1,316 Commits over 2,039 Days - 0.03cph!
Instrument turret NRE fix
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method
Removed multiple casts in OnKilled
Merge from cinematic_tools
Merge from instrument_autoturret_v2
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
Stopped teleport2owneditem command printing to log and used replywith instead
Fixed OutOfBounds exception when running this command and the player has no owned items
Show a better error when attempting to play the same demo that is already playing
Merge from cinematic_tools
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Merge from life_stats_fixes
Merge from life_stats_fixes
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Merge from life_stats_merge
Fix not being able to wake up if player died while chat was open
Merge from instruments (.mid file volume adjustment)
Merge from friend_grouping
Fixed an NRE in IOEntityEditor due to an uninitialized array
Potentially fixed nested prefabs becoming corrupted after playing in editor
Stops PrefabPreProcess running ProcessNestedPrefabs in editor if we're not bundling, since running that removes components from the asset on disk and not on the copy of the prefab.
Merge from instruments (typo fix)
Merge from misc_optimisations
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Remove a debug draw line that was accidentally left in TreeEntity
Removed a useless Mathf.Max with one parameter that was allocating every frame
Merge flamejet_optimisation
Merge from map_improvements
Merge from chainsaw_reload_fix
Merge from scientist_lootpanel_fix
Merge from workshop_download_fix