1,319 Commits over 2,039 Days - 0.03cph!
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
Merge from gib_pool (scale fixes)
Gib rotation tweak
Fixed powered water purifier gibs rotated incorrectly
Speculative NRE fix in DestroyGib
Heat source NRE on load fix
Merge from gib_pool_merge
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Merge from farming_optimisation
Fix LiquidContainer server NRE
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
Merge from dialogue_graph
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
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Merge from summer_dlc_skin_reassignment
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
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Fix bunny onesie viewmodel casting shadows
Merge from summer_dlc (liquid spec fix)
Fixed save loadout command sometimes saving items in an incorrect order
Change the order of the inventory loadout command parameters to start with the loadout and not the target player/range
Added some more console responses when using the inventory loadout commands
Added inventory.listloadouts to list all saved loadouts
Loadouts will now save the contents of an item, so weapon attachments will now be saved/loaded
Pressing the up arrow key while typing a demo name in the demo recorder UI will now fill in the last recorded demo name (for easily naming takes like 001, 002, etc)
Merge from thirdpersonskins (bone club, bone knife and satchel charge skin fixes)
Don't open crafting or inventory while debug camera is active
Don't show hostile note if LocalPlayer no longer exists (like in a demo)
Revert DLC item skipping in item generation
Print a warning if an item shortname is null or empty
Another attempt to stop Trigger NRE's on water volumes
Merge from corpse_floating2
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Update pool descriptions to specify they only accept fresh water
Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing
Recalculating the bounds now marks the prefab as dirty
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
Potential fix for NRE when being killed in a pool
Don't do steam server dlc check in editor, it won't work since we don't auth
Increase tree impact damage multiplier from cars (3->5)