11,024 Commits over 1,950 Days - 0.24cph!
Better spectate entity name
Potential NRE fix in LateClientCycle
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Add stat for a player shredding a car
Add stat for hands won in poker
Fixed team UI not updating when spectated player leaves a team
Fixed guns not showing the correct ammo count when spectating
Hit marker should now play when the player being spectated gets a headshot
Merge from FirstPersonSpectate
Fixed metabolism, team UI, hot, cold, water and directional damage overlays not working in spectator mode
Added ClientRPCPlayerSpectatorAware which is the same as ClientRPCPlayer but also sends the rpc to the spectator client
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Add support for relative midi knob bindings
When enabled takes the delta of the knob movement and increases/decreases the assigned convar instead of mapping it in a 0-1 range
The minimum value of the binding is used as the speed multiplier
Can be enabled when adding a binding by adding true to the end of the binding (eg."midiconvar.bindknob 1 1 graphics.dof_focus_dist 0.1 0 true")
Will only work on float convars
Expose bear, boar and chicken population values in admin UI
Increased scroll speed of server info and convar lists
Update DryWetMidi plugin to fix .net version
Merge from FirstPersonSpectate
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Merge from FirstPersonSpectating
Fixed incorrect animation event handling while first person spectating
Merge from FirstPersonSpectate
Fixed scopes not opening their UI overlay when first person spectating
Player icon on map view now faces correct direction when first person spectating
Fixed nametag of player being spectated appearing when the spectated player looks down
Possible OnViewModeChanged NRE fix
Fixed player model appearing distorted when switching to debug cam while first person spectating
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
Properly export normal map
Fixed some textures being exported with wrong colours
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...)
Uses a new MaterialDumps folder in the assets folder
Dumps all textures as well so it can be used on a renderer using a downloaded skin
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Merge from FirstPersonSpectate
Improved handling of disconnected/sleeping players
Improved fishing rod vm while first person spectating
Fixed instrument vm's when first person spectating
Fixed boom box and cassette recorder vm errors when first person spectating
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Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Merge from firstpersonspectate
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
Fixed exceptions when exiting a demo while in first person
Skull rock skin worldmodel LOD closer matches rock worldmodel