component
3 Years Ago
Merge from invoke_performance