11,018 Commits over 1,950 Days - 0.24cph!
Add teleport2autheditem command that teleports the player to a random item authed to the given player (similar to teleport2owneditem)
Works with Tool Cupboards, Code Locks and AutoTurrets
Added global.breakclothing for testing, breaks all clothing equipped by the player
Added support for a sfx to play when an item of clothing is broken
Uses a default sfx path defined in Item.condition.cs but also supports being overridden per item via the breakEffect field on ItemModWearable
Added virtual Admin_Who method to BaseEntity to modify the output of the "ent who" command per entity
Using "ent who" on a sleeping bag now prints out the name and id of the player assigned to it
Using "ent who" on a camper module will print out these details for all of the attached bags
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Fixed spectator error when some weapons are admired
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Fix code lock UI appearing in a demo when a player attempts to enter a code
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Added a ViewmodelAspectOffset component that can move viewmodels away from the camera at certain aspect ratios
Added to regular phone and mobile phone vm's
Apply to FrequencyConfig and CounterConfig as well
New UIAutoPanelCloser component that closes UI panels if the player dies, gets wounded or starts spectating
Applied to Assign to Friend, Sign painting, code lock and tech tree full screen panels
Add Tools/Cinematic/Lock Camera tool that snapshots the current position/rotation of a camera and locks the scene camera to that offset. Makes tracking objects in animations in the scene view a lot easier
Fixed suicide modal closing immediately in main menu
Fix skull rock skin not playing correct sfx when swinging
Added the option to use a custom local folder for animation events so manifest rebuilds won't override paths
Fixed quit button closing quit modal immediately
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Merge from FirstPersonSpectate
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Hi res screenshot convar should now be compatible with dof exposer
Fixed some more issues with the nametags
Merge from FirstPersonSpectate
Show death and sleeping UI if the player being first person spectated is dead or asleep
Merge from FirstPersonSpectate