userJarryd Campicancel
branchrust_reboot/maincancel

1,393 Commits over 2,100 Days - 0.03cph!

5 Years Ago
Fixed save loadout command sometimes saving items in an incorrect order
5 Years Ago
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
5 Years Ago
Added some more console responses when using the inventory loadout commands Added inventory.listloadouts to list all saved loadouts Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
5 Years Ago
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
5 Years Ago
Merge from midiconvar
5 Years Ago
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
5 Years Ago
Merge from midiconvar
5 Years Ago
Don't open crafting or inventory while debug camera is active
5 Years Ago
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
5 Years Ago
Revert DLC item skipping in item generation Print a warning if an item shortname is null or empty
5 Years Ago
Merge from summer_dlc
5 Years Ago
Another attempt to stop Trigger NRE's on water volumes
5 Years Ago
Merge from corpse_floating2
5 Years Ago
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5 Years Ago
Update pool descriptions to specify they only accept fresh water Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
5 Years Ago
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing Recalculating the bounds now marks the prefab as dirty
5 Years Ago
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
5 Years Ago
Potential fix for NRE when being killed in a pool
5 Years Ago
Don't do steam server dlc check in editor, it won't work since we don't auth
5 Years Ago
Merge from summer_dlc
5 Years Ago
Merge from summer_dlc
5 Years Ago
Merge from summer_dlc
5 Years Ago
Merge from summer_dlc
5 Years Ago
Increase tree impact damage multiplier from cars (3->5)
5 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
5 Years Ago
Speculative fix for NRE in TriggerBase
5 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
5 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
5 Years Ago
Fix NRE for missing vehicle push boxes
5 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
5 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
5 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
5 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
5 Years Ago
Tweaked ultrawide handling to straighten out ironsights
5 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
5 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
5 Years Ago
Add watertests save file
5 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
5 Years Ago
Merge from fov_viewmodel_scale
5 Years Ago
Remove a couple of MarkDirty calls that weren't needed in Sprinkler Add a slight delay to the fluid switch recalculation to not double up processing
5 Years Ago
Cache invoke methods to remove even more garbage
5 Years Ago
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
5 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
5 Years Ago
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5 Years Ago
Fixed incorrect power consumption display on water pump and powered water purifier in builds
5 Years Ago
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5 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
5 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
5 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
5 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients