1,248 Commits over 1,949 Days - 0.03cph!
Show the player who recorded the demo's nametag when in a demo and in debug cam
Merge from spraycan_restore
Merge from mount_instrument_fix
Merge from instrument_disable
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
Don't let ESPPlayerInfo entries get stuck in the queue
Don't auto select the held item when opening a loot container
Fixed first person with arms perspective not working with first person spectate
Display state and clip name when using the cinematic_list convar
Should autopopulate in a build but also added a right click DoPrepare menu option on the PlayerModelCinematicList component on the player_model prefab
Fixed item icon select sound playing when opening the inventory with an item equipped
Reapply voice speaker change from yesterday, fixed NRE
Increase the volume and remove the spatialBlend of the local player voice when the player hears their own voice (if loopback is on or a cassette/voicemail recording is taking place)
Merge from repairbench_redirect
Merge from attire_full_inventory_fix
Merge from misc_optimisations2
Fixed case where changing equipment while a gesture is playing could lead to a viewmodel not appearing or appearing without attachments
Merge from keycard_anim_improvement
Merge from midiconvar (relative knob support)
Merge from altlook_clamps
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Don't allow door reskinning if a player cannot open the door due to a lock (as well as TC auth)
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Fixed NRE when opening arctic pack hero ad
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Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
Fixed missing 3rd person anim when reskinning an entity
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
Remove container components from spraycan so it can be swapped when another item is dropped on it
Fixed lock issues when reskinning doors
Fully remove spray decal items and skins (will restore on the spraycan branch)
Disabled spray can free spray mode
Disabled spray can decal mode
Marked spray decal item as hidden
Updated spray can description to only reference reskin functionality