userJarryd Campicancel
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12,753 Commits over 2,315 Days - 0.23cph!

3 Years Ago
Fixed electric furnace gibs glowing
3 Years Ago
Add an additional slot to the Tool Cupboard for storage adaptors (front face at the top)
3 Years Ago
Fixed crafter always playing sfx when off
3 Years Ago
Fixed pipes sometimes appearing incorrectly when first placed
3 Years Ago
Fix some interaction issues with the industrial crafter (caused by pickup option becoming available on the client incorrectly)
3 Years Ago
Expose power consumption value on electric furnace IO entity
3 Years Ago
Fixed server.enforcePipeChecksOnBuildingBlockChanges accidentally disabling the checks when true
3 Years Ago
Merge from industrial
3 Years Ago
Protocol++
3 Years Ago
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
3 Years Ago
Fixed kicking a player via the admin UI not sending the supplied kick reason Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
3 Years Ago
Building blocks can now check for illegal pipes when changing conditional models and remove any offending pipes Only enabled on walls for now, can be disabled with server.enforcePipeChecksOnBuildingBlockChanges in case of any unintended side effects
3 Years Ago
Updated entity wheel icon for electric furnace
3 Years Ago
Updated Electric furnace loot panel title
3 Years Ago
Merge from main
3 Years Ago
Added Turn On/Off inputs to the electric furnace
3 Years Ago
Pipe tool can now be stored in Tool Cupboard tool storage
3 Years Ago
Low grade is now researchable in the repair bench for use in the crafter
3 Years Ago
Merge from pistol_slide_remerge2
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherrypick 77886, ignoring merge tracking
3 Years Ago
Merge from pistol_slide_states
3 Years Ago
Cherry pick 77900, ignoring merge tracking
3 Years Ago
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3 Years Ago
Merge from demo_fixes
3 Years Ago
Fixed some event sfx repeating once when a shot playback ends
3 Years Ago
Merge from main
3 Years Ago
Add graphics.dof_kernel_count convar, supports 0-3 Sets sample count to 28, 64, 128, 512 for smoother looking depth of field Current setting is hardcoded to 28 so this should have no impact on regular gameplay
3 Years Ago
Merge from industrial
3 Years Ago
Conveyors will now calculate Min/Max filter amounts based on the specified input/output ranges (eg. the left slot on the locker already only added/removed items from the first locker set, but now it will only check those slots when calculating how many items are in the container when evaluating filters)
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Fix static water catchers throwing an exception
3 Years Ago
Merge from watercatcher_perf_improvements
3 Years Ago
Merge from demo_fixes
3 Years Ago
Merge from cinematic_lod
3 Years Ago
Revert kayak and rowboat to their 78335 version to fix errors
3 Years Ago
First pass on exposing multiple dof sample options
3 Years Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
3 Years Ago
Compile out pipe mesh renderer on server
3 Years Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
3 Years Ago
Adjusted LOD levels of industrial entities
3 Years Ago
Merge from industrial
3 Years Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
3 Years Ago
Merge from main
3 Years Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
3 Years Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
3 Years Ago
Increase distance daisy chained water catchers can deposit their newly created water
3 Years Ago
Merge from main
3 Years Ago
Fixed chains of water storage entities sending excessive entity updates when chained together Storage entities will now wait 10s after they have initially received water before they start draining to subsequent storage entities Entity updates were caused by entities constantly dithering from having water/not having water, with this change every storage entity in a chain will maintain a low amount of water while a daisy chained water flow is occuring
3 Years Ago
Merge from main