1,603 Commits over 2,345 Days - 0.03cph!
Fixed vm's with particles/lights still being visible while gesturing
Unsaved crossbow vm animator change from last week
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
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Merge from gib_pool (disabling read/write on a bunch of gib meshes)
Merge from chainsaw_vis_fix
Merge from dof_target (debugcamera_dollyspeed convar)
Fixed incorrect spine processing when injured
Removed accidental voice chat log
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Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
Merge from hitch_improvements
Merge from alt_look_model (third person model updates when alt looking)
Potential incorrect material gib fix
Player now needs to hold escape to exit the poker UI (same as Space)
Fixed easter basket vm not showing eggs in right hand when collecting
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
Potential ProcessGestureStart NRE fix
Removed support for playing the legacy gestures via the gesture convar command
Fix text sizing issue on slots UI panel
Potential EndGestureShared NRE fix
Fixed cards mesh being visible underneath card table seats
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Merge from misc_server_opt
Merge from cardgames (show hand result at end of game + bug fixes)
Merge from CardGames (ui fix)
Merge from gib_cache (gibbing performance improvements)
Merge from dbl_shotgun_zfighting
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Potential push water performance improvement
Merge from item_loss_ui_fix
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Tweaked sprite material on slot payout UI
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Increase raycast distance when finding elevator connections (150->200), some elevator shafts were so tall that they weren't properly connecting
Increased static elevator speed (2.5 -> 3.5)
S2P